Exemplo n.º 1
0
Arquivo: App.cpp Projeto: Mx7f/substep
void App::makeGUI() {
    // Initialize the developer HUD (using the existing scene)
    createDeveloperHUD();
    debugWindow->setVisible(false);
    developerWindow->videoRecordDialog->setVisible(false);
    developerWindow->cameraControlWindow->setVisible(false);
    developerWindow->sceneEditorWindow->setVisible(false);
    developerWindow->setVisible(false);
    showRenderingStats = false;
    
    GuiPane* infoPane = debugPane->addPane("Info", GuiTheme::ORNATE_PANE_STYLE);
    infoPane->beginRow(); {
        infoPane->addButton("Pause", [this]() { m_automata.setPaused(!m_automata.paused()); });
        infoPane->addNumberBox("BPM", &m_automata.m_bpm, "", GuiTheme::LINEAR_SLIDER, 30, 300);
        infoPane->addEnumClassRadioButtons("Display Mode", &m_automata.m_displayMode);
    } infoPane->endRow();
    // Example of how to add debugging controls
    infoPane->pack();

    // More examples of debugging GUI controls:
    // debugPane->addCheckBox("Use explicit checking", &explicitCheck);
    // debugPane->addTextBox("Name", &myName);
    // debugPane->addNumberBox("height", &height, "m", GuiTheme::LINEAR_SLIDER, 1.0f, 2.5f);
    // button = debugPane->addButton("Run Simulator");

    debugWindow->pack();
    debugWindow->setRect(Rect2D::xywh(0, 0, (float)window()->width(), debugWindow->rect().height()));
}
Exemplo n.º 2
0
void GuiPane::pack() {
    // Resize to minimum bounds
    setSize(m_rect.wh() - m_clientRect.wh());
    for (int i = 0; i < containerArray.size(); ++i) {
        GuiPane* p = dynamic_cast<GuiPane*>(containerArray[i]);
        if (p != NULL) {
            p->pack();
        }
    }
    increaseBounds(contentsExtent());
}
Exemplo n.º 3
0
void App::makeGUI() {
    // Initialize the developer HUD (using the existing scene)
    createDeveloperHUD();
    debugWindow->setVisible(true);
    developerWindow->videoRecordDialog->setEnabled(true);

    GuiPane* infoPane = debugPane->addPane("Info", GuiTheme::ORNATE_PANE_STYLE);
    infoPane->addCheckBox("Show wireframe", &m_showWireframe);

    // Example of how to add debugging controls
    infoPane->addLabel("You can add more GUI controls");
    infoPane->addLabel("in App::onInit().");
    infoPane->addButton("Exit", this, &App::endProgram);
    infoPane->pack();

    // More examples of debugging GUI controls:
    // debugPane->addCheckBox("Use explicit checking", &explicitCheck);
    // debugPane->addTextBox("Name", &myName);
    // debugPane->addNumberBox("height", &height, "m", GuiTheme::LINEAR_SLIDER, 1.0f, 2.5f);
    // button = debugPane->addButton("Run Simulator");

    debugWindow->pack();
    debugWindow->setRect(Rect2D::xywh(0, 0, (float)window()->width(), debugWindow->rect().height()));
}
PhysicsFrameSplineEditor::PhysicsFrameSplineEditor(const GuiText& caption, GuiPane* dockPane, shared_ptr<GuiTheme> theme) : 
    GuiWindow(caption,
              theme,
              Rect2D::xywh(0,0,100,40), 
              GuiTheme::TOOL_WINDOW_STYLE,
              GuiWindow::HIDE_ON_CLOSE),
    m_selectedControlPointIndex(0),
    m_isDocked(dockPane != NULL)
    {

    m_cachedPhysicsFrameString = CFrame(m_cachedPhysicsFrameValue).toAny().unparse();
    m_spline.append(CFrame());

    m_surface.reset(new SplineSurface(this));
    m_nodeManipulator = ThirdPersonManipulator::create();
    m_nodeManipulator->setEnabled(false);

    GuiPane* p = dockPane;

    if (p == NULL) {
        // Place into the window
        p = pane();
    } else {
        // No need to show the window
        setVisible(false);
    }
    
    GuiPane* cpPane = p->addPane("Control Point", GuiTheme::ORNATE_PANE_STYLE);
    cpPane->moveBy(0, -15);

    Array<std::string> indexList;
    getIndexRange(1, indexList);
    m_selectedControlPointDropDown = cpPane->addDropDownList("Control point: ", indexList, &m_selectedControlPointIndex, 
                                        GuiControl::Callback(this, &PhysicsFrameSplineEditor::controlPointDropDownCallback));
    cpPane->addNumberBox("Time", Pointer<float>(this, &PhysicsFrameSplineEditor::selectedNodeTime, &PhysicsFrameSplineEditor::setSelectedNodeTime), "s");
    cpPane->addTextBox("", Pointer<std::string>(this, &PhysicsFrameSplineEditor::selectedNodePFrameAsString, &PhysicsFrameSplineEditor::setSelectedNodePFrameFromString));

    cpPane->beginRow(); {
        GuiButton* b = cpPane->addButton("Add new", this, &PhysicsFrameSplineEditor::addControlPoint);
        b->moveBy(-2, -7);
        m_removeSelectedButton = cpPane->addButton("Remove", this, &PhysicsFrameSplineEditor::removeSelectedControlPoint);
    } cpPane->endRow();
    cpPane->pack();
    GuiPane* exPane = p->addPane("Extrapolation Mode", GuiTheme::NO_PANE_STYLE);
    exPane->beginRow(); {
        GuiControl* linearButton  = exPane->addRadioButton("Linear", SplineExtrapolationMode::LINEAR, this, 
                                        &PhysicsFrameSplineEditor::extrapolationMode, &PhysicsFrameSplineEditor::setExtrapolationMode);
        GuiControl* clampedButton = exPane->addRadioButton("Clamped", SplineExtrapolationMode::CLAMP, this, 
                                        &PhysicsFrameSplineEditor::extrapolationMode, &PhysicsFrameSplineEditor::setExtrapolationMode);
        clampedButton->moveRightOf(linearButton);
        clampedButton->moveBy(-145, 0);
        GuiControl* cyclicButton  = exPane->addRadioButton("Cyclic", SplineExtrapolationMode::CYCLIC, this, 
                                        &PhysicsFrameSplineEditor::extrapolationMode, &PhysicsFrameSplineEditor::setExtrapolationMode);
        cyclicButton->moveRightOf(clampedButton);
        cyclicButton->moveBy(-140, 0);
    } exPane->endRow();
    exPane->pack();
    GuiPane* inPane = p->addPane("Interpolation Mode", GuiTheme::NO_PANE_STYLE);
    inPane->beginRow(); {
        GuiControl* linearButton = inPane->addRadioButton("Linear", SplineInterpolationMode::LINEAR, this, 
                                       &PhysicsFrameSplineEditor::interpolationMode, &PhysicsFrameSplineEditor::setInterpolationMode);
        GuiControl* cubicButton  = inPane->addRadioButton("Cubic", SplineInterpolationMode::CUBIC, this, 
                                       &PhysicsFrameSplineEditor::interpolationMode, &PhysicsFrameSplineEditor::setInterpolationMode); 
        cubicButton->moveRightOf(linearButton);
        cubicButton->moveBy(-145, 0);
    } inPane->endRow();
    inPane->pack();
    GuiPane* finalIntervalPane = p->addPane("Final Interval", GuiTheme::NO_PANE_STYLE);
    finalIntervalPane->moveRightOf(exPane);
    finalIntervalPane->moveBy(-100, -5);
    static int m_explicitFinalInterval = 0;
    m_finalIntervalChoice[0] = finalIntervalPane->addRadioButton("automatic", 0, &m_explicitFinalInterval);
    finalIntervalPane->beginRow(); {
        m_finalIntervalChoice[1] = finalIntervalPane->addRadioButton("", 1, &m_explicitFinalInterval);
        m_finalIntervalBox = finalIntervalPane->addNumberBox("", &m_spline.finalInterval, "s", GuiTheme::NO_SLIDER, -1.0f, 10000.0f, 0.001f);
        m_finalIntervalBox->setWidth(76);
        m_finalIntervalBox->moveBy(-2, 0);
    } finalIntervalPane->endRow();
    pack();

    setEnabled(false);
}
Exemplo n.º 5
0
void VideoRecordDialog::makeGUI() {
    pane()->addCheckBox("Record GUI (Surface2D)", &m_captureGUI);

    pane()->addLabel(GuiText("Video", shared_ptr<GFont>(), 12));
    GuiPane* moviePane = pane()->addPane("", GuiTheme::ORNATE_PANE_STYLE);

    GuiLabel* label = NULL;
    GuiDropDownList* formatList = moviePane->addDropDownList("Format", m_formatList, &m_templateIndex);

    const float width = 300.0f;
    // Increase caption size to line up with the motion blur box
    const float captionSize = 90.0f;

    formatList->setWidth(width);
    formatList->setCaptionWidth(captionSize);

    moviePane->addNumberBox("Quality", &m_quality, "", GuiTheme::LOG_SLIDER, 0.1f, 25.0f);
    
    if (false) {
        // For future expansion
        GuiCheckBox*  motionCheck = moviePane->addCheckBox("Motion Blur",  &m_enableMotionBlur);
        m_framesBox = moviePane->addNumberBox("", &m_motionBlurFrames, "frames", GuiTheme::LINEAR_SLIDER, 2, 20);
        m_framesBox->setUnitsSize(46);
        m_framesBox->moveRightOf(motionCheck);
        m_framesBox->setWidth(210);
    }

    GuiNumberBox<float>* recordBox   = moviePane->addNumberBox("Record as if",      &m_recordFPS, "fps", GuiTheme::NO_SLIDER, 1.0f, 120.0f, 0.1f);
    recordBox->setCaptionWidth(captionSize);

    GuiNumberBox<float>* playbackBox = moviePane->addNumberBox("Playback at",    &m_playbackFPS, "fps", GuiTheme::NO_SLIDER, 1.0f, 120.0f, 0.1f);
    playbackBox->setCaptionWidth(captionSize);

    const OSWindow* window = OSWindow::current();
    int w = window->width() / 2;
    int h = window->height() / 2;
    moviePane->addCheckBox(format("Half-size (%d x %d)", w, h), &m_halfSize);

    if (false) {
        // For future expansion
        moviePane->addCheckBox("Show cursor", &m_showCursor);
    }

    label = moviePane->addLabel("Hot key:");
    label->setWidth(captionSize);
    moviePane->addLabel(m_hotKeyString)->moveRightOf(label);

    // Add record on the same line as previous hotkey box
    m_recordButton = moviePane->addButton("Record Now (" + m_hotKeyString + ")");
    m_recordButton->moveBy(moviePane->rect().width() - m_recordButton->rect().width() - 5, -27);
    moviePane->pack();
    moviePane->setWidth(pane()->rect().width());

    ///////////////////////////////////////////////////////////////////////////////////
    pane()->addLabel(GuiText("Screenshot", shared_ptr<GFont>(), 12));
    GuiPane* ssPane = pane()->addPane("", GuiTheme::ORNATE_PANE_STYLE);

    m_ssFormatList.append("JPG", "PNG", "BMP", "TGA");
    GuiDropDownList* ssFormatList = ssPane->addDropDownList("Format", m_ssFormatList, &m_ssFormatIndex);
    m_ssFormatIndex = 0;

    ssFormatList->setWidth(width);
    ssFormatList->setCaptionWidth(captionSize);

    label = ssPane->addLabel("Hot key:");
    label->setWidth(captionSize);
    ssPane->addLabel(m_ssHotKeyString)->moveRightOf(label);

    ssPane->pack();
    ssPane->setWidth(pane()->rect().width());

    ///////////////////////////////////////////////////////////////////////////////////

    pack();
    setRect(Rect2D::xywh(rect().x0(), rect().y0(), rect().width() + 5, rect().height() + 2));
}
Exemplo n.º 6
0
CameraControlWindow::CameraControlWindow(
    const FirstPersonManipulatorRef&      manualManipulator, 
    const UprightSplineManipulatorRef&    trackManipulator, 
    const Pointer<Manipulator::Ref>&      cameraManipulator,
    const GuiSkinRef&                     skin) : 
    GuiWindow("Camera Control", 
              skin, 
              Rect2D::xywh(5, 54, 200, 0),
              GuiWindow::TOOL_FRAME_STYLE,
              GuiWindow::HIDE_ON_CLOSE),
    trackFileIndex(0),
    cameraManipulator(cameraManipulator),
    manualManipulator(manualManipulator),
    trackManipulator(trackManipulator),
    drawerButton(NULL),
    drawerButtonPane(NULL),
    m_expanded(false)
    {

    manualOperation = manualManipulator->active();

    updateTrackFiles();

    GuiPane* pane = GuiWindow::pane();

    GFontRef iconFont = GFont::fromFile(System::findDataFile("icon.fnt"));
    GFontRef greekFont = GFont::fromFile(System::findDataFile("greek.fnt"));

    // The default G3D textbox label leaves too much space between
    // the box and the label, so we override it.
    pane->addLabel("xyz")->setPosition(5, 2);
    pane->addLabel(GuiCaption("qf", greekFont, 12))->setPosition(24, 2);
    cameraLocationTextBox = pane->addTextBox("", Pointer<std::string>(this, &CameraControlWindow::cameraLocation, &CameraControlWindow::setCameraLocation));
    cameraLocationTextBox->setRect(Rect2D::xywh(-50, 2, 292, 24));
    
    GuiPane* manualPane = pane->addPane();
    manualPane->moveBy(-8, 0);

    manualPane->addCheckBox("Manual Control (F2)", &manualOperation)->moveBy(-2, -1);

    trackLabel = manualPane->addLabel("Path");
    trackLabel->moveBy(0, -3);
    trackList = manualPane->addDropDownList("", &trackFileIndex, &trackFileArray);
    trackList->setRect(Rect2D::xywh(trackList->rect().x0y0() - Vector2(54, 25), Vector2(220, trackList->rect().height())));

    visibleCheckBox = manualPane->addCheckBox("Visible", Pointer<bool>(trackManipulator, &UprightSplineManipulator::showPath, &UprightSplineManipulator::setShowPath));
    visibleCheckBox->moveRightOf(trackList);
    visibleCheckBox->moveBy(6, 0);
    
    Vector2 buttonSize = Vector2(20, 20);
    recordButton = manualPane->addRadioButton
        (GuiCaption::Symbol::record(), 
         UprightSplineManipulator::RECORD_KEY_MODE, 
         trackManipulator.pointer(),
         &UprightSplineManipulator::mode,
         &UprightSplineManipulator::setMode,
         GuiRadioButton::TOOL_STYLE);
    recordButton->moveBy(38, 2);
    recordButton->setSize(buttonSize);
    
    playButton = manualPane->addRadioButton
        (GuiCaption::Symbol::play(), 
         UprightSplineManipulator::PLAY_MODE, 
         trackManipulator.pointer(),
         &UprightSplineManipulator::mode,
         &UprightSplineManipulator::setMode,
         GuiRadioButton::TOOL_STYLE);
    playButton->setSize(buttonSize);
    playButton->moveRightOf(recordButton);

    stopButton = manualPane->addRadioButton
        (GuiCaption::Symbol::stop(), 
         UprightSplineManipulator::INACTIVE_MODE, 
         trackManipulator.pointer(),
         &UprightSplineManipulator::mode,
         &UprightSplineManipulator::setMode,
         GuiRadioButton::TOOL_STYLE);
    stopButton->setSize(buttonSize);
    stopButton->moveRightOf(playButton);

    saveButton = manualPane->addButton("Save...");
    saveButton->moveRightOf(stopButton);
    saveButton->setSize(saveButton->rect().wh() - Vector2(20, 1));
    saveButton->moveBy(8, -3);
    saveButton->setEnabled(false);

    cyclicCheckBox = manualPane->addCheckBox("Cyclic", Pointer<bool>(trackManipulator, &UprightSplineManipulator::cyclic, &UprightSplineManipulator::setCyclic));
    cyclicCheckBox->setPosition(visibleCheckBox->rect().x0(), saveButton->rect().y0() + 1);

#   ifdef G3D_OSX
        manualHelpCaption = GuiCaption("W,A,S,D and shift+left mouse to move.", NULL, 10);
#   else
        manualHelpCaption = GuiCaption("W,A,S,D and right mouse to move.", NULL, 10);
#   endif

    autoHelpCaption = "";
    playHelpCaption = "";

    recordHelpCaption = GuiCaption("Spacebar to place a control point.", NULL, 10);

    helpLabel = manualPane->addLabel(manualHelpCaption);
    helpLabel->moveBy(0, 2);

    manualPane->pack();
    pack();
    // Set the width here so that the client rect is correct below
    setRect(Rect2D::xywh(rect().x0y0(), bigSize));

    // Make the pane width match the window width
    manualPane->setPosition(0, manualPane->rect().y0());
    manualPane->setSize(clientRect().width(), manualPane->rect().height());

    // Have to create the drawerButton last, otherwise the setRect
    // code for moving it to the bottom of the window will cause
    // layout to become broken.
    drawerCollapseCaption = GuiCaption("5", iconFont);
    drawerExpandCaption = GuiCaption("6", iconFont);
    drawerButtonPane = pane->addPane("", 0, GuiPane::NO_FRAME_STYLE);
    drawerButton = drawerButtonPane->addButton(drawerExpandCaption, GuiButton::TOOL_STYLE);
    drawerButton->setRect(Rect2D::xywh(0, 0, 12, 12));
    drawerButtonPane->setSize(12, 12);
    
    // Resize the pane to include the drawer button so that it is not clipped
    pane->setSize(clientRect().wh());

    setRect(Rect2D::xywh(rect().x0y0(), smallSize));
    sync();
}
PhysicsFrameSplineEditor::PhysicsFrameSplineEditor(const GuiText& caption, GuiPane* dockPane, GuiTheme::Ref theme) : 
    GuiWindow(caption,
              theme,
              Rect2D::xywh(0,0,100,40), 
              GuiTheme::TOOL_WINDOW_STYLE,
              GuiWindow::HIDE_ON_CLOSE),
    m_selectedControlPointIndex(0),
    m_isDocked(dockPane != NULL) {

    m_cachedPhysicsFrameString = CFrame(m_cachedPhysicsFrameValue).toAny().unparse();
    m_spline.append(CFrame());

    m_surface = new SplineSurface(this);
    m_nodeManipulator = ThirdPersonManipulator::create();
    m_nodeManipulator->setEnabled(false);

    GuiPane* p = dockPane;

    if (p == NULL) {
        // Place into the window
        p = pane();
    } else {
        // No need to show the window
        setVisible(false);
    }
    
    GuiPane* cpPane = p->addPane("Control Point", GuiTheme::ORNATE_PANE_STYLE);
    cpPane->moveBy(0, -15);

    if (false) {
        static float x,y,z;
        //static const float translationControlWidth = 80;
        static const float rotationControlWidth    = 40;
        //static const float captionWidth = 10;
        static const float rotationPrecision = 0.1;
        //static const float translationPrecision = 0.001;
        static const std::string degrees = "\xba";
        cpPane->beginRow(); {
            GuiNumberBox<float>* c = NULL;
            static std::string s = "100.0, 100.0, 100.0";

            GuiControl* t = cpPane->addTextBox("xyz (", &s);
            t->setWidth(155);
            t->setCaptionWidth(26);
            cpPane->addLabel(") m");

            c = cpPane->addNumberBox("", &x, degrees, GuiTheme::NO_SLIDER, -finf(), finf(), rotationPrecision); 
            c->moveBy(20, 0);
            c->setCaptionWidth(0); c->setWidth(rotationControlWidth); c->setUnitsSize(8);

            c = cpPane->addNumberBox("", &y, degrees, GuiTheme::NO_SLIDER, -finf(), finf(), rotationPrecision); 
            c->setCaptionWidth(0); c->setWidth(rotationControlWidth); c->setUnitsSize(8);

            c = cpPane->addNumberBox("", &z, degrees, GuiTheme::NO_SLIDER, -finf(), finf(), rotationPrecision); 
            c->setCaptionWidth(0); c->setWidth(rotationControlWidth); c->setUnitsSize(8);
        } cpPane->endRow();
    }

    cpPane->addLabel("Control point: 0");
    cpPane->addNumberBox("Time", Pointer<float>(this, &PhysicsFrameSplineEditor::selectedNodeTime, &PhysicsFrameSplineEditor::setSelectedNodeTime), "s");
    cpPane->addTextBox("", Pointer<std::string>(this, &PhysicsFrameSplineEditor::selectedNodePFrameAsString, &PhysicsFrameSplineEditor::setSelectedNodePFrameFromString));

    cpPane->beginRow(); {
        GuiButton* b = cpPane->addButton("Add new", this, &PhysicsFrameSplineEditor::addControlPoint);
        b->moveBy(-2, -7);
        m_removeSelectedButton = cpPane->addButton("Remove", this, &PhysicsFrameSplineEditor::removeSelectedControlPoint);
    } cpPane->endRow();
    cpPane->pack();

    GuiControl* prev = p->addCheckBox("Loop with final interval", Pointer<bool>(this, &PhysicsFrameSplineEditor::cyclic, &PhysicsFrameSplineEditor::setCyclic));

    GuiPane* finalIntervalPane = p->addPane("", GuiTheme::NO_PANE_STYLE);
    finalIntervalPane->moveRightOf(prev);
    finalIntervalPane->moveBy(-1, -5);
    static int m_explicitFinalInterval = 0;
    m_finalIntervalChoice[0] = finalIntervalPane->addRadioButton("automatic", 0, &m_explicitFinalInterval);
    finalIntervalPane->beginRow(); {
        m_finalIntervalChoice[1] = finalIntervalPane->addRadioButton("", 1, &m_explicitFinalInterval);
        m_finalIntervalBox = finalIntervalPane->addNumberBox("", &m_spline.finalInterval, "s", GuiTheme::NO_SLIDER, -1.0f, 10000.0f, 0.001f);
        m_finalIntervalBox->setWidth(76);
        m_finalIntervalBox->moveBy(-2, 0);
    } finalIntervalPane->endRow();

    pack();

    setEnabled(false);
}
Exemplo n.º 8
0
void App::makeGUI() {
    // Turn on the developer HUD
    debugWindow->setVisible(true);
    developerWindow->cameraControlWindow->setVisible(true);
    developerWindow->videoRecordDialog->setEnabled(true);


    GFont::Ref iconFont = GFont::fromFile(System::findDataFile("icon.fnt"));
    
    // Create a scene management GUI
    GuiPane* scenePane = debugPane->addPane("Scene", GuiTheme::ORNATE_PANE_STYLE);
    scenePane->moveBy(0, -10);
    scenePane->beginRow(); {
        // Example of using a callback; you can also listen for events in onEvent or bind controls to data
        m_sceneDropDownList = scenePane->addDropDownList("", Scene::sceneNames(), NULL, GuiControl::Callback(this, &App::loadScene));

        static const char* reloadIcon = "q";
        static const char* diskIcon = "\xcd";

        scenePane->addButton(GuiText(reloadIcon, iconFont, 14), this, &App::loadScene, GuiTheme::TOOL_BUTTON_STYLE)->setWidth(32);
        scenePane->addButton(GuiText(diskIcon, iconFont, 18), this, &App::saveScene, GuiTheme::TOOL_BUTTON_STYLE)->setWidth(32);
    } scenePane->endRow();

    const int w = 120;
    scenePane->beginRow(); {
        scenePane->addCheckBox("Axes", &m_showAxes)->setWidth(w);
        scenePane->addCheckBox("Light sources", &m_showLightSources);
    } scenePane->endRow();
    scenePane->beginRow(); {
        scenePane->addCheckBox("Wireframe", &m_showWireframe)->setWidth(w);
    } scenePane->endRow();
    static const char* lockIcon = "\xcf";
    scenePane->addCheckBox(GuiText(lockIcon, iconFont, 20), &m_preventEntityDrag, GuiTheme::TOOL_CHECK_BOX_STYLE);
    scenePane->pack();

    GuiPane* entityPane = debugPane->addPane("Entity", GuiTheme::ORNATE_PANE_STYLE);
    entityPane->moveRightOf(scenePane);
    entityPane->moveBy(10, 0);
    m_entityList = entityPane->addDropDownList("Name");

    // Dock the spline editor
    m_splineEditor = PhysicsFrameSplineEditor::create("Spline Editor", entityPane);
    addWidget(m_splineEditor);
    developerWindow->cameraControlWindow->moveTo(Point2(window()->width() - developerWindow->cameraControlWindow->rect().width(), 0));
    m_splineEditor->moveTo(developerWindow->cameraControlWindow->rect().x0y0() - Vector2(m_splineEditor->rect().width(), 0));
    entityPane->pack();

    GuiPane* infoPane = debugPane->addPane("Info", GuiTheme::ORNATE_PANE_STYLE);
    infoPane->moveRightOf(entityPane);
    infoPane->moveBy(10, 0);

    // Example of how to add debugging controls
    infoPane->addLabel("You can add more GUI controls");
    infoPane->addLabel("in App::onInit().");
    infoPane->addButton("Exit", this, &App::endProgram);
    infoPane->pack();

    // More examples of debugging GUI controls:
    // debugPane->addCheckBox("Use explicit checking", &explicitCheck);
    // debugPane->addTextBox("Name", &myName);
    // debugPane->addNumberBox("height", &height, "m", GuiTheme::LINEAR_SLIDER, 1.0f, 2.5f);
    // button = debugPane->addButton("Run Simulator");

    debugWindow->pack();
    debugWindow->setRect(Rect2D::xywh(0, 0, window()->width(), debugWindow->rect().height()));
}