void Image::Draw(const Vec2f& pos)
{
	SDL_Rect destRect;
	destRect.h = 0;
	destRect.w = 0;
	destRect.x = (int)pos.GetX();
	destRect.y = (int)pos.GetY();

	SDL_BlitSurface(m_surface, 0, TheScreen::Instance()->GetSurface(), &destRect);
}