/// Remove dead loops, by which we mean loops that do not impact the observable /// behavior of the program other than finite running time. Note we do ensure /// that this never remove a loop that might be infinite, as doing so could /// change the halting/non-halting nature of a program. NOTE: This entire /// process relies pretty heavily on LoopSimplify and LCSSA in order to make /// various safety checks work. bool LoopDeletionPass::runImpl(Loop *L, DominatorTree &DT, ScalarEvolution &SE, LoopInfo &loopInfo) { assert(L->isLCSSAForm(DT) && "Expected LCSSA!"); // We can only remove the loop if there is a preheader that we can // branch from after removing it. BasicBlock *preheader = L->getLoopPreheader(); if (!preheader) return false; // If LoopSimplify form is not available, stay out of trouble. if (!L->hasDedicatedExits()) return false; // We can't remove loops that contain subloops. If the subloops were dead, // they would already have been removed in earlier executions of this pass. if (L->begin() != L->end()) return false; SmallVector<BasicBlock *, 4> exitingBlocks; L->getExitingBlocks(exitingBlocks); SmallVector<BasicBlock *, 4> exitBlocks; L->getUniqueExitBlocks(exitBlocks); // We require that the loop only have a single exit block. Otherwise, we'd // be in the situation of needing to be able to solve statically which exit // block will be branched to, or trying to preserve the branching logic in // a loop invariant manner. if (exitBlocks.size() != 1) return false; // Finally, we have to check that the loop really is dead. bool Changed = false; if (!isLoopDead(L, SE, exitingBlocks, exitBlocks, Changed, preheader)) return Changed; // Don't remove loops for which we can't solve the trip count. // They could be infinite, in which case we'd be changing program behavior. const SCEV *S = SE.getMaxBackedgeTakenCount(L); if (isa<SCEVCouldNotCompute>(S)) return Changed; // Now that we know the removal is safe, remove the loop by changing the // branch from the preheader to go to the single exit block. BasicBlock *exitBlock = exitBlocks[0]; // Because we're deleting a large chunk of code at once, the sequence in which // we remove things is very important to avoid invalidation issues. Don't // mess with this unless you have good reason and know what you're doing. // Tell ScalarEvolution that the loop is deleted. Do this before // deleting the loop so that ScalarEvolution can look at the loop // to determine what it needs to clean up. SE.forgetLoop(L); // Connect the preheader directly to the exit block. TerminatorInst *TI = preheader->getTerminator(); TI->replaceUsesOfWith(L->getHeader(), exitBlock); // Rewrite phis in the exit block to get their inputs from // the preheader instead of the exiting block. BasicBlock *exitingBlock = exitingBlocks[0]; BasicBlock::iterator BI = exitBlock->begin(); while (PHINode *P = dyn_cast<PHINode>(BI)) { int j = P->getBasicBlockIndex(exitingBlock); assert(j >= 0 && "Can't find exiting block in exit block's phi node!"); P->setIncomingBlock(j, preheader); for (unsigned i = 1; i < exitingBlocks.size(); ++i) P->removeIncomingValue(exitingBlocks[i]); ++BI; } // Update the dominator tree and remove the instructions and blocks that will // be deleted from the reference counting scheme. SmallVector<DomTreeNode*, 8> ChildNodes; for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end(); LI != LE; ++LI) { // Move all of the block's children to be children of the preheader, which // allows us to remove the domtree entry for the block. ChildNodes.insert(ChildNodes.begin(), DT[*LI]->begin(), DT[*LI]->end()); for (DomTreeNode *ChildNode : ChildNodes) { DT.changeImmediateDominator(ChildNode, DT[preheader]); } ChildNodes.clear(); DT.eraseNode(*LI); // Remove the block from the reference counting scheme, so that we can // delete it freely later. (*LI)->dropAllReferences(); } // Erase the instructions and the blocks without having to worry // about ordering because we already dropped the references. // NOTE: This iteration is safe because erasing the block does not remove its // entry from the loop's block list. We do that in the next section. for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end(); LI != LE; ++LI) (*LI)->eraseFromParent(); // Finally, the blocks from loopinfo. This has to happen late because // otherwise our loop iterators won't work. SmallPtrSet<BasicBlock *, 8> blocks; blocks.insert(L->block_begin(), L->block_end()); for (BasicBlock *BB : blocks) loopInfo.removeBlock(BB); // The last step is to update LoopInfo now that we've eliminated this loop. loopInfo.markAsRemoved(L); Changed = true; ++NumDeleted; return Changed; }
/// Remove a loop if it is dead. /// /// A loop is considered dead if it does not impact the observable behavior of /// the program other than finite running time. This never removes a loop that /// might be infinite (unless it is never executed), as doing so could change /// the halting/non-halting nature of a program. /// /// This entire process relies pretty heavily on LoopSimplify form and LCSSA in /// order to make various safety checks work. /// /// \returns true if any changes were made. This may mutate the loop even if it /// is unable to delete it due to hoisting trivially loop invariant /// instructions out of the loop. static LoopDeletionResult deleteLoopIfDead(Loop *L, DominatorTree &DT, ScalarEvolution &SE, LoopInfo &LI) { assert(L->isLCSSAForm(DT) && "Expected LCSSA!"); // We can only remove the loop if there is a preheader that we can branch from // after removing it. Also, if LoopSimplify form is not available, stay out // of trouble. BasicBlock *Preheader = L->getLoopPreheader(); if (!Preheader || !L->hasDedicatedExits()) { DEBUG(dbgs() << "Deletion requires Loop with preheader and dedicated exits.\n"); return LoopDeletionResult::Unmodified; } // We can't remove loops that contain subloops. If the subloops were dead, // they would already have been removed in earlier executions of this pass. if (L->begin() != L->end()) { DEBUG(dbgs() << "Loop contains subloops.\n"); return LoopDeletionResult::Unmodified; } BasicBlock *ExitBlock = L->getUniqueExitBlock(); if (ExitBlock && isLoopNeverExecuted(L)) { DEBUG(dbgs() << "Loop is proven to never execute, delete it!"); // Set incoming value to undef for phi nodes in the exit block. BasicBlock::iterator BI = ExitBlock->begin(); while (PHINode *P = dyn_cast<PHINode>(BI)) { for (unsigned i = 0; i < P->getNumIncomingValues(); i++) P->setIncomingValue(i, UndefValue::get(P->getType())); BI++; } deleteDeadLoop(L, &DT, &SE, &LI); ++NumDeleted; return LoopDeletionResult::Deleted; } // The remaining checks below are for a loop being dead because all statements // in the loop are invariant. SmallVector<BasicBlock *, 4> ExitingBlocks; L->getExitingBlocks(ExitingBlocks); // We require that the loop only have a single exit block. Otherwise, we'd // be in the situation of needing to be able to solve statically which exit // block will be branched to, or trying to preserve the branching logic in // a loop invariant manner. if (!ExitBlock) { DEBUG(dbgs() << "Deletion requires single exit block\n"); return LoopDeletionResult::Unmodified; } // Finally, we have to check that the loop really is dead. bool Changed = false; if (!isLoopDead(L, SE, ExitingBlocks, ExitBlock, Changed, Preheader)) { DEBUG(dbgs() << "Loop is not invariant, cannot delete.\n"); return Changed ? LoopDeletionResult::Modified : LoopDeletionResult::Unmodified; } // Don't remove loops for which we can't solve the trip count. // They could be infinite, in which case we'd be changing program behavior. const SCEV *S = SE.getMaxBackedgeTakenCount(L); if (isa<SCEVCouldNotCompute>(S)) { DEBUG(dbgs() << "Could not compute SCEV MaxBackedgeTakenCount.\n"); return Changed ? LoopDeletionResult::Modified : LoopDeletionResult::Unmodified; } DEBUG(dbgs() << "Loop is invariant, delete it!"); deleteDeadLoop(L, &DT, &SE, &LI); ++NumDeleted; return LoopDeletionResult::Deleted; }