Exemplo n.º 1
0
static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) {
    uint32_t key = 0;
    int numTextures = proc.numTextures();
    int shift = 0;
    for (int t = 0; t < numTextures; ++t) {
        const GrTextureAccess& access = proc.textureAccess(t);
        if (swizzle_requires_alpha_remapping(*caps.glslCaps(), access.getTexture()->config())) {
            key |= 1 << shift;
        }
        if (GR_GL_TEXTURE_EXTERNAL == static_cast<GrGLTexture*>(access.getTexture())->target()) {
            key |= 2 << shift;
        }
        shift += 2;
    }
    return key;
}
Exemplo n.º 2
0
/*
 * TODO: A better name for this function  would be "compute" instead of "get".
 */
static bool get_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc,
                                        const GrFragmentProcessor& fp,
                                        const GrGLCaps& caps,
                                        GrProcessorKeyBuilder* b) {
    for (int i = 0; i < fp.numChildProcessors(); ++i) {
        if (!get_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), caps, b)) {
            return false;
        }
    }

    fp.getGLProcessorKey(*caps.glslCaps(), b);

    //**** use glslCaps here?
    return get_meta_key(fp, caps, primProc.getTransformKey(fp.coordTransforms(),
                                                           fp.numTransformsExclChildren()), b);
}
Exemplo n.º 3
0
GrGLFragmentShaderBuilder::DstReadKey
GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstTexture, const GrGLCaps& caps) {
    uint32_t key = kYesDstRead_DstReadKeyBit;
    if (caps.glslCaps()->fbFetchSupport()) {
        return key;
    }
    SkASSERT(dstTexture);
    if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstTexture->config())) {
        // The fact that the config is alpha-only must be considered when generating code.
        key |= kUseAlphaConfig_DstReadKeyBit;
    }
    if (kTopLeft_GrSurfaceOrigin == dstTexture->origin()) {
        key |= kTopLeftOrigin_DstReadKeyBit;
    }
    SkASSERT(static_cast<DstReadKey>(key) == key);
    return static_cast<DstReadKey>(key);
}