Exemplo n.º 1
0
	bool ActionBase::OnCancel( PlayerBase player, Object target, ItemBase item )
	{
		player.SetAnimVariableString("userAction","");
		Print("On loop finished");
		return true;
	}
Exemplo n.º 2
0
	bool ActionBase::OnReset( PlayerBase player, Object target, ItemBase item )
	{
		player.SetAnimVariableString("userAction","");
		Print("Reset");
	}
Exemplo n.º 3
0
	void ActionBase::Cancel( PlayerBase player, Object target, ItemBase item )
	{
		player.SetAnimVariableString("userAction","");
		Print("Canceled from input");
	}
Exemplo n.º 4
0
	void ActionBase::OnTick( PlayerBase player, Object target, ItemBase item )
	{
		player.SetAnimVariableString("userAction","");
		Print("loop ");
	}
Exemplo n.º 5
0
	void ActionBase::Reset( PlayerBase player )
	{
		player.SetAnimVariableString("userAction","");
		Print("Reset");
	}
Exemplo n.º 6
0
	void ActionBase::Do( PlayerBase player, Object target, ItemBase item )
	{
		player.SetAnimVariableString("userAction",m_Animation);
		Print("Each frame do");
	}
Exemplo n.º 7
0
	void ActionBase::Start( PlayerBase player, Object target, ItemBase item )
	{
		player.SetAnimVariableString("userAction",m_Animation);
	}