Exemplo n.º 1
0
static void write(TextStream& ts, RenderLayer& l,
                  const LayoutRect& layerBounds, const LayoutRect& backgroundClipRect, const LayoutRect& clipRect, const LayoutRect& outlineClipRect,
                  LayerPaintPhase paintPhase = LayerPaintPhaseAll, int indent = 0, RenderAsTextBehavior behavior = RenderAsTextBehaviorNormal)
{
    IntRect adjustedLayoutBounds = pixelSnappedIntRect(layerBounds);
    IntRect adjustedBackgroundClipRect = pixelSnappedIntRect(backgroundClipRect);
    IntRect adjustedClipRect = pixelSnappedIntRect(clipRect);
    IntRect adjustedOutlineClipRect = pixelSnappedIntRect(outlineClipRect);

    writeIndent(ts, indent);

    ts << "layer ";
    
    if (behavior & RenderAsTextShowAddresses)
        ts << static_cast<const void*>(&l) << " ";
      
    ts << adjustedLayoutBounds;

    if (!adjustedLayoutBounds.isEmpty()) {
        if (!adjustedBackgroundClipRect.contains(adjustedLayoutBounds))
            ts << " backgroundClip " << adjustedBackgroundClipRect;
        if (!adjustedClipRect.contains(adjustedLayoutBounds))
            ts << " clip " << adjustedClipRect;
        if (!adjustedOutlineClipRect.contains(adjustedLayoutBounds))
            ts << " outlineClip " << adjustedOutlineClipRect;
    }

    if (l.renderer()->hasOverflowClip()) {
        if (l.scrollXOffset())
            ts << " scrollX " << l.scrollXOffset();
        if (l.scrollYOffset())
            ts << " scrollY " << l.scrollYOffset();
        if (l.renderBox() && l.renderBox()->pixelSnappedClientWidth() != l.scrollWidth())
            ts << " scrollWidth " << l.scrollWidth();
        if (l.renderBox() && l.renderBox()->pixelSnappedClientHeight() != l.scrollHeight())
            ts << " scrollHeight " << l.scrollHeight();
    }

    if (paintPhase == LayerPaintPhaseBackground)
        ts << " layerType: background only";
    else if (paintPhase == LayerPaintPhaseForeground)
        ts << " layerType: foreground only";
    
#if USE(ACCELERATED_COMPOSITING)
    if (behavior & RenderAsTextShowCompositedLayers) {
        if (l.isComposited())
            ts << " (composited, bounds=" << l.backing()->compositedBounds() << ", drawsContent=" << l.backing()->graphicsLayer()->drawsContent() << ", paints into ancestor=" << l.backing()->paintsIntoCompositedAncestor() << ")";
    }
#else
    UNUSED_PARAM(behavior);
#endif
    
    ts << "\n";

    if (paintPhase != LayerPaintPhaseBackground)
        write(ts, *l.renderer(), indent + 1, behavior);
}
Exemplo n.º 2
0
static void write(TextStream& ts, RenderLayer& l,
                  const IntRect& layerBounds, const IntRect& backgroundClipRect, const IntRect& clipRect, const IntRect& outlineClipRect,
                  LayerPaintPhase paintPhase = LayerPaintPhaseAll, int indent = 0, RenderAsTextBehavior behavior = RenderAsTextBehaviorNormal)
{
    writeIndent(ts, indent);

    ts << "layer ";
    
    if (behavior & RenderAsTextShowAddresses)
        ts << static_cast<const void*>(&l) << " ";
      
    ts << layerBounds;

    if (!layerBounds.isEmpty()) {
        if (!backgroundClipRect.contains(layerBounds))
            ts << " backgroundClip " << backgroundClipRect;
        if (!clipRect.contains(layerBounds))
            ts << " clip " << clipRect;
        if (!outlineClipRect.contains(layerBounds))
            ts << " outlineClip " << outlineClipRect;
    }

    if (l.renderer()->hasOverflowClip()) {
        if (l.scrollXOffset())
            ts << " scrollX " << l.scrollXOffset();
        if (l.scrollYOffset())
            ts << " scrollY " << l.scrollYOffset();
        if (l.renderBox() && l.renderBox()->clientWidth() != l.scrollWidth())
            ts << " scrollWidth " << l.scrollWidth();
        if (l.renderBox() && l.renderBox()->clientHeight() != l.scrollHeight())
            ts << " scrollHeight " << l.scrollHeight();
    }

    if (paintPhase == LayerPaintPhaseBackground)
        ts << " layerType: background only";
    else if (paintPhase == LayerPaintPhaseForeground)
        ts << " layerType: foreground only";
    
#if USE(ACCELERATED_COMPOSITING)
    if (behavior & RenderAsTextShowCompositedLayers) {
        if (l.isComposited())
            ts << " (composited, bounds " << l.backing()->compositedBounds() << ")";
    }
#else
    UNUSED_PARAM(behavior);
#endif
    
    ts << "\n";

    if (paintPhase != LayerPaintPhaseBackground)
        write(ts, *l.renderer(), indent + 1, behavior);
}
Exemplo n.º 3
0
void GraphicsLayerAndroid::setSize(const FloatSize& size)
{
    if (size == m_size)
        return;
    MLOG("(%x) setSize (%.2f,%.2f)", this, size.width(), size.height());
    GraphicsLayer::setSize(size);

    // If it is a media layer the size may have changed as a result of the media
    // element (e.g. plugin) gaining focus. Therefore, we must sync the size of
    // the focus' outline so that our UI thread can draw accordingly.
    RenderLayer* layer = renderLayerFromClient(m_client);
    if (layer && m_contentLayer->isMedia()) {
        RenderBox* box = layer->renderBox();
        int outline = box->view()->maximalOutlineSize();
        static_cast<MediaLayer*>(m_contentLayer)->setOutlineSize(outline);
        LOG("Media Outline: %d %p %p %p", outline, m_client, layer, box);
        LOG("Media Size: %g,%g", size.width(), size.height());
    }

    m_contentLayer->setSize(size.width(), size.height());
    setNeedsDisplay();
    askForSync();
}
Exemplo n.º 4
0
bool GraphicsLayerAndroid::repaint()
{
    LOG("(%x) repaint(), gPaused(%d) m_needsRepaint(%d) m_haveContents(%d) ",
        this, gPaused, m_needsRepaint, m_haveContents);

    if (!gPaused && m_haveContents && m_needsRepaint && !m_image) {
        // with SkPicture, we request the entire layer's content.
        IntRect layerBounds(0, 0, m_size.width(), m_size.height());

        RenderLayer* layer = renderLayerFromClient(m_client);
        if (!layer)
            return false;
        if (m_foregroundLayer) {
            PaintingPhase phase(this);
            // Paint the background into a separate context.
            phase.set(GraphicsLayerPaintBackground);
            if (!paintContext(m_contentLayer->recordContext(), layerBounds))
                return false;
            m_contentLayer->checkTextPresence();

            // Construct the foreground layer and draw.
            RenderBox* box = layer->renderBox();
            int outline = box->view()->maximalOutlineSize();
            IntRect contentsRect(0, 0,
                                 box->borderLeft() + box->borderRight() + layer->scrollWidth(),
                                 box->borderTop() + box->borderBottom() + layer->scrollHeight());
            contentsRect.inflate(outline);
            // Update the foreground layer size.
            m_foregroundLayer->setSize(contentsRect.width(), contentsRect.height());
            // Paint everything else into the main recording canvas.
            phase.clear(GraphicsLayerPaintBackground);

            // Paint at 0,0.
            IntSize scroll = layer->scrolledContentOffset();
            layer->scrollToOffset(0, 0);
            // At this point, it doesn't matter if painting failed.
            (void) paintContext(m_foregroundLayer->recordContext(), contentsRect);
            m_foregroundLayer->checkTextPresence();
            layer->scrollToOffset(scroll.width(), scroll.height());

            // Construct the clip layer for masking the contents.
            IntRect clip = layer->renderer()->absoluteBoundingBoxRect();
            // absoluteBoundingBoxRect does not include the outline so we need
            // to offset the position.
            int x = box->borderLeft() + outline;
            int y = box->borderTop() + outline;
            int width = clip.width() - box->borderLeft() - box->borderRight();
            int height = clip.height() - box->borderTop() - box->borderBottom();
            m_foregroundClipLayer->setPosition(x, y);
            m_foregroundClipLayer->setSize(width, height);

            // Need to offset the foreground layer by the clip layer in order
            // for the contents to be in the correct position.
            m_foregroundLayer->setPosition(-x, -y);
            // Set the scrollable bounds of the layer.
            m_foregroundLayer->setScrollLimits(-x, -y, m_size.width(), m_size.height());

            // Invalidate the entire layer for now, as webkit will only send the
            // setNeedsDisplayInRect() for the visible (clipped) scrollable area,
            // offsetting the invals by the scroll position would not be enough.
            // TODO: have webkit send us invals even for non visible area
            SkRegion region;
            region.setRect(0, 0, contentsRect.width(), contentsRect.height());
            m_foregroundLayer->markAsDirty(region);
            m_foregroundLayer->needsRepaint();
        } else {
            // If there is no contents clip, we can draw everything into one
            // picture.
            if (!paintContext(m_contentLayer->recordContext(), layerBounds))
                return false;
            m_contentLayer->checkTextPresence();
            // Check for a scrollable iframe and report the scrolling
            // limits based on the view size.
            if (m_contentLayer->contentIsScrollable()) {
                FrameView* view = layer->renderer()->frame()->view();
                static_cast<ScrollableLayerAndroid*>(m_contentLayer)->setScrollLimits(
                    m_position.x(), m_position.y(), view->layoutWidth(), view->layoutHeight());
            }
        }

        LOG("(%x) repaint() on (%.2f,%.2f) contentlayer(%.2f,%.2f,%.2f,%.2f)paintGraphicsLayer called!",
            this, m_size.width(), m_size.height(),
            m_contentLayer->getPosition().fX,
            m_contentLayer->getPosition().fY,
            m_contentLayer->getSize().width(),
            m_contentLayer->getSize().height());

        m_contentLayer->markAsDirty(m_dirtyRegion);
        m_dirtyRegion.setEmpty();
        m_contentLayer->needsRepaint();
        m_needsRepaint = false;

        return true;
    }
    if (m_needsRepaint && m_image && m_newImage) {
        // We need to tell the GL thread that we will need to repaint the
        // texture. Only do so if we effectively have a new image!
        m_contentLayer->markAsDirty(m_dirtyRegion);
        m_dirtyRegion.setEmpty();
        m_contentLayer->needsRepaint();
        m_newImage = false;
        m_needsRepaint = false;
        return true;
    }
    return false;
}