Exemplo n.º 1
0
    void setupCustomLookAndFeelColours (LookAndFeel& laf)
    {
        laf.setColour (Slider::thumbColourId, Colour::greyLevel (0.95f));
        laf.setColour (Slider::textBoxOutlineColourId, Colours::transparentWhite);
        laf.setColour (Slider::rotarySliderFillColourId, Colour (0xff00b5f6));
        laf.setColour (Slider::rotarySliderOutlineColourId, Colours::white);

        laf.setColour (TextButton::buttonColourId, Colours::white);
        laf.setColour (TextButton::textColourOffId, Colour (0xff00b5f6));

        laf.setColour (TextButton::buttonOnColourId, laf.findColour (TextButton::textColourOffId));
        laf.setColour (TextButton::textColourOnId, laf.findColour (TextButton::buttonColourId));
    }
Exemplo n.º 2
0
    //==============================================================================
    void initialise (const String&) override    
    { 
        /*laf = new ParkingLotLaF();
        LookAndFeel::setDefaultLookAndFeel (laf);*/
        LookAndFeel* laf = &LookAndFeel::getDefaultLookAndFeel ();

#if JUCE_WINDOWS
        laf->setDefaultSansSerifTypefaceName ("Microsoft Yahei Light");
#elif JUCE_MAC
        laf->setDefaultSansSerifTypefaceName ("Microsoft Yahei");  // little small
        //laf->setDefaultSansSerifTypefaceName ("Hiragino Sans GB"); // little big
        //laf->setDefaultSansSerifTypefaceName ("Pingfang SC");  // too small
#endif        
        mainWindow = new MainWindow (getApplicationName());
    }
Exemplo n.º 3
0
void AppearanceSettings::applyToLookAndFeel (LookAndFeel& lf) const
{
    for (int i = 0; i < AppearanceColours::numColours; ++i)
    {
        Colour col;
        if (getColour (AppearanceColours::colours[i].name, col))
        {
            if (AppearanceColours::colours[i].mustBeOpaque)
                col = Colours::white.overlaidWith (col);

            if (! AppearanceColours::colours[i].applyToEditorOnly)
                lf.setColour (AppearanceColours::colours[i].colourID, col);
        }
    }

    lf.setColour (ScrollBar::thumbColourId, lf.findColour (mainBackgroundColourId).contrasting().withAlpha (0.13f));
}
Exemplo n.º 4
0
void AppearanceSettings::applyToLookAndFeel (LookAndFeel& lf) const
{
    for (int i = 0; i < AppearanceColours::numColours; ++i)
    {
        Colour col;
        if (getColour (AppearanceColours::colours[i].name, col))
        {
            if (AppearanceColours::colours[i].mustBeOpaque)
                col = Colours::white.overlaidWith (col);

            if (! AppearanceColours::colours[i].applyToEditorOnly)
                lf.setColour (AppearanceColours::colours[i].colourID, col);
        }
    }

    lf.setColour (ScrollBar::thumbColourId,
                  IntrojucerLookAndFeel::getScrollbarColourForBackground (lf.findColour (mainBackgroundColourId)));
}
Exemplo n.º 5
0
void setupCustomLookAndFeelColours (LookAndFeel& laf)
{
	//laf.setColour (Slider::thumbColourId, Colour::greyLevel (0.95f));
	laf.setColour (Slider::textBoxOutlineColourId, Colours::black);
	laf.setColour(Slider::textBoxBackgroundColourId,Colour((0x00ffb5f6)));
	laf.setColour (Slider::rotarySliderFillColourId, Colours::darkorange);
	//laf.setColour (Slider::rotarySliderOutlineColourId, Colours::white);
    laf.setColour(Slider::thumbColourId, Colours::brown);

	laf.setColour (TextButton::buttonColourId, Colours::white);
    laf.setColour(TextButton::buttonOnColourId, laf.findColour(TextButton::textColourOffId));
    //laf.setColour (TextButton::textColourOnId, laf.findColour (TextButton::buttonColourId));
	//laf.setColour (TextButton::textColourOffId, Colour (0xff00b5f6));

    laf.setColour(GroupComponent::textColourId, Colour(0xff000000));

    //laf.setColour(Label::backgroundColourId, Colour(0x33ffffff));
};
//==============================================================================
// GUI Look and Feel functions
void SignalProcessorAudioProcessorEditor::setupSquareLookAndFeelColours (LookAndFeel& laf)
{
    const Colour baseColour (Colours::red);
    
    laf.setColour (Slider::thumbColourId, Colour::greyLevel (0.95f));
    laf.setColour (Slider::textBoxOutlineColourId, Colours::transparentWhite);
    laf.setColour (Slider::rotarySliderFillColourId, baseColour);
    laf.setColour (Slider::rotarySliderOutlineColourId, Colours::white);
    laf.setColour (Slider::trackColourId, Colours::white);
    laf.setColour (Slider::textBoxTextColourId, Colours::white);
    
    laf.setColour (TextButton::buttonColourId, Colours::white);
    laf.setColour (TextButton::textColourOffId, baseColour);
    laf.setColour (TextButton::buttonOnColourId, laf.findColour (TextButton::textColourOffId));
    laf.setColour (TextButton::textColourOnId, laf.findColour (TextButton::buttonColourId));
    laf.setColour (ToggleButton::textColourId, Colours::white);
    
    laf.setColour (Label::textColourId, Colours::white);
    
    laf.setColour (ComboBox::textColourId, Colours::white);
    laf.setColour (ComboBox::backgroundColourId, baseColour);
    laf.setColour (ComboBox::buttonColourId, Colours::black);
    laf.setColour (ComboBox::outlineColourId, Colours::transparentWhite);
    
    laf.setColour(TooltipWindow::textColourId, Colours::black);
    laf.setColour(TooltipWindow::backgroundColourId, Colour::fromRGB(192, 0, 0));

}
Exemplo n.º 7
0
    void setupSquareLookAndFeelColours (LookAndFeel& laf)
    {
        const Colour baseColour (Colours::red);
        laf.setColour (Slider::thumbColourId, Colour::greyLevel (0.95f));
        laf.setColour (Slider::textBoxOutlineColourId, Colours::transparentWhite);
        laf.setColour (Slider::rotarySliderFillColourId, baseColour);
        laf.setColour (Slider::rotarySliderOutlineColourId, Colours::white);
        laf.setColour (Slider::trackColourId, Colours::black);

        laf.setColour (TextButton::buttonColourId, Colours::white);
        laf.setColour (TextButton::textColourOffId, baseColour);

        laf.setColour (TextButton::buttonOnColourId, laf.findColour (TextButton::textColourOffId));
        laf.setColour (TextButton::textColourOnId, laf.findColour (TextButton::buttonColourId));
    }
Exemplo n.º 8
0
void launcherApplication::initialise(const String& commandLine)
{
    File appDataDirectory(File::getSpecialLocation(File::userApplicationDataDirectory));
    
   #if defined(JUCE_LINUX) || defined(JUCE_BSD)
    settingsDirectory = appDataDirectory.getChildFile(".tremulous");
   #elif defined(JUCE_WINDOWS)
    settingsDirectory = appDataDirectory.getChildFile("Tremulous");
   #elif defined(JUCE_MAC)
    settingsDirectory = appDataDirectory.getChildFile("Application Support").getChildFile("Tremulous");
   #endif

    File logFile(settingsDirectory.getChildFile("launcher.log"));
    logger = new FileLogger(logFile, ProjectInfo::projectName, 0);
    Logger::setCurrentLogger(logger);

    // TODO: Parse arguments
    StringArray commandLineArray(getCommandLineParameterArray());
    for (int i = 0; i < commandLineArray.size(); i++) {
      Logger::writeToLog(String("arg") + String(i) + String(": ") + commandLineArray[i]);
    }

    config = new IniFile(settingsDirectory.getChildFile("launcher.ini"));

    File defaultBasepath;
    File defaultHomepath(settingsDirectory);

   #if defined(JUCE_LINUX) || defined(JUCE_BSD)
    defaultBasepath = "/usr/local/games/tremulous";
   #elif defined(JUCE_MAC) || defined(JUCE_WINDOWS)
    defaultBasepath = File::getSpecialLocation(File::globalApplicationsDirectory).getChildFile("Tremulous");
   #endif

    config->setDefault("general", "overpath", defaultBasepath.getFullPathName());
    config->setDefault("general", "basepath", defaultBasepath.getFullPathName());
    config->setDefault("general", "homepath", defaultHomepath.getFullPathName());

    config->setDefault("updater", "downloads", defaultBasepath.getChildFile("updater").getChildFile("downloads").getFullPathName());

  #if defined(JUCE_LINUX)
   #if __x86_64__
    String defaultPlatform("linux64");
   #else
    String defaultPlatform("linux32");
   #endif
  #elif defined(JUCE_BSD) && defined(__FreeBSD__)
   #if __x86_64__
    String defaultPlatform("freebsd64");
   #else
    String defaultPlatform("freebsd32");
   #endif
  #elif defined(JUCE_MAC)
    String defaultPlatform("mac");
  #elif defined(JUCE_WINDOWS)
   #if _WIN64 || __x86_64__
    String defaultPlatform("win64");
   #else
    String defaultPlatform("win32");
   #endif
  #endif

    config->setDefault("updater", "platform", defaultPlatform);
    config->setDefault("updater", "channel", "release");
    config->setDefault("updater", "checkForUpdates", 1);
    config->setDefault("updater", "verifySignature", 1);

    LookAndFeel *laf = &LookAndFeel::getDefaultLookAndFeel();
    laf->setColour(AlertWindow::backgroundColourId, Colour(0xFF111111));
    laf->setColour(AlertWindow::textColourId, Colour(0xFFFFFFFF));
    laf->setColour(AlertWindow::outlineColourId, Colour(0xFF333333));

    laf->setColour(TextButton::buttonColourId, Colour(0xFF333333));
    laf->setColour(TextButton::textColourOffId, Colour(0xFFFFFFFF));

    // Delete old launcher if it exists
    File launcherPath(File::getSpecialLocation(File::SpecialLocationType::currentApplicationFile));
    File oldLauncherPath(launcherPath.getFullPathName() + ".old");
    oldLauncherPath.deleteFile();

    initLauncher();
}