void SimDataBlockEvent::notifyDelivered(NetConnection *conn, bool )
{
   // if the modified key for this event is not the current one,
   // we've already resorted and resent some blocks, so fall out.
   if(conn->isRemoved())
      return;
   GameConnection *gc = (GameConnection *) conn;
   if(gc->getDataBlockSequence() != mMissionSequence)
      return;

   U32 nextIndex = mIndex + DataBlockQueueCount;
   SimDataBlockGroup *g = Sim::getDataBlockGroup();

   if(mIndex == g->size() - 1)
   {
      gc->setDataBlockModifiedKey(gc->getMaxDataBlockModifiedKey());
      gc->sendConnectionMessage(GameConnection::DataBlocksDone, mMissionSequence);
   }

   if(g->size() <= nextIndex)
      return;

   SimDataBlock *blk = (SimDataBlock *) (*g)[nextIndex];
   gc->postNetEvent(new SimDataBlockEvent(blk, nextIndex, g->size(), mMissionSequence));
}
void SimDataBlockEvent::pack(NetConnection *conn, BitStream *bstream)
{
#ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
	((GameConnection *)conn)->tempDisableStringBuffering(bstream);
#endif // AFX CODE BLOCK (db-cache) >>
   SimDataBlock* obj;
   Sim::findObject(id,obj);
   GameConnection *gc = (GameConnection *) conn;
   if(bstream->writeFlag(gc->getDataBlockModifiedKey() < obj->getModifiedKey()))
   {
      if(obj->getModifiedKey() > gc->getMaxDataBlockModifiedKey())
         gc->setMaxDataBlockModifiedKey(obj->getModifiedKey());

      AssertFatal(obj,
                  "SimDataBlockEvent:: Data blocks cannot be deleted");
      bstream->writeInt(id - DataBlockObjectIdFirst,DataBlockObjectIdBitSize);

      S32 classId = obj->getClassId(conn->getNetClassGroup());
      bstream->writeClassId(classId, NetClassTypeDataBlock, conn->getNetClassGroup());
      bstream->writeInt(mIndex, DataBlockObjectIdBitSize);
      bstream->writeInt(mTotal, DataBlockObjectIdBitSize + 1);
      obj->packData(bstream);
#ifdef TORQUE_DEBUG_NET
      bstream->writeInt(classId ^ DebugChecksum, 32);
#endif
   }
#ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
   ((GameConnection *)conn)->restoreStringBuffering(bstream);
#endif // AFX CODE BLOCK (db-cache) >>
}
Exemplo n.º 3
0
void SimDataBlockEvent::pack(NetConnection *conn, BitStream *bstream)
{
   SimDataBlock* obj;
   Sim::findObject(id,obj);
   GameConnection *gc = (GameConnection *) conn;
   if(bstream->writeFlag(gc->getDataBlockModifiedKey() < obj->getModifiedKey()))
   {
      if(obj->getModifiedKey() > gc->getMaxDataBlockModifiedKey())
         gc->setMaxDataBlockModifiedKey(obj->getModifiedKey());

      AssertFatal(obj,
                  "SimDataBlockEvent:: Data blocks cannot be deleted");
      bstream->writeInt(id - DataBlockObjectIdFirst,DataBlockObjectIdBitSize);

      S32 classId = obj->getClassId(conn->getNetClassGroup());
      bstream->writeClassId(classId, NetClassTypeDataBlock, conn->getNetClassGroup());
      bstream->writeInt(mIndex, DataBlockObjectIdBitSize);
      bstream->writeInt(mTotal, DataBlockObjectIdBitSize + 1);
      obj->packData(bstream);
#ifdef TORQUE_DEBUG_NET
      bstream->writeInt(classId ^ DebugChecksum, 32);
#endif
   }
}