Exemplo n.º 1
0
int DxStdMtl2::GetMatIndex(Mtl * m_Mtl)
{
	int				i;
	Mtl			*Std;
	StdMat2  * Shader;
	//	MaxShader   *Shader, *s;


	if(m_Mtl->IsMultiMtl())
	{
		Shader = (StdMat2 *)GetRefTarg();

		// I use the SubAnims here, as I do not want any NULL material introduced that are not visible to the user
		// this can happen when you have N materials and you select N+1 mat ID - the material will add a NULL material 
		// to the list to compensate - this screws with the index into the paramblock
		for(i=0; i < m_Mtl->NumSubs(); i++)
		{	
			Std = (Mtl*)m_Mtl->SubAnim(i);

			if(Std!=NULL)
			{
				if(Std->NumSubMtls()>0)
				{

					for(int j=0; j< Std->NumSubMtls();j++)
					{
						Mtl * subMtl = Std->GetSubMtl(j);
						if(subMtl == Shader)
							Std = subMtl;

					}
				}
				MSPlugin* plugin = (MSPlugin*)((ReferenceTarget*)Std)->GetInterface(I_MAXSCRIPTPLUGIN);
				ReferenceTarget * targ = NULL;
				if(plugin){
					targ = plugin->get_delegate();
					Std = (Mtl*)targ;
				}
				if(Std == Shader)
				{
					int id=0;
					// this gets interesting - the MatID are editable !! must get them from the PAramblock
					IParamBlock2 * pblock = m_Mtl->GetParamBlock(0);	// there is only one
					if(pblock)
					{
						ParamBlockDesc2 * pd = pblock->GetDesc();

						for(int j=0;j<pd->count;j++)
						{
							if(_tcsicmp(_T("materialIDList"),pd->paramdefs[j].int_name)==0)	//not localised
							{
								//int id;
								pblock->GetValue(j,0,id,FOREVER,i); 
								id = id+1;	//for some reason this is stored as a zero index, when a 1's based index is used
							}	

						}
						pblock->ReleaseDesc();

					}
					return(id);
				}
			}
		}
	}
	return(0);
}