Exemplo n.º 1
0
Water::Water(Loader loader)
{
	float positions[] = { -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f };
	int indices[] = { 0, 1, 3, 3, 1, 2 };

	// create a ground-plane that is 2x2 meters and scale it so it becomes 100x100 meters. 
	waterplane = loader.createModel(positions, 12, indices, 6);

	Mat4 scaleMatrix;
	scaleMatrix.loadScale(150, 1, 150);
	waterplane.setModelMatrix(scaleMatrix);

	dudvTexture = loader.loadBMPtexture("water_dudv.bmp");
	normalTexture = loader.loadBMPtexture("water_nomal.bmp");
	shader.createShader("waterVertexShader.glsl", "waterFragmentShader.glsl");
	
	reflectionFrameBuffer = FrameBufferUtilities::createBuffer();
	reflectionTexture = FrameBufferUtilities::createTextureAttachment(REFLECTION_WIDTH, REFLECTION_HEIGHT);
	reflectionDepthBuffer = FrameBufferUtilities::createDepthBufferAttachment(REFLECTION_WIDTH, REFLECTION_HEIGHT);
	FrameBufferUtilities::unbindCurrentBuffer();

	refractionFrameBuffer = FrameBufferUtilities::createBuffer();
	refractionTexture = FrameBufferUtilities::createTextureAttachment(REFRACTION_WIDTH, REFRACTION_HEIGHT);
	refractionDepthTexture = FrameBufferUtilities::createDepthTextureAttachment(REFRACTION_WIDTH, REFRACTION_HEIGHT);
	FrameBufferUtilities::unbindCurrentBuffer();

	double waterheight = 0; 
	reflection_clip_plane = Vec4{ 0, 1, 0, -waterheight + 0.05 }; 
	refraction_clip_plane = Vec4{ 0, -1, 0, -waterheight };
}