Exemplo n.º 1
0
	void Window::OnResourceLoaded()
	{
		DataStreamPtr stream = mSource->GetDataStream();
		if (stream != NULL)
		{
			Loader loader;

			mLayout = loader.Load(stream, NULL);

			d_assert(mLayout != NULL);

			OnLoaded();
		}
	}
Exemplo n.º 2
0
Arquivo: Main.cpp Projeto: lriki/LNSL
int main(int argc, char* argv[])
{
#if 1
	PathName src = argv[1];
	PathName dst = src.ChangeExtension("fxc");
#else
	PathName src = "C:/Proj/Lumino/src/Scene/Resource/SSBasic2D.fx";
	PathName dst = src.ChangeExtension("fxc");
#endif


	Effect effect;
	Loader loader;
	loader.Load(&effect, src);

	Generator gen;
	gen.Generate(&effect, dst);

#if 0
	std::string shaderSource;
	std::ofstream ofs("shader.txt");
	ofs << "test";


	if (argc < 2)
	{
		return 1;
	}

	DXDevice device;
	if (!device.initlaize())
	{
		printf("failed initialize DirectX.\n");
		device.finalize();
		return 1;
	}

	//Converter converter;
	//converter.convert( "D:/Proj/LightNote/Source/Core/Resource/Shader/SSBasic3D.fx", &device );

	/*if ( Hlsl2Glsl_Initialize() == 0 ) {
	printf( "failed Hlsl2Glsl_Initialize.\n" );
	return 1;
	}*/



	//converter.convert( "SSBasic2D.fx", &device );
	//converter.convert( "SSBasic3D.fx", &device );
	//converter.convert( "MirrorWater_low.fxm", &device );
	//converter.convert( "full.fx", &device );

	for (int i = 1; i < argc; ++i)
	{
		Converter converter;
		converter.convert(argv[i], &device);
	}

	//Hlsl2Glsl_Shutdown();
	device.finalize();
#endif
	return 0;
}