Exemplo n.º 1
0
VisiblePosition RenderReplaced::positionForPoint(const IntPoint& point)
{
    InlineBox* box = inlineBoxWrapper();
    if (!box)
        return createVisiblePosition(0, DOWNSTREAM);

    // FIXME: This code is buggy if the replaced element is relative positioned.

    RootInlineBox* root = box->root();

    int top = root->lineTop();
    int bottom = root->nextRootBox() ? root->nextRootBox()->lineTop() : root->lineBottom();

    if (point.y() + y() < top)
        return createVisiblePosition(caretMinOffset(), DOWNSTREAM); // coordinates are above
    
    if (point.y() + y() >= bottom)
        return createVisiblePosition(caretMaxOffset(), DOWNSTREAM); // coordinates are below
    
    if (node()) {
        if (point.x() <= width() / 2)
            return createVisiblePosition(0, DOWNSTREAM);
        return createVisiblePosition(1, DOWNSTREAM);
    }

    return RenderBox::positionForPoint(point);
}
bool RenderLineBoxList::lineIntersectsDirtyRect(RenderBoxModelObject* renderer, InlineFlowBox* box, const PaintInfo& paintInfo, const LayoutPoint& offset) const
{
    RootInlineBox* root = box->root();
    LayoutUnit logicalTop = min<LayoutUnit>(box->logicalTopVisualOverflow(root->lineTop()), root->selectionTop()) - renderer->maximalOutlineSize(paintInfo.phase);
    LayoutUnit logicalBottom = box->logicalBottomVisualOverflow(root->lineBottom()) + renderer->maximalOutlineSize(paintInfo.phase);
    
    return rangeIntersectsRect(renderer, logicalTop, logicalBottom, paintInfo.rect, offset);
}
bool RenderLineBoxList::anyLineIntersectsRect(RenderBoxModelObject* renderer, const LayoutRect& rect, const LayoutPoint& offset, bool usePrintRect, LayoutUnit outlineSize) const
{
    // We can check the first box and last box and avoid painting/hit testing if we don't
    // intersect.  This is a quick short-circuit that we can take to avoid walking any lines.
    // FIXME: This check is flawed in the following extremely obscure way:
    // if some line in the middle has a huge overflow, it might actually extend below the last line.
    RootInlineBox* firstRootBox = firstLineBox()->root();
    RootInlineBox* lastRootBox = lastLineBox()->root();
    LayoutUnit firstLineTop = firstLineBox()->logicalTopVisualOverflow(firstRootBox->lineTop());
    if (usePrintRect && !firstLineBox()->parent())
        firstLineTop = min(firstLineTop, firstLineBox()->root()->lineTop());
    LayoutUnit lastLineBottom = lastLineBox()->logicalBottomVisualOverflow(lastRootBox->lineBottom());
    if (usePrintRect && !lastLineBox()->parent())
        lastLineBottom = max(lastLineBottom, lastLineBox()->root()->lineBottom());
    LayoutUnit logicalTop = firstLineTop - outlineSize;
    LayoutUnit logicalBottom = outlineSize + lastLineBottom;
    
    return rangeIntersectsRect(renderer, logicalTop, logicalBottom, rect, offset);
}
Exemplo n.º 4
0
void MinimumSpaceShortageFinder::examineLine(const RootInlineBox& line) {
  LayoutUnit lineTop = line.lineTopWithLeading();
  LayoutUnit lineTopInFlowThread = flowThreadOffset() + lineTop;
  LayoutUnit lineHeight = line.lineBottomWithLeading() - lineTop;
  if (m_pendingStrut != LayoutUnit::min()) {
    // The previous break was before a breakable block. Here's the first line
    // after / inside that block. We want to record the distance from the top of
    // the column to the bottom of this box as space shortage.
    LayoutUnit logicalOffsetFromCurrentColumn =
        offsetFromColumnLogicalTop(lineTopInFlowThread);
    recordSpaceShortage(logicalOffsetFromCurrentColumn + lineHeight -
                        m_pendingStrut);
    m_pendingStrut = LayoutUnit::min();
    return;
  }
  ASSERT(
      isFirstAfterBreak(lineTopInFlowThread) || !line.paginationStrut() ||
      !isLogicalTopWithinBounds(lineTopInFlowThread - line.paginationStrut()));
  if (isFirstAfterBreak(lineTopInFlowThread))
    recordSpaceShortage(lineHeight - line.paginationStrut());

  // Even if the line box itself fits fine inside a column, some content may
  // overflow the line box bottom (due to restrictive line-height, for
  // instance). We should check if some portion of said overflow ends up in the
  // next column. That counts as space shortage.
  const MultiColumnFragmentainerGroup& group =
      groupAtOffset(lineTopInFlowThread);
  LayoutUnit lineBottomWithOverflow =
      lineTopInFlowThread + line.lineBottom() - lineTop;
  if (group.columnLogicalTopForOffset(lineTopInFlowThread) !=
      group.columnLogicalTopForOffset(lineBottomWithOverflow)) {
    LayoutUnit shortage =
        lineBottomWithOverflow -
        group.columnLogicalTopForOffset(lineBottomWithOverflow);
    recordSpaceShortage(shortage);
  }
}
void RenderListItem::positionListMarker()
{
    if (m_marker && m_marker->parent()->isBox() && !m_marker->isInside() && m_marker->inlineBoxWrapper()) {
        LayoutUnit markerOldLogicalLeft = m_marker->logicalLeft();
        LayoutUnit blockOffset = 0;
        LayoutUnit lineOffset = 0;
        for (RenderBox* o = m_marker->parentBox(); o != this; o = o->parentBox()) {
            blockOffset += o->logicalTop();
            lineOffset += o->logicalLeft();
        }

        bool adjustOverflow = false;
        LayoutUnit markerLogicalLeft;
        RootInlineBox* root = m_marker->inlineBoxWrapper()->root();
        bool hitSelfPaintingLayer = false;

        RootInlineBox* rootBox = m_marker->inlineBoxWrapper()->root();
        LayoutUnit lineTop = rootBox->lineTop();
        LayoutUnit lineBottom = rootBox->lineBottom();

        // FIXME: Need to account for relative positioning in the layout overflow.
        if (style()->isLeftToRightDirection()) {
            LayoutUnit leftLineOffset = logicalLeftOffsetForLine(blockOffset, logicalLeftOffsetForLine(blockOffset, false), false);
            markerLogicalLeft = leftLineOffset - lineOffset - paddingStart() - borderStart() + m_marker->marginStart();
            m_marker->inlineBoxWrapper()->adjustLineDirectionPosition(markerLogicalLeft - markerOldLogicalLeft);
            for (InlineFlowBox* box = m_marker->inlineBoxWrapper()->parent(); box; box = box->parent()) {
                LayoutRect newLogicalVisualOverflowRect = box->logicalVisualOverflowRect(lineTop, lineBottom);
                LayoutRect newLogicalLayoutOverflowRect = box->logicalLayoutOverflowRect(lineTop, lineBottom);
                if (markerLogicalLeft < newLogicalVisualOverflowRect.x() && !hitSelfPaintingLayer) {
                    newLogicalVisualOverflowRect.setWidth(newLogicalVisualOverflowRect.maxX() - markerLogicalLeft);
                    newLogicalVisualOverflowRect.setX(markerLogicalLeft);
                    if (box == root)
                        adjustOverflow = true;
                }
                if (markerLogicalLeft < newLogicalLayoutOverflowRect.x()) {
                    newLogicalLayoutOverflowRect.setWidth(newLogicalLayoutOverflowRect.maxX() - markerLogicalLeft);
                    newLogicalLayoutOverflowRect.setX(markerLogicalLeft);
                    if (box == root)
                        adjustOverflow = true;
                }
                box->setOverflowFromLogicalRects(newLogicalLayoutOverflowRect, newLogicalVisualOverflowRect, lineTop, lineBottom);
                if (box->boxModelObject()->hasSelfPaintingLayer())
                    hitSelfPaintingLayer = true;
            }
        } else {
            LayoutUnit rightLineOffset = logicalRightOffsetForLine(blockOffset, logicalRightOffsetForLine(blockOffset, false), false);
            markerLogicalLeft = rightLineOffset - lineOffset + paddingStart() + borderStart() + m_marker->marginEnd();
            m_marker->inlineBoxWrapper()->adjustLineDirectionPosition(markerLogicalLeft - markerOldLogicalLeft);
            for (InlineFlowBox* box = m_marker->inlineBoxWrapper()->parent(); box; box = box->parent()) {
                LayoutRect newLogicalVisualOverflowRect = box->logicalVisualOverflowRect(lineTop, lineBottom);
                LayoutRect newLogicalLayoutOverflowRect = box->logicalLayoutOverflowRect(lineTop, lineBottom);
                if (markerLogicalLeft + m_marker->logicalWidth() > newLogicalVisualOverflowRect.maxX() && !hitSelfPaintingLayer) {
                    newLogicalVisualOverflowRect.setWidth(markerLogicalLeft + m_marker->logicalWidth() - newLogicalVisualOverflowRect.x());
                    if (box == root)
                        adjustOverflow = true;
                }
                if (markerLogicalLeft + m_marker->logicalWidth() > newLogicalLayoutOverflowRect.maxX()) {
                    newLogicalLayoutOverflowRect.setWidth(markerLogicalLeft + m_marker->logicalWidth() - newLogicalLayoutOverflowRect.x());
                    if (box == root)
                        adjustOverflow = true;
                }
                box->setOverflowFromLogicalRects(newLogicalLayoutOverflowRect, newLogicalVisualOverflowRect, lineTop, lineBottom);

                if (box->boxModelObject()->hasSelfPaintingLayer())
                    hitSelfPaintingLayer = true;
            }
        }

        if (adjustOverflow) {
            LayoutRect markerRect(markerLogicalLeft + lineOffset, blockOffset, m_marker->width(), m_marker->height());
            if (!style()->isHorizontalWritingMode())
                markerRect = markerRect.transposedRect();
            RenderBox* o = m_marker;
            bool propagateVisualOverflow = true;
            bool propagateLayoutOverflow = true;
            do {
                o = o->parentBox();
                if (o->isRenderBlock()) {
                    if (propagateVisualOverflow)
                        toRenderBlock(o)->addContentsVisualOverflow(markerRect);
                    if (propagateLayoutOverflow)
                        toRenderBlock(o)->addLayoutOverflow(markerRect);
                }
                if (o->hasOverflowClip()) {
                    propagateLayoutOverflow = false;
                    propagateVisualOverflow = false;
                }
                if (o->hasSelfPaintingLayer())
                    propagateVisualOverflow = false;
                markerRect.moveBy(-o->location());
            } while (o != this && propagateVisualOverflow && propagateLayoutOverflow);
        }
    }
}
Exemplo n.º 6
0
void RenderLineBoxList::readyWRATHWidgets(PaintedWidgetsOfWRATHHandle &handle,
                                          RenderBoxModelObject *renderer,
                                          PaintInfoOfWRATH &paintInfo, int tx, int ty)
{
    RenderLineBoxList_WRATHWidgets *d;
    d=RenderLineBoxList_WRATHWidgets::object(renderer, handle);

    ContextOfWRATH::AutoPushNode autoPushRoot(paintInfo.wrath_context, d->m_root_node);

    /*
      this just.. sucks. WebKit builds a list of 
      RenderInline objects that it will draw outlines.
      It is not clear if and how that list changes,
      so we punt and make all them handle non-visible
      and only those that are found in the list
      are then made visible.
     */
    d->m_handles.hideEachObject();
    d->m_outlineHandles.hideEachObject();

  // Only paint during the foreground/selection phases.
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline 
        && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip
        && paintInfo.phase != PaintPhaseMask)
        return;

    ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return;

    RenderView* v = renderer->view();
    bool usePrintRect = !v->printRect().isEmpty();
    int outlineSize = renderer->maximalOutlineSize(paintInfo.phase);
    if (!anyLineIntersectsRect(renderer, paintInfo.rect, tx, ty, usePrintRect, outlineSize))
        return;

    PaintInfoOfWRATH info(paintInfo);
    ListHashSet<RenderInline*> outlineObjects;
    info.outlineObjects = &outlineObjects;

    

    for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
        if (usePrintRect) {

            RootInlineBox* root = curr->root();
            int topForPaginationCheck = curr->logicalTopVisualOverflow(root->lineTop());
            int bottomForPaginationCheck = curr->logicalLeftVisualOverflow();
            if (!curr->parent()) {
                // We're a root box.  Use lineTop and lineBottom as well here.
                topForPaginationCheck = min(topForPaginationCheck, root->lineTop());
                bottomForPaginationCheck = max(bottomForPaginationCheck, root->lineBottom());
            }
            if (bottomForPaginationCheck - topForPaginationCheck <= v->printRect().height()) {
                if (ty + bottomForPaginationCheck > v->printRect().maxY()) {
                    if (RootInlineBox* nextRootBox = curr->root()->nextRootBox())
                        bottomForPaginationCheck = min(bottomForPaginationCheck, min(nextRootBox->logicalTopVisualOverflow(), nextRootBox->lineTop()));
                }
                if (ty + bottomForPaginationCheck > v->printRect().maxY()) {
                    if (ty + topForPaginationCheck < v->truncatedAt())
                        v->setBestTruncatedAt(ty + topForPaginationCheck, renderer);
                    // If we were able to truncate, don't paint.
                    if (ty + topForPaginationCheck >= v->truncatedAt())
                        break;
                }
            }
        }

        if (lineIntersectsDirtyRect(renderer, curr, info, tx, ty)) {
            RootInlineBox* root = curr->root();
            PaintedWidgetsOfWRATHHandleT<InlineBox> &currHandle(d->m_handles.getHandle(curr));

            currHandle.visible(true);
            curr->readyWRATHWidgets(currHandle, info, tx, ty, root->lineTop(), root->lineBottom());
        }
    }

    if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) {
        ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end();
        for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) {
            RenderInline* flow = *it;
            PaintedWidgetsOfWRATHHandle &handle(d->m_outlineHandles.getHandle(flow));

            handle.visible(true);
            flow->readyWRATHWidgetOutline(handle, info.wrath_context, tx, ty);
        }
        info.outlineObjects->clear();
    }

    
    d->m_handles.removeNonVisibleHandles();
    d->m_outlineHandles.removeNonVisibleHandles();
}
bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) const
{
    if (hitTestAction != HitTestForeground)
        return false;

    ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return false;

    LayoutPoint point = locationInContainer.point();
    LayoutRect rect = firstLineBox()->isHorizontal() ?
        IntRect(point.x(), point.y() - locationInContainer.topPadding(), 1, locationInContainer.topPadding() + locationInContainer.bottomPadding() + 1) :
        IntRect(point.x() - locationInContainer.leftPadding(), point.y(), locationInContainer.rightPadding() + locationInContainer.leftPadding() + 1, 1);

    if (!anyLineIntersectsRect(renderer, rect, accumulatedOffset))
        return false;

    // See if our root lines contain the point.  If so, then we hit test
    // them further.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevLineBox()) {
        RootInlineBox* root = curr->root();
        if (rangeIntersectsRect(renderer, curr->logicalTopVisualOverflow(root->lineTop()), curr->logicalBottomVisualOverflow(root->lineBottom()), rect, accumulatedOffset)) {
            bool inside = curr->nodeAtPoint(request, result, locationInContainer, accumulatedOffset, root->lineTop(), root->lineBottom());
            if (inside) {
                renderer->updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset));
                return true;
            }
        }
    }

    return false;
}
void RenderLineBoxList::paint(RenderBoxModelObject* renderer, PaintInfo& paintInfo, const LayoutPoint& paintOffset) const
{
    // Only paint during the foreground/selection phases.
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline 
        && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip
        && paintInfo.phase != PaintPhaseMask)
        return;

    ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return;

    // FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit
    // NSViews.  Do not add any more code for this.
    RenderView* v = renderer->view();
    bool usePrintRect = !v->printRect().isEmpty();
    LayoutUnit outlineSize = renderer->maximalOutlineSize(paintInfo.phase);
    if (!anyLineIntersectsRect(renderer, paintInfo.rect, paintOffset, usePrintRect, outlineSize))
        return;

    PaintInfo info(paintInfo);
    ListHashSet<RenderInline*> outlineObjects;
    info.outlineObjects = &outlineObjects;

    // See if our root lines intersect with the dirty rect.  If so, then we paint
    // them.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
        if (usePrintRect) {
            // FIXME: This is the deprecated pagination model that is still needed
            // for embedded views inside AppKit.  AppKit is incapable of paginating vertical
            // text pages, so we don't have to deal with vertical lines at all here.
            RootInlineBox* root = curr->root();
            LayoutUnit topForPaginationCheck = curr->logicalTopVisualOverflow(root->lineTop());
            LayoutUnit bottomForPaginationCheck = curr->logicalLeftVisualOverflow();
            if (!curr->parent()) {
                // We're a root box.  Use lineTop and lineBottom as well here.
                topForPaginationCheck = min(topForPaginationCheck, root->lineTop());
                bottomForPaginationCheck = max(bottomForPaginationCheck, root->lineBottom());
            }
            if (bottomForPaginationCheck - topForPaginationCheck <= v->printRect().height()) {
                if (paintOffset.y() + bottomForPaginationCheck > v->printRect().maxY()) {
                    if (RootInlineBox* nextRootBox = curr->root()->nextRootBox())
                        bottomForPaginationCheck = min(bottomForPaginationCheck, min<LayoutUnit>(nextRootBox->logicalTopVisualOverflow(), nextRootBox->lineTop()));
                }
                if (paintOffset.y() + bottomForPaginationCheck > v->printRect().maxY()) {
                    if (paintOffset.y() + topForPaginationCheck < v->truncatedAt())
                        v->setBestTruncatedAt(paintOffset.y() + topForPaginationCheck, renderer);
                    // If we were able to truncate, don't paint.
                    if (paintOffset.y() + topForPaginationCheck >= v->truncatedAt())
                        break;
                }
            }
        }

        if (lineIntersectsDirtyRect(renderer, curr, info, paintOffset)) {
            RootInlineBox* root = curr->root();
            curr->paint(info, paintOffset, root->lineTop(), root->lineBottom());
        }
    }

    if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) {
        ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end();
        for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) {
            RenderInline* flow = *it;
            flow->paintOutline(info, paintOffset);
        }
        info.outlineObjects->clear();
    }
}