Exemplo n.º 1
0
DAVA::uint32 TextureHelper::EnumerateSceneTexturesFileSize(DAVA::Scene* scene, const String& scenePath)
{
	Map<String, Texture *> textureMap;
	EnumerateTextures(scene, textureMap);

	String projectPath = scenePath;

	uint32 sceneTextureFilesSize = 0;
	for(Map<String, Texture *>::const_iterator it = textureMap.begin(); it != textureMap.end(); ++it)
	{
		Texture *t = it->second;
		if(String::npos == t->GetPathname().find(projectPath))
		{   // skip all textures that are not related the scene
			continue;
		}

		if(String::npos != t->GetPathname().find(projectPath))
		{   //We need real info about textures size. In Editor on desktop pvr textures are decompressed to RGBA8888, so they have not real size.
			String imageFileName = TextureDescriptor::GetPathnameForFormat(t->GetPathname(), t->GetSourceFileFormat());
			File * textureFile = File::Create(imageFileName, File::OPEN | File::READ);
			sceneTextureFilesSize += textureFile->GetSize();
			SafeRelease(textureFile);
		}
	}

	return sceneTextureFilesSize;
}
Exemplo n.º 2
0
uint32 TextureHelper::EnumerateSceneTextures(DAVA::Scene* scene, const String& scenePath)
{
	Map<String, Texture *> textureMap;
	EnumerateTextures(scene, textureMap);

	String projectPath = scenePath;

	uint32 sceneTextureMemory = 0;
	for(Map<String, Texture *>::const_iterator it = textureMap.begin(); it != textureMap.end(); ++it)
	{
		Texture *t = it->second;
		if(String::npos == t->GetPathname().find(projectPath))
		{   // skip all textures that are not related the scene
			continue;
		}

		if(String::npos != t->GetPathname().find(projectPath))
		{   //We need real info about textures size. In Editor on desktop pvr textures are decompressed to RGBA8888, so they have not real size.
			String imageFileName = TextureDescriptor::GetPathnameForFormat(t->GetPathname(), t->GetSourceFileFormat());
			switch (t->GetSourceFileFormat())
			{
				case DAVA::PVR_FILE:
				{
					sceneTextureMemory += LibPVRHelper::GetDataLength(imageFileName);
					break;
				}

				case DAVA::DXT_FILE:
				{
					sceneTextureMemory += (int32)LibDxtHelper::GetDataSize(imageFileName);
					break;
				}

				default:
					sceneTextureMemory += t->GetDataSize();
					break;
			}
		}
	}

	return sceneTextureMemory;
}