Example #1
0
	bool ActionBase::OnCancel( PlayerBase player, Object target, ItemBase item )
	{
		player.SetAnimVariableString("userAction","");
		Print("On loop finished");
		return true;
	}
Example #2
0
	bool ActionBase::OnReset( PlayerBase player, Object target, ItemBase item )
	{
		player.SetAnimVariableString("userAction","");
		Print("Reset");
	}
Example #3
0
	void ActionBase::Cancel( PlayerBase player, Object target, ItemBase item )
	{
		player.SetAnimVariableString("userAction","");
		Print("Canceled from input");
	}
Example #4
0
	void ActionBase::OnTick( PlayerBase player, Object target, ItemBase item )
	{
		player.SetAnimVariableString("userAction","");
		Print("loop ");
	}
Example #5
0
	void ActionBase::Reset( PlayerBase player )
	{
		player.SetAnimVariableString("userAction","");
		Print("Reset");
	}
Example #6
0
	void ActionBase::Do( PlayerBase player, Object target, ItemBase item )
	{
		player.SetAnimVariableString("userAction",m_Animation);
		Print("Each frame do");
	}
Example #7
0
	void ActionBase::Start( PlayerBase player, Object target, ItemBase item )
	{
		player.SetAnimVariableString("userAction",m_Animation);
	}