bool ActionOnConsciousSelfContinuousQuantity::CanDo( PlayerBase player, Object target, ItemBase item ) { if ( player && player.IsAlive() && item.GetDamage() < 1 ) //&& IsConscious && IsNotCaptured { return true; } else { return false; } }
void ActionBase::MessageToPlayer( Object reciever, string message ) { if( reciever && reciever.IsMan() ) { PlayerBase man = reciever; if ( man.IsAlive() ) { man.MessageFriendly(message); } } }