Exemplo n.º 1
0
GrCustomStage::StageKey GrGLShaderBuilder::KeyForTextureAccess(const GrTextureAccess& access,
                                                               const GrGLCaps& caps) {
    GrCustomStage::StageKey key = 0;

    // Assume that swizzle support implies that we never have to modify a shader to adjust
    // for texture format/swizzle settings.
    if (caps.textureSwizzleSupport()) {
        return key;
    }

    if (texture_requires_alpha_to_red_swizzle(caps, access)) {
        key = 1;
    }

    return key;
}
Exemplo n.º 2
0
GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
                                                               const GrGLCaps& caps) {
    uint32_t key = kYesDstRead_DstReadKeyBit;
    if (caps.fbFetchSupport()) {
        return key;
    }
    SkASSERT(NULL != dstCopy);
    if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) {
        // The fact that the config is alpha-only must be considered when generating code.
        key |= kUseAlphaConfig_DstReadKeyBit;
    }
    if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
        key |= kTopLeftOrigin_DstReadKeyBit;
    }
    SkASSERT(static_cast<DstReadKey>(key) == key);
    return static_cast<DstReadKey>(key);
}
Exemplo n.º 3
0
/**
 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
 * present in the texture's config. swizzleComponentMask indicates the channels present in the
 * shader swizzle.
 */
static bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
                                             uint32_t configComponentMask,
                                             uint32_t swizzleComponentMask) {
    if (caps.textureSwizzleSupport()) {
        // Any remapping is handled using texture swizzling not shader modifications.
        return false;
    }
    // check if the texture is alpha-only
    if (kA_GrColorComponentFlag == configComponentMask) {
        if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) {
            // we must map the swizzle 'a's to 'r'.
            return true;
        }
        if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
            // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
            // alpha-only textures smear alpha across all four channels when read.
            return true;
        }
    }
    return false;
}
Exemplo n.º 4
0
GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
                                                            const GrTextureAccess& access,
                                                            const GrGLCaps& caps) {
    GrBackendEffectFactory::EffectKey key = 0;

    // Assume that swizzle support implies that we never have to modify a shader to adjust
    // for texture format/swizzle settings.
    if (!caps.textureSwizzleSupport() && swizzle_requires_alpha_remapping(caps, access)) {
        key = 1;
    }
#if GR_DEBUG
    // Assert that key is set iff the swizzle will be modified.
    SkString origString(access.getSwizzle());
    origString.prepend(".");
    SkString modifiedString;
    append_swizzle(&modifiedString, access, caps);
    if (!modifiedString.size()) {
        modifiedString = ".rgba";
    }
    GrAssert(SkToBool(key) == (modifiedString != origString));
#endif
    return key;
}