Exemplo n.º 1
0
void EnemyController::approach(void)
{
	EnemyPlane* enemy = static_cast<EnemyPlane*>(IDManager::getPointer(_enemyName, ACTOR));
	Ogre::Vector3 temp = FCKnowledge::getSingleton().getPlayerPosition() - enemy->getPosition();
	Ogre::Vector3 direction = temp * enemy->getAxis();
	//std::cout<<direction.x<<" "<<direction.y<<" "<<direction.z<<std::endl;
	if(direction.angleBetween(Ogre::Vector3::NEGATIVE_UNIT_Z) >= Ogre::Radian(Ogre::Degree(1)))
	{
		Ogre::Quaternion test = direction.getRotationTo(Ogre::Vector3::NEGATIVE_UNIT_Z);
		Ogre::Degree angle = enemy->getRotateLimit();
		
		double yawNum = test.getYaw().valueDegrees()/(angle*WORLD_UPDATE_INTERVAL).valueDegrees();
		yawNum = Ogre::Math::Clamp(yawNum, -1.0, 1.0);
		enemy->yaw(yawNum);

		double pitchNum = test.getPitch().valueDegrees()/(angle*WORLD_UPDATE_INTERVAL).valueDegrees();
		pitchNum = Ogre::Math::Clamp(pitchNum, -1.0, 1.0);
		enemy->pitch(pitchNum);
		
		double rollNum = test.getRoll().valueDegrees()/(angle*WORLD_UPDATE_INTERVAL).valueDegrees();
		rollNum = Ogre::Math::Clamp(rollNum, -1.0, 1.0);
		enemy->roll(rollNum);
		
	}
	else
	{
		enemy->yaw(0);
		enemy->pitch(0);
		enemy->roll(0);
	}
}