bool ActionOnConsciousSelfContinuousQuantity::CanDo( PlayerBase player, Object target, ItemBase item )
	{	
		if ( player && player.IsAlive() && item.GetDamage() < 1 ) //&& IsConscious && IsNotCaptured
		{
			return true;
		}
		else
		{
			return false;
		}
	}
Example #2
0
	void ActionBase::MessageToPlayer( Object reciever, string message )
	{
		if( reciever && reciever.IsMan()  )
		{
			PlayerBase man = reciever;
			if ( man.IsAlive() )
			{
				man.MessageFriendly(message);
			}
		}
	}