Пример #1
0
void BaseRadio::DisplayTunedFrequency ( PlayerBase player )
{
	float tuned_freq = this.GetTunedFrequency();

	string message = "The radio frequency is set to " + ftoa( tuned_freq ) + ".";
	player.MessageAction( message );
}
Пример #2
0
void BaseRadio::SetPreviousFrequency ( PlayerBase player )
{
	this.SetPrevChannel();
	
	float tuned_freq = this.GetTunedFrequency();
	string message = "I've set radio frequency to " + ftoa( tuned_freq ) + ".";
	player.MessageAction( message );	
}
Пример #3
0
//--- DEBUG
void BaseRadio::CheckStatus ( PlayerBase player )
{
	string message = "Status: Is broadcasting? [" + ftoa ( this.IsBroadcasting() ) + "] --- Is receiving? [" + ftoa ( this.IsReceiving() ) + "]";
	player.MessageAction( message );	
}