Exemplo n.º 1
0
TextureBrowserWindow::TextureBrowserWindow
   (const shared_ptr<GuiTheme>&           skin) : 
    GuiWindow("Texture Browser", 
              skin, 
              Rect2D::xywh(5, 54, 200, 0),
              GuiTheme::NORMAL_WINDOW_STYLE,
              GuiWindow::REMOVE_ON_CLOSE),
    m_textureList(NULL), m_textureBox(NULL) {

    GuiPane* pane = GuiWindow::pane();
    
    refreshTextureList();

    m_textureIndex = 0;

    pane->beginRow(); {
        m_textureList = pane->addDropDownList("", m_textureNames, &m_textureIndex, GuiControl::Callback(this, &TextureBrowserWindow::textureDropDownCallback));
        pane->addButton("Refresh", this, &TextureBrowserWindow::updateDropDown);
    } pane->endRow();
    
    m_textureBox = pane->addTextureBox();
    m_textureBox->setSizeFromInterior(Vector2(sBrowserWidth, sBrowserWidth/2));

    textureDropDownCallback();

    pack();
}
Exemplo n.º 2
0
Arquivo: App.cpp Projeto: Mx7f/substep
void App::makeGUI() {
    // Initialize the developer HUD (using the existing scene)
    createDeveloperHUD();
    debugWindow->setVisible(false);
    developerWindow->videoRecordDialog->setVisible(false);
    developerWindow->cameraControlWindow->setVisible(false);
    developerWindow->sceneEditorWindow->setVisible(false);
    developerWindow->setVisible(false);
    showRenderingStats = false;
    
    GuiPane* infoPane = debugPane->addPane("Info", GuiTheme::ORNATE_PANE_STYLE);
    infoPane->beginRow(); {
        infoPane->addButton("Pause", [this]() { m_automata.setPaused(!m_automata.paused()); });
        infoPane->addNumberBox("BPM", &m_automata.m_bpm, "", GuiTheme::LINEAR_SLIDER, 30, 300);
        infoPane->addEnumClassRadioButtons("Display Mode", &m_automata.m_displayMode);
    } infoPane->endRow();
    // Example of how to add debugging controls
    infoPane->pack();

    // More examples of debugging GUI controls:
    // debugPane->addCheckBox("Use explicit checking", &explicitCheck);
    // debugPane->addTextBox("Name", &myName);
    // debugPane->addNumberBox("height", &height, "m", GuiTheme::LINEAR_SLIDER, 1.0f, 2.5f);
    // button = debugPane->addButton("Run Simulator");

    debugWindow->pack();
    debugWindow->setRect(Rect2D::xywh(0, 0, (float)window()->width(), debugWindow->rect().height()));
}
Exemplo n.º 3
0
void App::makeGui() {
    const shared_ptr<GuiWindow>& gui = GuiWindow::create("Material Parameters");
    GuiPane* pane = gui->pane();

    pane->beginRow();
    pane->addSlider("Lambertian", &lambertianScalar, 0.0f, 1.0f);
    pane->addDropDownList("", colorList, &lambertianColorIndex)->setWidth(80);
    pane->endRow();

    pane->beginRow();
    pane->addSlider("Glossy",    &glossyScalar, 0.0f, 1.0f);
    pane->addDropDownList("", colorList, &glossyColorIndex)->setWidth(80);
    pane->endRow();
    
    pane->addSlider("Mirror",     &reflect, 0.0f, 1.0f);
    pane->addSlider("Smoothness", &smoothness, 0.0f, 1.0f);
    
    gui->pack();
    addWidget(gui);
    gui->moveTo(Point2(10, 10));
}
PhysicsFrameSplineEditor::PhysicsFrameSplineEditor(const GuiText& caption, GuiPane* dockPane, shared_ptr<GuiTheme> theme) : 
    GuiWindow(caption,
              theme,
              Rect2D::xywh(0,0,100,40), 
              GuiTheme::TOOL_WINDOW_STYLE,
              GuiWindow::HIDE_ON_CLOSE),
    m_selectedControlPointIndex(0),
    m_isDocked(dockPane != NULL)
    {

    m_cachedPhysicsFrameString = CFrame(m_cachedPhysicsFrameValue).toAny().unparse();
    m_spline.append(CFrame());

    m_surface.reset(new SplineSurface(this));
    m_nodeManipulator = ThirdPersonManipulator::create();
    m_nodeManipulator->setEnabled(false);

    GuiPane* p = dockPane;

    if (p == NULL) {
        // Place into the window
        p = pane();
    } else {
        // No need to show the window
        setVisible(false);
    }
    
    GuiPane* cpPane = p->addPane("Control Point", GuiTheme::ORNATE_PANE_STYLE);
    cpPane->moveBy(0, -15);

    Array<std::string> indexList;
    getIndexRange(1, indexList);
    m_selectedControlPointDropDown = cpPane->addDropDownList("Control point: ", indexList, &m_selectedControlPointIndex, 
                                        GuiControl::Callback(this, &PhysicsFrameSplineEditor::controlPointDropDownCallback));
    cpPane->addNumberBox("Time", Pointer<float>(this, &PhysicsFrameSplineEditor::selectedNodeTime, &PhysicsFrameSplineEditor::setSelectedNodeTime), "s");
    cpPane->addTextBox("", Pointer<std::string>(this, &PhysicsFrameSplineEditor::selectedNodePFrameAsString, &PhysicsFrameSplineEditor::setSelectedNodePFrameFromString));

    cpPane->beginRow(); {
        GuiButton* b = cpPane->addButton("Add new", this, &PhysicsFrameSplineEditor::addControlPoint);
        b->moveBy(-2, -7);
        m_removeSelectedButton = cpPane->addButton("Remove", this, &PhysicsFrameSplineEditor::removeSelectedControlPoint);
    } cpPane->endRow();
    cpPane->pack();
    GuiPane* exPane = p->addPane("Extrapolation Mode", GuiTheme::NO_PANE_STYLE);
    exPane->beginRow(); {
        GuiControl* linearButton  = exPane->addRadioButton("Linear", SplineExtrapolationMode::LINEAR, this, 
                                        &PhysicsFrameSplineEditor::extrapolationMode, &PhysicsFrameSplineEditor::setExtrapolationMode);
        GuiControl* clampedButton = exPane->addRadioButton("Clamped", SplineExtrapolationMode::CLAMP, this, 
                                        &PhysicsFrameSplineEditor::extrapolationMode, &PhysicsFrameSplineEditor::setExtrapolationMode);
        clampedButton->moveRightOf(linearButton);
        clampedButton->moveBy(-145, 0);
        GuiControl* cyclicButton  = exPane->addRadioButton("Cyclic", SplineExtrapolationMode::CYCLIC, this, 
                                        &PhysicsFrameSplineEditor::extrapolationMode, &PhysicsFrameSplineEditor::setExtrapolationMode);
        cyclicButton->moveRightOf(clampedButton);
        cyclicButton->moveBy(-140, 0);
    } exPane->endRow();
    exPane->pack();
    GuiPane* inPane = p->addPane("Interpolation Mode", GuiTheme::NO_PANE_STYLE);
    inPane->beginRow(); {
        GuiControl* linearButton = inPane->addRadioButton("Linear", SplineInterpolationMode::LINEAR, this, 
                                       &PhysicsFrameSplineEditor::interpolationMode, &PhysicsFrameSplineEditor::setInterpolationMode);
        GuiControl* cubicButton  = inPane->addRadioButton("Cubic", SplineInterpolationMode::CUBIC, this, 
                                       &PhysicsFrameSplineEditor::interpolationMode, &PhysicsFrameSplineEditor::setInterpolationMode); 
        cubicButton->moveRightOf(linearButton);
        cubicButton->moveBy(-145, 0);
    } inPane->endRow();
    inPane->pack();
    GuiPane* finalIntervalPane = p->addPane("Final Interval", GuiTheme::NO_PANE_STYLE);
    finalIntervalPane->moveRightOf(exPane);
    finalIntervalPane->moveBy(-100, -5);
    static int m_explicitFinalInterval = 0;
    m_finalIntervalChoice[0] = finalIntervalPane->addRadioButton("automatic", 0, &m_explicitFinalInterval);
    finalIntervalPane->beginRow(); {
        m_finalIntervalChoice[1] = finalIntervalPane->addRadioButton("", 1, &m_explicitFinalInterval);
        m_finalIntervalBox = finalIntervalPane->addNumberBox("", &m_spline.finalInterval, "s", GuiTheme::NO_SLIDER, -1.0f, 10000.0f, 0.001f);
        m_finalIntervalBox->setWidth(76);
        m_finalIntervalBox->moveBy(-2, 0);
    } finalIntervalPane->endRow();
    pack();

    setEnabled(false);
}
PhysicsFrameSplineEditor::PhysicsFrameSplineEditor(const GuiText& caption, GuiPane* dockPane, GuiTheme::Ref theme) : 
    GuiWindow(caption,
              theme,
              Rect2D::xywh(0,0,100,40), 
              GuiTheme::TOOL_WINDOW_STYLE,
              GuiWindow::HIDE_ON_CLOSE),
    m_selectedControlPointIndex(0),
    m_isDocked(dockPane != NULL) {

    m_cachedPhysicsFrameString = CFrame(m_cachedPhysicsFrameValue).toAny().unparse();
    m_spline.append(CFrame());

    m_surface = new SplineSurface(this);
    m_nodeManipulator = ThirdPersonManipulator::create();
    m_nodeManipulator->setEnabled(false);

    GuiPane* p = dockPane;

    if (p == NULL) {
        // Place into the window
        p = pane();
    } else {
        // No need to show the window
        setVisible(false);
    }
    
    GuiPane* cpPane = p->addPane("Control Point", GuiTheme::ORNATE_PANE_STYLE);
    cpPane->moveBy(0, -15);

    if (false) {
        static float x,y,z;
        //static const float translationControlWidth = 80;
        static const float rotationControlWidth    = 40;
        //static const float captionWidth = 10;
        static const float rotationPrecision = 0.1;
        //static const float translationPrecision = 0.001;
        static const std::string degrees = "\xba";
        cpPane->beginRow(); {
            GuiNumberBox<float>* c = NULL;
            static std::string s = "100.0, 100.0, 100.0";

            GuiControl* t = cpPane->addTextBox("xyz (", &s);
            t->setWidth(155);
            t->setCaptionWidth(26);
            cpPane->addLabel(") m");

            c = cpPane->addNumberBox("", &x, degrees, GuiTheme::NO_SLIDER, -finf(), finf(), rotationPrecision); 
            c->moveBy(20, 0);
            c->setCaptionWidth(0); c->setWidth(rotationControlWidth); c->setUnitsSize(8);

            c = cpPane->addNumberBox("", &y, degrees, GuiTheme::NO_SLIDER, -finf(), finf(), rotationPrecision); 
            c->setCaptionWidth(0); c->setWidth(rotationControlWidth); c->setUnitsSize(8);

            c = cpPane->addNumberBox("", &z, degrees, GuiTheme::NO_SLIDER, -finf(), finf(), rotationPrecision); 
            c->setCaptionWidth(0); c->setWidth(rotationControlWidth); c->setUnitsSize(8);
        } cpPane->endRow();
    }

    cpPane->addLabel("Control point: 0");
    cpPane->addNumberBox("Time", Pointer<float>(this, &PhysicsFrameSplineEditor::selectedNodeTime, &PhysicsFrameSplineEditor::setSelectedNodeTime), "s");
    cpPane->addTextBox("", Pointer<std::string>(this, &PhysicsFrameSplineEditor::selectedNodePFrameAsString, &PhysicsFrameSplineEditor::setSelectedNodePFrameFromString));

    cpPane->beginRow(); {
        GuiButton* b = cpPane->addButton("Add new", this, &PhysicsFrameSplineEditor::addControlPoint);
        b->moveBy(-2, -7);
        m_removeSelectedButton = cpPane->addButton("Remove", this, &PhysicsFrameSplineEditor::removeSelectedControlPoint);
    } cpPane->endRow();
    cpPane->pack();

    GuiControl* prev = p->addCheckBox("Loop with final interval", Pointer<bool>(this, &PhysicsFrameSplineEditor::cyclic, &PhysicsFrameSplineEditor::setCyclic));

    GuiPane* finalIntervalPane = p->addPane("", GuiTheme::NO_PANE_STYLE);
    finalIntervalPane->moveRightOf(prev);
    finalIntervalPane->moveBy(-1, -5);
    static int m_explicitFinalInterval = 0;
    m_finalIntervalChoice[0] = finalIntervalPane->addRadioButton("automatic", 0, &m_explicitFinalInterval);
    finalIntervalPane->beginRow(); {
        m_finalIntervalChoice[1] = finalIntervalPane->addRadioButton("", 1, &m_explicitFinalInterval);
        m_finalIntervalBox = finalIntervalPane->addNumberBox("", &m_spline.finalInterval, "s", GuiTheme::NO_SLIDER, -1.0f, 10000.0f, 0.001f);
        m_finalIntervalBox->setWidth(76);
        m_finalIntervalBox->moveBy(-2, 0);
    } finalIntervalPane->endRow();

    pack();

    setEnabled(false);
}
Exemplo n.º 6
0
void App::makeGUI() {
    // Turn on the developer HUD
    debugWindow->setVisible(true);
    developerWindow->cameraControlWindow->setVisible(true);
    developerWindow->videoRecordDialog->setEnabled(true);


    GFont::Ref iconFont = GFont::fromFile(System::findDataFile("icon.fnt"));
    
    // Create a scene management GUI
    GuiPane* scenePane = debugPane->addPane("Scene", GuiTheme::ORNATE_PANE_STYLE);
    scenePane->moveBy(0, -10);
    scenePane->beginRow(); {
        // Example of using a callback; you can also listen for events in onEvent or bind controls to data
        m_sceneDropDownList = scenePane->addDropDownList("", Scene::sceneNames(), NULL, GuiControl::Callback(this, &App::loadScene));

        static const char* reloadIcon = "q";
        static const char* diskIcon = "\xcd";

        scenePane->addButton(GuiText(reloadIcon, iconFont, 14), this, &App::loadScene, GuiTheme::TOOL_BUTTON_STYLE)->setWidth(32);
        scenePane->addButton(GuiText(diskIcon, iconFont, 18), this, &App::saveScene, GuiTheme::TOOL_BUTTON_STYLE)->setWidth(32);
    } scenePane->endRow();

    const int w = 120;
    scenePane->beginRow(); {
        scenePane->addCheckBox("Axes", &m_showAxes)->setWidth(w);
        scenePane->addCheckBox("Light sources", &m_showLightSources);
    } scenePane->endRow();
    scenePane->beginRow(); {
        scenePane->addCheckBox("Wireframe", &m_showWireframe)->setWidth(w);
    } scenePane->endRow();
    static const char* lockIcon = "\xcf";
    scenePane->addCheckBox(GuiText(lockIcon, iconFont, 20), &m_preventEntityDrag, GuiTheme::TOOL_CHECK_BOX_STYLE);
    scenePane->pack();

    GuiPane* entityPane = debugPane->addPane("Entity", GuiTheme::ORNATE_PANE_STYLE);
    entityPane->moveRightOf(scenePane);
    entityPane->moveBy(10, 0);
    m_entityList = entityPane->addDropDownList("Name");

    // Dock the spline editor
    m_splineEditor = PhysicsFrameSplineEditor::create("Spline Editor", entityPane);
    addWidget(m_splineEditor);
    developerWindow->cameraControlWindow->moveTo(Point2(window()->width() - developerWindow->cameraControlWindow->rect().width(), 0));
    m_splineEditor->moveTo(developerWindow->cameraControlWindow->rect().x0y0() - Vector2(m_splineEditor->rect().width(), 0));
    entityPane->pack();

    GuiPane* infoPane = debugPane->addPane("Info", GuiTheme::ORNATE_PANE_STYLE);
    infoPane->moveRightOf(entityPane);
    infoPane->moveBy(10, 0);

    // Example of how to add debugging controls
    infoPane->addLabel("You can add more GUI controls");
    infoPane->addLabel("in App::onInit().");
    infoPane->addButton("Exit", this, &App::endProgram);
    infoPane->pack();

    // More examples of debugging GUI controls:
    // debugPane->addCheckBox("Use explicit checking", &explicitCheck);
    // debugPane->addTextBox("Name", &myName);
    // debugPane->addNumberBox("height", &height, "m", GuiTheme::LINEAR_SLIDER, 1.0f, 2.5f);
    // button = debugPane->addButton("Run Simulator");

    debugWindow->pack();
    debugWindow->setRect(Rect2D::xywh(0, 0, window()->width(), debugWindow->rect().height()));
}