Exemplo n.º 1
0
GapRects RenderBlockFlow::inlineSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
    LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo)
{
    GapRects result;

    bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth;

    if (!firstLineBox()) {
        if (containsStart) {
            // Go ahead and update our lastLogicalTop to be the bottom of the block.  <hr>s or empty blocks with height can trip this
            // case.
            lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight();
            lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight());
            lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight());
        }
        return result;
    }

    RootInlineBox* lastSelectedLine = 0;
    RootInlineBox* curr;
    for (curr = firstRootBox(); curr && !curr->hasSelectedChildren(); curr = curr->nextRootBox()) { }

    // Now paint the gaps for the lines.
    for (; curr && curr->hasSelectedChildren(); curr = curr->nextRootBox()) {
        LayoutUnit selTop =  curr->selectionTopAdjustedForPrecedingBlock();
        LayoutUnit selHeight = curr->selectionHeightAdjustedForPrecedingBlock();

        if (!containsStart && !lastSelectedLine && selectionState() != SelectionStart && selectionState() != SelectionBoth) {
            result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop,
                lastLogicalLeft, lastLogicalRight, selTop, paintInfo));
        }

        LayoutRect logicalRect(curr->logicalLeft(), selTop, curr->logicalWidth(), selTop + selHeight);
        logicalRect.move(offsetFromRootBlock);
        LayoutRect physicalRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, logicalRect);
        if (!paintInfo || (physicalRect.y() < paintInfo->rect.maxY() && physicalRect.maxY() > paintInfo->rect.y()))
            result.unite(curr->lineSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, selTop, selHeight, paintInfo));

        lastSelectedLine = curr;
    }

    if (containsStart && !lastSelectedLine) {
        // VisibleSelection must start just after our last line.
        lastSelectedLine = lastRootBox();
    }

    if (lastSelectedLine && selectionState() != SelectionEnd && selectionState() != SelectionBoth) {
        // Go ahead and update our lastY to be the bottom of the last selected line.
        lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + lastSelectedLine->selectionBottom();
        lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, lastSelectedLine->selectionBottom());
        lastLogicalRight = logicalRightSelectionOffset(rootBlock, lastSelectedLine->selectionBottom());
    }
    return result;
}
Exemplo n.º 2
0
void RenderRubyRun::getOverhang(bool firstLine, RenderObject* startRenderer, RenderObject* endRenderer, int& startOverhang, int& endOverhang) const
{
    ASSERT(!needsLayout());

    startOverhang = 0;
    endOverhang = 0;

    RenderRubyBase* rubyBase = this->rubyBase();
    RenderRubyText* rubyText = this->rubyText();

    if (!rubyBase || !rubyText)
        return;

    if (!rubyBase->firstRootBox())
        return;

    int logicalWidth = this->logicalWidth();
    int logicalLeftOverhang = numeric_limits<int>::max();
    int logicalRightOverhang = numeric_limits<int>::max();
    for (RootInlineBox* rootInlineBox = rubyBase->firstRootBox(); rootInlineBox; rootInlineBox = rootInlineBox->nextRootBox()) {
        logicalLeftOverhang = min<int>(logicalLeftOverhang, rootInlineBox->logicalLeft());
        logicalRightOverhang = min<int>(logicalRightOverhang, logicalWidth - rootInlineBox->logicalRight());
    }

    startOverhang = style()->isLeftToRightDirection() ? logicalLeftOverhang : logicalRightOverhang;
    endOverhang = style()->isLeftToRightDirection() ? logicalRightOverhang : logicalLeftOverhang;

    if (!startRenderer || !startRenderer->isText() || startRenderer->style(firstLine)->fontSize() > rubyBase->style(firstLine)->fontSize())
        startOverhang = 0;

    if (!endRenderer || !endRenderer->isText() || endRenderer->style(firstLine)->fontSize() > rubyBase->style(firstLine)->fontSize())
        endOverhang = 0;

    // We overhang a ruby only if the neighboring render object is a text.
    // We can overhang the ruby by no more than half the width of the neighboring text
    // and no more than half the font size.
    int halfWidthOfFontSize = rubyText->style(firstLine)->fontSize() / 2;
    if (startOverhang)
        startOverhang = min<int>(startOverhang, min<int>(toRenderText(startRenderer)->minLogicalWidth(), halfWidthOfFontSize));
    if (endOverhang)
        endOverhang = min<int>(endOverhang, min<int>(toRenderText(endRenderer)->minLogicalWidth(), halfWidthOfFontSize));
}
Exemplo n.º 3
0
void RenderRubyRun::getOverhang(bool firstLine, RenderObject* startRenderer, RenderObject* endRenderer, int& startOverhang, int& endOverhang) const
{
    ASSERT(!needsLayout());

    startOverhang = 0;
    endOverhang = 0;

    RenderRubyBase* rubyBase = this->rubyBase();
    RenderRubyText* rubyText = this->rubyText();

    if (!rubyBase || !rubyText)
        return;

    if (!rubyBase->firstRootBox())
        return;

    int logicalWidth = this->logicalWidth();

    // No more than half a ruby is allowed to overhang.
    int logicalLeftOverhang = rubyText->style(firstLine)->fontSize() / 2;
    int logicalRightOverhang = logicalLeftOverhang;

    for (RootInlineBox* rootInlineBox = rubyBase->firstRootBox(); rootInlineBox; rootInlineBox = rootInlineBox->nextRootBox()) {
        logicalLeftOverhang = min<int>(logicalLeftOverhang, rootInlineBox->logicalLeft());
        logicalRightOverhang = min<int>(logicalRightOverhang, logicalWidth - rootInlineBox->logicalRight());
    }

    startOverhang = style()->isLeftToRightDirection() ? logicalLeftOverhang : logicalRightOverhang;
    endOverhang = style()->isLeftToRightDirection() ? logicalRightOverhang : logicalLeftOverhang;

    if (!startRenderer || !startRenderer->isText() || startRenderer->style(firstLine)->fontSize() > rubyBase->style(firstLine)->fontSize())
        startOverhang = 0;

    if (!endRenderer || !endRenderer->isText() || endRenderer->style(firstLine)->fontSize() > rubyBase->style(firstLine)->fontSize())
        endOverhang = 0;
}