Exemplo n.º 1
0
//----------------------------------------------------------------------------
bool DX11Texture::CopyCpuToGpu(ID3D11DeviceContext* context,
    unsigned int sri)
{
    Texture* texture = GetTexture();
    if (sri >= texture->GetNumSubresources())
    {
        LogWarning("Subresource index out of range.");
        return false;
    }

    if (!PreparedForCopy(D3D11_CPU_ACCESS_WRITE))
    {
        return false;
    }

    // Map the staging texture.
    D3D11_MAPPED_SUBRESOURCE sub;
    HRESULT hr = context->Map(mStaging, sri, D3D11_MAP_WRITE, 0, &sub);
    CHECK_HR_RETURN("Failed to map staging texture", false);

    // Copy from CPU memory to staging texture.
    auto sr = texture->GetSubresource(sri);
    unsigned int numDimensions = texture->GetNumDimensions();
    if (numDimensions == 1)
    {
        memcpy(sub.pData, sr.data, texture->GetNumBytesFor(sr.level));
    }
    else if (numDimensions == 2)
    {
        CopyPitched2(texture->GetDimensionFor(sr.level, 1), sr.rowPitch,
            sr.data, sub.RowPitch, sub.pData);
    }
    else  // numDimensions == 3
    {
        CopyPitched3(texture->GetDimensionFor(sr.level, 1),
            texture->GetDimensionFor(sr.level, 2), sr.rowPitch,
            sr.slicePitch, sr.data, sub.RowPitch, sub.DepthPitch,
            sub.pData);
    }
    context->Unmap(mStaging, sri);

    // Copy from staging texture to GPU memory.
    ID3D11Resource* dxTexture = GetDXResource();
    context->CopySubresourceRegion(dxTexture, sri, 0, 0, 0, mStaging, sri,
        nullptr);
    return true;
}
Exemplo n.º 2
0
//----------------------------------------------------------------------------
bool DX11Texture::Update(ID3D11DeviceContext* context, unsigned int sri)
{
    Texture* texture = GetTexture();
    if (sri >= texture->GetNumSubresources())
    {
        LogWarning("Subresource index out of range.");
        return false;
    }

    if (texture->GetUsage() != Resource::DYNAMIC_UPDATE)
    {
        LogWarning("Texture usage is not DYNAMIC_UPDATE.");
        return false;
    }

    // Map the texture.
    ID3D11Resource* dxTexture = GetDXResource();
    D3D11_MAPPED_SUBRESOURCE sub;
    HRESULT hr = context->Map(dxTexture, sri, D3D11_MAP_WRITE_DISCARD, 0,
        &sub);
    CHECK_HR_RETURN("Failed to map staging texture", false);

    // Copy from CPU memory.
    auto sr = texture->GetSubresource(sri);
    unsigned int numDimensions = texture->GetNumDimensions();
    if (numDimensions == 1)
    {
        Memcpy(sub.pData, sr.data, texture->GetNumBytesFor(sr.level));
    }
    else if (numDimensions == 2)
    {
        CopyPitched2(texture->GetDimensionFor(sr.level, 1), sr.rowPitch,
            sr.data, sub.RowPitch, sub.pData);
    }
    else  // numDimensions == 3
    {
        CopyPitched3(texture->GetDimensionFor(sr.level, 1),
            texture->GetDimensionFor(sr.level, 2), sr.rowPitch, sr.slicePitch,
            sr.data, sub.RowPitch, sub.DepthPitch, sub.pData);
    }
    context->Unmap(dxTexture, sri);
    return true;
}