/*!
	This returns the model renderer of the model. A Model renderer is basically a class responsible for managing the same type of models.

	\param[in] type Enumeration of the model type want to query.

	\return Model pointer.
*/
Model* Renderer::getModel( ModelType type)
{
	for( int i=0; i<RenderMemData.models.size();  i++ )
	{
		Model* model = RenderMemData.models.at(i);

		if ( model->GetModelType() == type )
			return model;
	}

	return NULL;
}
Exemplo n.º 2
0
void interfaceWindow::editWorld()
{
QMainWindow *editWindow = new QMainWindow;
QWidget *q = new QWidget;

const std::map<std::string, Model*> modelsWithNames = world->GetAllModelsByName();
const std::set<Model*> models =  world->GetAllModels();

QComboBox *modls = new QComboBox();

std::set<Model*>::const_iterator it;
it = models.begin();
for(; it != models.end(); it++) {
    //Model *m = it->second;
    Model *m = *it;
    QString name(((std::string)(m->GetModelType())).c_str());
    //if(((std::string)m->GetModelType()) ==  "position"){

        //modls->addItem(name+"("+((std::string)m->GetModelType()).c_str()+")");
    modls->addItem("("+name+")");
    //}
}

   //(*it)->GetModelType()
QGridLayout *layout = new QGridLayout;
layout->addWidget(modls, 0, 0);

q->setLayout(layout);
editWindow->setCentralWidget(q);

/*
world->models_by_name;
world->models_by_wfentity;
world->models_with_fiducials_byx;
world->models_with_fiducials_byy;
*/
editWindow->show();
}