void ToMayaMeshConverter::addUVSet( MFnMesh &fnMesh, const MIntArray &polygonCounts, IECore::ConstMeshPrimitivePtr mesh, const std::string &sPrimVarName, const std::string &tPrimVarName, const std::string &stIdPrimVarName, MString *uvSetName ) const
{
	IECore::PrimitiveVariableMap::const_iterator sIt = mesh->variables.find( sPrimVarName );
	bool haveS = sIt != mesh->variables.end();
	IECore::PrimitiveVariableMap::const_iterator tIt = mesh->variables.find( tPrimVarName );
	bool haveT = tIt != mesh->variables.end();
	IECore::PrimitiveVariableMap::const_iterator stIdIt = mesh->variables.find( stIdPrimVarName );
	bool haveSTId = stIdIt != mesh->variables.end();

	if ( haveS && haveT )
	{
		if ( sIt->second.interpolation != IECore::PrimitiveVariable::FaceVarying )
		{
			IECore::msg( IECore::Msg::Warning,"ToMayaMeshConverter::doConversion",  boost::format(  "PrimitiveVariable \"%s\" has unsupported interpolation (expected FaceVarying).") % sPrimVarName );
			return;
		}

		if ( tIt->second.interpolation != IECore::PrimitiveVariable::FaceVarying )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "PrimitiveVariable \"%s\" has unsupported interpolation (expected FaceVarying).") % tPrimVarName);
			return;
		}

		if ( !sIt->second.data )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "PrimitiveVariable \"%s\" has no data." ) % sPrimVarName );
		}

		if ( !tIt->second.data )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "PrimitiveVariable \"%s\" has no data." ) % tPrimVarName );
		}

		/// \todo Employ some M*Array converters to simplify this
		int numUVs = mesh->variableSize( IECore::PrimitiveVariable::FaceVarying );

		IECore::ConstFloatVectorDataPtr u = IECore::runTimeCast<const IECore::FloatVectorData>(sIt->second.data);

		if ( !u )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "PrimitiveVariable \"%s\" has unsupported type \"%s\"." ) % sPrimVarName % sIt->second.data->typeName() );
			return;
		}

		assert( (int)u->readable().size() == numUVs );
		
		IECore::ConstFloatVectorDataPtr v = IECore::runTimeCast<const IECore::FloatVectorData>(tIt->second.data);
		if ( !v )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "PrimitiveVariable \"%s\" has unsupported type \"%s\"." ) % tPrimVarName % tIt->second.data->typeName() );
			return;
		}

		assert( (int)v->readable().size() == numUVs );
		
		const std::vector<float> &uAll = u->readable();
		const std::vector<float> &vAll = v->readable();

		if ( uvSetName )
		{
			bool setExists = false;
			MStringArray existingSets;
			fnMesh.getUVSetNames( existingSets );
			for ( unsigned i=0; i < existingSets.length(); ++i )
			{
				if ( *uvSetName == existingSets[i] )
				{
					fnMesh.clearUVs( uvSetName );
					setExists = true;
					break;
				}
			}
			
			if ( !setExists )
			{
				MDagPath dag;
				MStatus s = fnMesh.getPath( dag );
				if ( s )
				{
					fnMesh.createUVSetWithName( *uvSetName );
				}
				else
				{
					fnMesh.createUVSetDataMeshWithName( *uvSetName );
				}
			}
		}
		
		MIntArray uvIds;
		uvIds.setLength( numUVs );
		MFloatArray uArray;
		MFloatArray vArray;
		
		if( haveSTId )
		{
			// Get compressed uv values by matching them with their uvId.
			IECore::ConstIntVectorDataPtr uvId = IECore::runTimeCast<const IECore::IntVectorData>(stIdIt->second.data);
			if ( !uvId )
			{
				IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "PrimitiveVariable \"%s\" has unsupported type \"%s\"." ) % stIdPrimVarName % stIdIt->second.data->typeName() );
				return;
			}
			
			const std::vector<int> &uvIdData = uvId->readable();
	
			assert( (int)uvIdData.size() == numUVs );
			
			int highestId = 0;
			for ( int i = 0; i < numUVs; i++)
			{
				uvIds[i] = uvIdData[i];
				if( uvIdData[i] > highestId )
				{
					highestId = uvIdData[i];
				}
			}
			
			// u and v arrays need only be as long as the number of unique uvIds
			uArray.setLength( highestId + 1 );
			vArray.setLength( highestId + 1 );
			
			for ( int i = 0; i < numUVs; i++ )
			{
				uArray[ uvIds[i] ] = uAll[i];
				// FromMayaMeshConverter does the opposite of this
				vArray[ uvIds[i] ] = 1 - vAll[i];
			}
		}
		else
		{
			// If for some reason we cannot find the uv indices, set the UVs using the old way
			// the performances in maya won't be good (for weigth painting in particular)
			uArray.setLength( numUVs );
			vArray.setLength( numUVs );

			for ( int i = 0; i < numUVs; i++)
			{
				uArray[i] = u->readable()[i];
				// FromMayaMeshConverter does the opposite of this
				vArray[i] = 1 - v->readable()[i];
			}
			
			for ( int i = 0; i < numUVs; i++)
			{
				uvIds[i] = i;
			}
		}
		
		MStatus s = fnMesh.setUVs( uArray, vArray, uvSetName );
		if ( !s )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", "Failed to set UVs." );
			return;
		}

		s = fnMesh.assignUVs( polygonCounts, uvIds, uvSetName );
		if ( !s )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", "Failed to assign UVs." );
			return;
		}

	}
	else if ( haveS )
	{
		IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "Primitive variable \"%s\" found, but not \"%s\"." ) % sPrimVarName % tPrimVarName );
	}
	else if ( haveT )
	{
		IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "Primitive variable \"%s\" found, but not \"%s\"." ) % tPrimVarName % sPrimVarName );
	}
	else
	{
		assert( !uvSetName );
	}
}
Exemplo n.º 2
0
MStatus TCC::createSubdividedMesh(int sdRes, int sdRefRes, MFnMesh &srcMesh, TCCData &tccData, MDataHandle outMeshHandle, float lineThickness, MStatus& stat)
{   
    HDS hds;
    bool shouldCreateUVs = true;
    
    size_t nV = srcMesh.numVertices();
    size_t nF = srcMesh.numPolygons();
    size_t nIHE = tccData.F.length();
    
    bool consistentSizes= (tccData.pole.length()==nV) && (tccData.T.length()==nIHE) && (tccData.itv.length()==nIHE) & (tccData.corner.length()==nV);
    
    if ((nV==0)||(nF==0)||(!consistentSizes)) return MS::kFailure;

    MFloatArray uArray, vArray, sc_uArray, sc_vArray;
    MIntArray uvIdx;
    if (shouldCreateUVs)
    {
        createUVset(tccData, sdRes, uArray, vArray, sc_uArray, sc_vArray, uvIdx, lineThickness);
    }
    
    
    MFloatPointArray points;
    srcMesh.getPoints(points);
    
    store_in_hds(hds, points, tccData.nFV, tccData.F);     // convert to HDS

    finalize_HDS(hds);
    size_t nHE = hds.nHE();

    hds.T.setDims(1, nHE);
    hds.itv.setDims(1, nHE);
    hds.corner.setDims(1, nV);
    
    // interior halfedge tags
    for (size_t k=0; k<nV; k++) 
    {
        hds.corner[k] = tccData.corner[k];
    }

    // interior halfedge tags
    for (size_t k=0; k<nIHE; k++) 
    {
        hds.T[k] = tccData.T[k];
        hds.itv[k] = tccData.itv[k];
    }
    
    // border halfedge tags
    for (size_t k=nIHE; k<nHE; k++) 
    {
        hds.T[k] = false;
        hds.itv[k] = hds.itv[hds.twin[k]];
    }
        
    TCC_MAX::subdivide(hds, sdRes);
    
    if (sdRefRes>0)
    {
        HDS hds2;
        copy_HDS(hds, hds2);
        TCC_MAX::subdivide(hds2, sdRefRes);
        memcpy(&hds.V[0], &hds2.V[0], hds.V.size() * sizeof(double));
    }
    

    
    MObject outMeshObj = outMeshHandle.asMesh();
    MFnMesh outMeshFn(outMeshObj);
    
    // if no topology change necessary, just update points!
    if ( (outMeshFn.numFaceVertices() == hds.nIHE()) && (outMeshFn.numPolygons() == hds.nF()) )
    {
        size_t nV   = hds.nV();
        points.setLength(nV);
        for (size_t k=0; k<nV; k++) 
        {
            points[k](0) = hds.V[3*k+0];
            points[k](1) = hds.V[3*k+1];
            points[k](2) = hds.V[3*k+2];
        }
        stat = outMeshFn.setPoints(points); McheckErr(stat, "ERROR creating outputData");
        
        if (shouldCreateUVs)
        {
            MString uvSet = "UnitPatchUVs";
            MString sc_uvSet = "ScaledPatchUVs";
            stat = outMeshFn.setUVs(uArray, vArray, &uvSet); McheckErr(stat, "ERROR setting UVs");
            stat = outMeshFn.setUVs(sc_uArray, sc_vArray, &sc_uvSet); McheckErr(stat, "ERROR setting UVs");
        }
        
        return MS::kSuccess;
    }

    
    // Have to update connectivity and geometry

    load_from_hds(hds, points, tccData.nFV, tccData.F);

    nV = points.length();
    nF = tccData.nFV.length();
    
    MFnMeshData dataCreator;
    MObject newOutputData = dataCreator.create(&stat); McheckErr(stat, "ERROR creating outputData");
    MFnMesh newOutMeshFn;
    
    MObject newMesh;
    
    newMesh = newOutMeshFn.create(nV, nF, points, tccData.nFV, tccData.F, newOutputData, &stat); McheckErr(stat, "ERROR in MFnMesh.create\n");

    if (shouldCreateUVs)
    {
        MString uvSet = "UnitPatchUVs";
        MString sc_uvSet = "ScaledPatchUVs";
        
        uvSet = newOutMeshFn.createUVSetDataMeshWithName(uvSet, &stat); McheckErr(stat, "ERROR creating UVset");
        stat = newOutMeshFn.clearUVs(&uvSet);
        stat = newOutMeshFn.setUVs(uArray, vArray, &uvSet); McheckErr(stat, "ERROR setting UVs");
        stat = newOutMeshFn.assignUVs(tccData.nFV, uvIdx, &uvSet); McheckErr(stat, "ERROR assigning UVs");
        
        sc_uvSet = newOutMeshFn.createUVSetDataMeshWithName(sc_uvSet, &stat); McheckErr(stat, "ERROR creating UVset");
        stat = newOutMeshFn.clearUVs(&sc_uvSet);
        stat = newOutMeshFn.setUVs(sc_uArray, sc_vArray, &sc_uvSet); McheckErr(stat, "ERROR setting UVs");
        stat = newOutMeshFn.assignUVs(tccData.nFV, uvIdx, &sc_uvSet); McheckErr(stat, "ERROR assigning UVs");
    }
    
    
    if (stat == MS::kSuccess)
    {
        outMeshHandle.set(newOutputData);
    }
    
    
    return MS::kSuccess;
}