Exemplo n.º 1
0
bool IOPlayer::savePlayer(Player* player)
{
	player->preSave();

	Database* db = Database::instance();
	DBQuery query;
	DBResult* result;

	//check if the player have to be saved or not
	query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();

	if(!(result = db->storeQuery(query.str()))){
		return false;
	}

	if(result->getDataInt("save") == 0){
		db->freeResult(result);

		query.str("");
		query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved
		        << ", `lastip` = " << player->lastip
				<< " WHERE `id` = " << player->getGUID();

		DBTransaction transaction(db);
		if(!transaction.begin()){
			return false;
		}

		if(!db->executeQuery(query.str())){
			return false;
		}

		transaction.commit();

		return true;
	}
	db->freeResult(result);

	//serialize conditions
	PropWriteStream propWriteStream;

	for(ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it){
		if((*it)->isPersistent()){
			if(!(*it)->serialize(propWriteStream)){
				return false;
			}

			propWriteStream.ADD_UCHAR(CONDITIONATTR_END);
		}
	}

	uint32_t conditionsSize;
	const char* conditions = propWriteStream.getStream(conditionsSize);

	//First, an UPDATE query to write the player itself
	query.str("");
	query << "UPDATE `players` SET `level` = " << player->level
    << ", `vocation` = " << (int)player->getVocationId()
	<< ", `health` = " << player->health
	<< ", `healthmax` = " << player->healthMax
	<< ", `direction` = " << (int)player->getDirection()
	<< ", `experience` = " << player->experience
	<< ", `lookbody` = " << (int)player->defaultOutfit.lookBody
	<< ", `lookfeet` = " << (int)player->defaultOutfit.lookFeet
	<< ", `lookhead` = " << (int)player->defaultOutfit.lookHead
	<< ", `looklegs` = " << (int)player->defaultOutfit.lookLegs
	<< ", `looktype` = " << (int)player->defaultOutfit.lookType
	<< ", `maglevel` = " << player->magLevel
	<< ", `mana` = " << player->mana
	<< ", `manamax` = " << player->manaMax
	<< ", `manaspent` = " << player->manaSpent
	<< ", `soul` = " << player->soul
	<< ", `town_id` = " << player->town
	<< ", `posx` = " << player->getLoginPosition().x
	<< ", `posy` = " << player->getLoginPosition().y
	<< ", `posz` = " << player->getLoginPosition().z
	<< ", `cap` = " << player->getCapacity()
	<< ", `sex` = " << player->sex
	<< ", `lastlogin` = " << player->lastLoginSaved
	<< ", `lastip` = " << player->lastip
	<< ", `conditions` = " << db->escapeBlob(conditions, conditionsSize)
	<< ", `loss_experience` = " << (int)player->getLossPercent(LOSS_EXPERIENCE)
	<< ", `loss_mana` = " << (int)player->getLossPercent(LOSS_MANASPENT)
	<< ", `loss_skills` = " << (int)player->getLossPercent(LOSS_SKILLTRIES)
	<< ", `loss_items` = " << (int)player->getLossPercent(LOSS_ITEMS)
	<< ", `balance` = " << player->balance;

#ifdef __SKULLSYSTEM__
	int32_t redSkullTime = 0;
	if(player->redSkullTicks > 0){
		redSkullTime = std::time(NULL) + player->redSkullTicks/1000;
	}

	query << ", `redskulltime` = " << redSkullTime;

	int32_t redSkull = 0;
	if(player->skull == SKULL_RED){
		redSkull = 1;
	}

	query << ", `redskull` = " << redSkull;
#endif

	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction(db);
	if(!transaction.begin()){
		return false;
	}

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	//skills
	for(int i = 0; i <= 6; i++){
		query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skillid` = " << i;

		if(!db->executeQuery(query.str())){
			return false;
		}
		query.str("");
	}

	// deletes all player-related stuff

	query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	query << "DELETE FROM `player_viplist` WHERE `player_id` = " << player->getGUID();

	if(!db->executeQuery(query.str())){
		return false;
	}
	query.str("");

	DBInsert stmt(db);

	//learned spells
	stmt.setQuery("INSERT INTO `player_spells` (`player_id`, `name`) VALUES ");

	for(LearnedInstantSpellList::const_iterator it = player->learnedInstantSpellList.begin();
			it != player->learnedInstantSpellList.end(); ++it){
		query << player->getGUID() << ", " << db->escapeString(*it);

		if(!stmt.addRow(query)){
			return false;
		}
	}

	if(!stmt.execute()){
		return false;
	}

	ItemBlockList itemList;

	Item* item;
	for(int32_t slotId = 1; slotId <= 10; ++slotId){
		if((item = player->inventory[slotId])){
			itemList.push_back(itemBlock(slotId, item));
		}
	}

	//item saving
	stmt.setQuery("INSERT INTO `player_items` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES ");

	if(!(saveItems(player, itemList, stmt) && stmt.execute())){
		return false;
	}

	itemList.clear();
	for(DepotMap::iterator it = player->depots.begin(); it != player->depots.end(); ++it){
		itemList.push_back(itemBlock(it->first, it->second));
	}

	//save depot items
	stmt.setQuery("INSERT INTO `player_depotitems` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES ");

	if(!(saveItems(player, itemList, stmt) && stmt.execute())){
		return false;
	}

	stmt.setQuery("INSERT INTO `player_storage` (`player_id` , `key` , `value` ) VALUES ");

	for(StorageMap::const_iterator cit = player->getStorageIteratorBegin(); cit != player->getStorageIteratorEnd();cit++){
		query << player->getGUID() << ", " << cit->first << ", " << cit->second;

		if(!stmt.addRow(query)){
			return false;
		}
	}

	if(!stmt.execute()){
		return false;
	}

	//save vip list
	if(!player->VIPList.empty()){
		std::stringstream ss;
		ss << "INSERT INTO `player_viplist` (`player_id`, `vip_id`) SELECT " << player->getGUID()
			<< ", `id` FROM `players` WHERE `id` IN";

		stmt.setQuery(ss.str());
		ss.str("");

		for(VIPListSet::iterator it = player->VIPList.begin(); it != player->VIPList.end();){
			ss << (*it);
			++it;
			
			if(it != player->VIPList.end()){
				ss << ",";
			}
		}

		stmt.addRow(ss);

		if(!stmt.execute()){
			return false;
		}
	}

	//End the transaction
	return transaction.commit();
}
Exemplo n.º 2
0
bool IOLoginData::savePlayer(Player* player)
{
	if (player->getHealth() <= 0) {
		player->changeHealth(1);
	}

	Database* db = Database::getInstance();

	std::ostringstream query;
	query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID();

	DBResult* result = db->storeQuery(query.str());

	if (!result) {
		return false;
	}

	if (result->getDataInt("save") == 0) {
		db->freeResult(result);
		query.str("");
		query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID();
		return db->executeQuery(query.str());
	}

	db->freeResult(result);

	//serialize conditions
	PropWriteStream propWriteStream;

	for (ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it) {
		Condition* condition = *it;

		if (condition->isPersistent()) {
			if (!condition->serialize(propWriteStream)) {
				return false;
			}

			propWriteStream.ADD_UCHAR(CONDITIONATTR_END);
		}
	}

	uint32_t conditionsSize = 0;
	const char* conditions = propWriteStream.getStream(conditionsSize);

	//First, an UPDATE query to write the player itself
	query.str("");
	query << "UPDATE `players` SET ";
	query << "`level` = " << player->level << ", ";
	query << "`group_id` = " << player->groupId << ", ";
	query << "`vocation` = " << (int32_t)player->getVocationId() << ", ";
	query << "`health` = " << player->health << ", ";
	query << "`healthmax` = " << player->healthMax << ", ";
	query << "`experience` = " << player->experience << ", ";
	query << "`lookbody` = " << (int32_t)player->defaultOutfit.lookBody << ", ";
	query << "`lookfeet` = " << (int32_t)player->defaultOutfit.lookFeet << ", ";
	query << "`lookhead` = " << (int32_t)player->defaultOutfit.lookHead << ", ";
	query << "`looklegs` = " << (int32_t)player->defaultOutfit.lookLegs << ", ";
	query << "`looktype` = " << (int32_t)player->defaultOutfit.lookType << ", ";
	query << "`lookaddons` = " << (int32_t)player->defaultOutfit.lookAddons << ", ";
	query << "`maglevel` = " << player->magLevel << ", ";
	query << "`mana` = " << player->mana << ", ";
	query << "`manamax` = " << player->manaMax << ", ";
	query << "`manaspent` = " << player->manaSpent << ", ";
	query << "`soul` = " << player->soul << ", ";
	query << "`town_id` = " << player->town << ", ";

	const Position& loginPosition = player->getLoginPosition();
	query << "`posx` = " << loginPosition.x << ", ";
	query << "`posy` = " << loginPosition.y << ", ";
	query << "`posz` = " << loginPosition.z << ", ";

	query << "`cap` = " << player->getCapacity() << ", ";
	query << "`sex` = " << player->sex << ", ";

	if (player->lastLoginSaved != 0) {
		query << "`lastlogin` = " << player->lastLoginSaved << ", ";
	}

	if (player->lastIP != 0) {
		query << "`lastip` = " << player->lastIP << ", ";
	}

	query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ", ";

	if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
		int32_t skullTime = 0;

		if (player->skullTicks > 0) {
			skullTime = time(NULL) + player->skullTicks / 1000;
		}

		query << "`skulltime` = " << skullTime << ", ";
		int32_t skull = 0;

		if (player->skull == SKULL_RED) {
			skull = SKULL_RED;
		} else if (player->skull == SKULL_BLACK) {
			skull = SKULL_BLACK;
		}

		query << "`skull` = " << skull << ", ";
	}

	query << "`lastlogout` = " << player->getLastLogout() << ", ";
	query << "`balance` = " << player->bankBalance << ", ";
	query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ", ";
	query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ", ";
	query << "`stamina` = " << player->getStaminaMinutes() << ", ";
	if (!player->isOffline()) {
		query << "`onlinetime` = `onlinetime` + " << (time(NULL) - player->lastLoginSaved) << ", ";
	}
	query << "`blessings` = " << player->blessings;
	query << " WHERE `id` = " << player->getGUID();

	DBTransaction transaction;
	if (!transaction.begin()) {
		return false;
	}

	if (!db->executeQuery(query.str())) {
		return false;
	}

	// skills
	for (int32_t i = SKILL_FIRST; i <= SKILL_LAST; i++) {
		query.str("");
		query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skillid` = " << i;

		if (!db->executeQuery(query.str())) {
			return false;
		}
	}

	// learned spells
	query.str("");
	query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	DBInsert stmt(db);
	stmt.setQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES ");

	for (LearnedInstantSpellList::const_iterator it = player->learnedInstantSpellList.begin();
	        it != player->learnedInstantSpellList.end(); ++it) {
		query << player->getGUID() << "," << db->escapeString(*it);

		if (!stmt.addRow(query)) {
			return false;
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	//item saving
	query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	stmt.setQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");

	ItemBlockList itemList;
	for (int32_t slotId = 1; slotId <= 10; ++slotId) {
		Item* item = player->inventory[slotId];
		if (item) {
			itemList.push_back(itemBlock(slotId, item));
		}
	}

	if (!saveItems(player, itemList, stmt)) {
		return false;
	}

	if (player->depotChange) {
		//save depot items
		query.str("");
		query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID();

		if (!db->executeQuery(query.str())) {
			return false;
		}

		stmt.setQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
		itemList.clear();

		for (DepotMap::iterator it = player->depotChests.begin(); it != player->depotChests.end() ; ++it) {
			DepotChest* depotChest = it->second;

			for (ItemDeque::const_iterator iit = depotChest->getItems(), end = depotChest->getEnd(); iit != end; ++iit) {
				itemList.push_back(itemBlock(it->first, *iit));
			}
		}

		if (!saveItems(player, itemList, stmt)) {
			return false;
		}
	}

	//save inbox items
	query.str("");
	query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	stmt.setQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES ");
	itemList.clear();

	for (ItemDeque::const_iterator it = player->getInbox()->getItems(), end = player->getInbox()->getEnd(); it != end; ++it) {
		itemList.push_back(itemBlock(0, *it));
	}

	if (!saveItems(player, itemList, stmt)) {
		return false;
	}

	query.str("");
	query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID();

	if (!db->executeQuery(query.str())) {
		return false;
	}

	query.str("");

	stmt.setQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ");
	player->genReservedStorageRange();

	for (StorageMap::const_iterator cit = player->getStorageIteratorBegin(), end = player->getStorageIteratorEnd(); cit != end; ++cit) {
		query << player->getGUID() << "," << cit->first << "," << cit->second;

		if (!stmt.addRow(query)) {
			return false;
		}
	}

	if (!stmt.execute()) {
		return false;
	}

	//End the transaction
	return transaction.commit();
}