void Speech_setVolume(void * aClassPtr, float aVolume) { Speech * cl = (Speech *)aClassPtr; cl->setVolume(aVolume); }
int Speech_setText(void * aClassPtr, const char * aText) { Speech * cl = (Speech *)aClassPtr; return cl->setText(aText); }
void Speech_setFilter(void * aClassPtr, int aFilterId, Filter * aFilter) { Speech * cl = (Speech *)aClassPtr; cl->setFilter(aFilterId, aFilter); }
void Speech_stop(void * aClassPtr) { Speech * cl = (Speech *)aClassPtr; cl->stop(); }
void Speech_setLooping(void * aClassPtr, int aLoop) { Speech * cl = (Speech *)aClassPtr; cl->setLooping(aLoop); }