void ZONE_CONTAINER::buildFeatureHoleList( BOARD* aPcb, SHAPE_POLY_SET& aFeatures )
{
    int segsPerCircle;
    double correctionFactor;

    // Set the number of segments in arc approximations
    if( m_ArcToSegmentsCount == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF  )
        segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
    else
        segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;

    /* calculates the coeff to compensate radius reduction of holes clearance
     * due to the segment approx.
     * For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
     * s_Correction is 1 /cos( PI/s_CircleToSegmentsCount  )
     */
    correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle );

    aFeatures.RemoveAllContours();

    int outline_half_thickness = m_ZoneMinThickness / 2;

    int zone_clearance = std::max( m_ZoneClearance, GetClearance() );
    zone_clearance += outline_half_thickness;

    /* store holes (i.e. tracks and pads areas as polygons outlines)
     * in a polygon list
     */

    /* items ouside the zone bounding box are skipped
     * the bounding box is the zone bounding box + the biggest clearance found in Netclass list
     */
    EDA_RECT item_boundingbox;
    EDA_RECT zone_boundingbox  = GetBoundingBox();
    int      biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue();
    biggest_clearance = std::max( biggest_clearance, zone_clearance );
    zone_boundingbox.Inflate( biggest_clearance );

    /*
     * First : Add pads. Note: pads having the same net as zone are left in zone.
     * Thermal shapes will be created later if necessary
     */
    int item_clearance;

    /* Use a dummy pad to calculate hole clerance when a pad is not on all copper layers
     * and this pad has a hole
     * This dummy pad has the size and shape of the hole
    * Therefore, this dummy pad is a circle or an oval.
     * A pad must have a parent because some functions expect a non null parent
     * to find the parent board, and some other data
     */
    MODULE dummymodule( aPcb );    // Creates a dummy parent
    D_PAD dummypad( &dummymodule );

    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        D_PAD* nextpad;

        for( D_PAD* pad = module->Pads(); pad != NULL; pad = nextpad )
        {
            nextpad = pad->Next();  // pad pointer can be modified by next code, so
                                    // calculate the next pad here

            if( !pad->IsOnLayer( GetLayer() ) )
            {
                /* Test for pads that are on top or bottom only and have a hole.
                 * There are curious pads but they can be used for some components that are
                 * inside the board (in fact inside the hole. Some photo diodes and Leds are
                 * like this)
                 */
                if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 )
                    continue;

                // Use a dummy pad to calculate a hole shape that have the same dimension as
                // the pad hole
                dummypad.SetSize( pad->GetDrillSize() );
                dummypad.SetOrientation( pad->GetOrientation() );
                dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ?
                                   PAD_SHAPE_OVAL : PAD_SHAPE_CIRCLE );
                dummypad.SetPosition( pad->GetPosition() );

                pad = &dummypad;
            }

            // Note: netcode <=0 means not connected item
            if( ( pad->GetNetCode() != GetNetCode() ) || ( pad->GetNetCode() <= 0 ) )
            {
                item_clearance   = pad->GetClearance() + outline_half_thickness;
                item_boundingbox = pad->GetBoundingBox();
                item_boundingbox.Inflate( item_clearance );

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    int clearance = std::max( zone_clearance, item_clearance );
                    pad->TransformShapeWithClearanceToPolygon( aFeatures,
                                                               clearance,
                                                               segsPerCircle,
                                                               correctionFactor );
                }

                continue;
            }

            // Pads are removed from zone if the setup is PAD_ZONE_CONN_NONE
            if( GetPadConnection( pad ) == PAD_ZONE_CONN_NONE )
            {
                int gap = zone_clearance;
                int thermalGap = GetThermalReliefGap( pad );
                gap = std::max( gap, thermalGap );
                item_boundingbox = pad->GetBoundingBox();
                item_boundingbox.Inflate( gap );

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    pad->TransformShapeWithClearanceToPolygon( aFeatures,
                                                               gap,
                                                               segsPerCircle,
                                                               correctionFactor );
                }
            }
        }
    }

    /* Add holes (i.e. tracks and vias areas as polygons outlines)
     * in cornerBufferPolysToSubstract
     */
    for( TRACK* track = aPcb->m_Track;  track;  track = track->Next() )
    {
        if( !track->IsOnLayer( GetLayer() ) )
            continue;

        if( track->GetNetCode() == GetNetCode()  && (GetNetCode() != 0) )
            continue;

        item_clearance   = track->GetClearance() + outline_half_thickness;
        item_boundingbox = track->GetBoundingBox();

        if( item_boundingbox.Intersects( zone_boundingbox ) )
        {
            int clearance = std::max( zone_clearance, item_clearance );
            track->TransformShapeWithClearanceToPolygon( aFeatures,
                                                         clearance,
                                                         segsPerCircle,
                                                         correctionFactor );
        }
    }

    /* Add module edge items that are on copper layers
     * Pcbnew allows these items to be on copper layers in microwave applictions
     * This is a bad thing, but must be handled here, until a better way is found
     */
    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        for( BOARD_ITEM* item = module->GraphicalItems();  item;  item = item->Next() )
        {
            if( !item->IsOnLayer( GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) )
                continue;

            if( item->Type() != PCB_MODULE_EDGE_T )
                continue;

            item_boundingbox = item->GetBoundingBox();

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                ( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon(
                    aFeatures, zone_clearance,
                    segsPerCircle, correctionFactor );
            }
        }
    }

    // Add graphic items (copper texts) and board edges
    for( BOARD_ITEM* item = aPcb->m_Drawings; item; item = item->Next() )
    {
        if( item->GetLayer() != GetLayer() && item->GetLayer() != Edge_Cuts )
            continue;

        switch( item->Type() )
        {
        case PCB_LINE_T:
            ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
                aFeatures,
                zone_clearance, segsPerCircle, correctionFactor );
            break;

        case PCB_TEXT_T:
            ( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon(
                aFeatures, zone_clearance );
            break;

        default:
            break;
        }
    }

    // Add zones outlines having an higher priority and keepout
    for( int ii = 0; ii < GetBoard()->GetAreaCount(); ii++ )
    {
        ZONE_CONTAINER* zone = GetBoard()->GetArea( ii );
        if( zone->GetLayer() != GetLayer() )
            continue;

        if( !zone->GetIsKeepout() && zone->GetPriority() <= GetPriority() )
            continue;

        if( zone->GetIsKeepout() && ! zone->GetDoNotAllowCopperPour() )
            continue;

        // A highter priority zone or keepout area is found: remove this area
        item_boundingbox = zone->GetBoundingBox();
        if( !item_boundingbox.Intersects( zone_boundingbox ) )
            continue;

        // Add the zone outline area.
        // However if the zone has the same net as the current zone,
        // do not add any clearance.
        // the zone will be connected to the current zone, but filled areas
        // will use different parameters (clearance, thermal shapes )
        bool same_net = GetNetCode() == zone->GetNetCode();
        bool use_net_clearance = true;
        int min_clearance = zone_clearance;

        // Do not forget to make room to draw the thick outlines
        // of the hole created by the area of the zone to remove
        int holeclearance = zone->GetClearance() + outline_half_thickness;

        // The final clearance is obviously the max value of each zone clearance
        min_clearance = std::max( min_clearance, holeclearance );

        if( zone->GetIsKeepout() || same_net )
        {
            // Just take in account the fact the outline has a thickness, so
            // the actual area to substract is inflated to take in account this fact
            min_clearance = outline_half_thickness;
            use_net_clearance = false;
        }

        zone->TransformOutlinesShapeWithClearanceToPolygon(
                    aFeatures,
                    min_clearance, use_net_clearance );
    }

   // Remove thermal symbols
    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        for( D_PAD* pad = module->Pads(); pad != NULL; pad = pad->Next() )
        {
            // Rejects non-standard pads with tht-only thermal reliefs
            if( GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL
             && pad->GetAttribute() != PAD_ATTRIB_STANDARD )
                continue;

            if( GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL
             && GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL )
                continue;

            if( !pad->IsOnLayer( GetLayer() ) )
                continue;

            if( pad->GetNetCode() != GetNetCode() )
                continue;
            item_boundingbox = pad->GetBoundingBox();
            int thermalGap = GetThermalReliefGap( pad );
            item_boundingbox.Inflate( thermalGap, thermalGap );

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                CreateThermalReliefPadPolygon( aFeatures,
                                               *pad, thermalGap,
                                               GetThermalReliefCopperBridge( pad ),
                                               m_ZoneMinThickness,
                                               segsPerCircle,
                                               correctionFactor, s_thermalRot );
            }
        }
    }

}
Exemplo n.º 2
0
void ZONE_FILLER::buildZoneFeatureHoleList( const ZONE_CONTAINER* aZone,
        SHAPE_POLY_SET& aFeatures ) const
{
    int segsPerCircle;
    double correctionFactor;

    // Set the number of segments in arc approximations
    if( aZone->GetArcSegmentCount() == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF  )
        segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
    else
        segsPerCircle = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;

    /* calculates the coeff to compensate radius reduction of holes clearance
     * due to the segment approx.
     * For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
     * s_Correction is 1 /cos( PI/s_CircleToSegmentsCount  )
     */
    correctionFactor = 1.0 / cos( M_PI / (double) segsPerCircle );

    aFeatures.RemoveAllContours();

    int outline_half_thickness = aZone->GetMinThickness() / 2;

    // When removing holes, the holes must be expanded by outline_half_thickness
    // to take in account the thickness of the zone outlines
    int zone_clearance = aZone->GetClearance() + outline_half_thickness;

    // When holes are created by non copper items (edge cut items), use only
    // the m_ZoneClearance parameter (zone clearance with no netclass clearance)
    int zone_to_edgecut_clearance = aZone->GetZoneClearance() + outline_half_thickness;

    /* store holes (i.e. tracks and pads areas as polygons outlines)
     * in a polygon list
     */

    /* items ouside the zone bounding box are skipped
     * the bounding box is the zone bounding box + the biggest clearance found in Netclass list
     */
    EDA_RECT    item_boundingbox;
    EDA_RECT    zone_boundingbox = aZone->GetBoundingBox();
    int biggest_clearance = m_board->GetDesignSettings().GetBiggestClearanceValue();
    biggest_clearance = std::max( biggest_clearance, zone_clearance );
    zone_boundingbox.Inflate( biggest_clearance );

    /*
     * First : Add pads. Note: pads having the same net as zone are left in zone.
     * Thermal shapes will be created later if necessary
     */

    /* Use a dummy pad to calculate hole clearance when a pad is not on all copper layers
     * and this pad has a hole
     * This dummy pad has the size and shape of the hole
     * Therefore, this dummy pad is a circle or an oval.
     * A pad must have a parent because some functions expect a non null parent
     * to find the parent board, and some other data
     */
    MODULE  dummymodule( m_board );   // Creates a dummy parent
    D_PAD   dummypad( &dummymodule );

    for( MODULE* module = m_board->m_Modules; module; module = module->Next() )
    {
        D_PAD* nextpad;

        for( D_PAD* pad = module->PadsList(); pad != NULL; pad = nextpad )
        {
            nextpad = pad->Next();      // pad pointer can be modified by next code, so
                                        // calculate the next pad here

            if( !pad->IsOnLayer( aZone->GetLayer() ) )
            {
                /* Test for pads that are on top or bottom only and have a hole.
                 * There are curious pads but they can be used for some components that are
                 * inside the board (in fact inside the hole. Some photo diodes and Leds are
                 * like this)
                 */
                if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 )
                    continue;

                // Use a dummy pad to calculate a hole shape that have the same dimension as
                // the pad hole
                dummypad.SetSize( pad->GetDrillSize() );
                dummypad.SetOrientation( pad->GetOrientation() );
                dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_SHAPE_OBLONG ?
                        PAD_SHAPE_OVAL : PAD_SHAPE_CIRCLE );
                dummypad.SetPosition( pad->GetPosition() );

                pad = &dummypad;
            }

            // Note: netcode <=0 means not connected item
            if( ( pad->GetNetCode() != aZone->GetNetCode() ) || ( pad->GetNetCode() <= 0 ) )
            {
                int item_clearance = pad->GetClearance() + outline_half_thickness;
                item_boundingbox = pad->GetBoundingBox();
                item_boundingbox.Inflate( item_clearance );

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    int clearance = std::max( zone_clearance, item_clearance );

                    // PAD_SHAPE_CUSTOM can have a specific keepout, to avoid to break the shape
                    if( pad->GetShape() == PAD_SHAPE_CUSTOM
                        && pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
                    {
                        // the pad shape in zone can be its convex hull or
                        // the shape itself
                        SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() );
                        outline.Inflate( KiROUND( clearance * correctionFactor ), segsPerCircle );
                        pad->CustomShapeAsPolygonToBoardPosition( &outline,
                                pad->GetPosition(), pad->GetOrientation() );

                        if( pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
                        {
                            std::vector<wxPoint> convex_hull;
                            BuildConvexHull( convex_hull, outline );

                            aFeatures.NewOutline();

                            for( unsigned ii = 0; ii < convex_hull.size(); ++ii )
                                aFeatures.Append( convex_hull[ii] );
                        }
                        else
                            aFeatures.Append( outline );
                    }
                    else
                        pad->TransformShapeWithClearanceToPolygon( aFeatures,
                                clearance,
                                segsPerCircle,
                                correctionFactor );
                }

                continue;
            }

            // Pads are removed from zone if the setup is PAD_ZONE_CONN_NONE
            // or if they have a custom shape, because a thermal relief will break
            // the shape
            if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_NONE
                || pad->GetShape() == PAD_SHAPE_CUSTOM )
            {
                int gap = zone_clearance;
                int thermalGap = aZone->GetThermalReliefGap( pad );
                gap = std::max( gap, thermalGap );
                item_boundingbox = pad->GetBoundingBox();
                item_boundingbox.Inflate( gap );

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    // PAD_SHAPE_CUSTOM has a specific keepout, to avoid to break the shape
                    // the pad shape in zone can be its convex hull or the shape itself
                    if( pad->GetShape() == PAD_SHAPE_CUSTOM
                        && pad->GetCustomShapeInZoneOpt() == CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL )
                    {
                        // the pad shape in zone can be its convex hull or
                        // the shape itself
                        SHAPE_POLY_SET outline( pad->GetCustomShapeAsPolygon() );
                        outline.Inflate( KiROUND( gap * correctionFactor ), segsPerCircle );
                        pad->CustomShapeAsPolygonToBoardPosition( &outline,
                                pad->GetPosition(), pad->GetOrientation() );

                        std::vector<wxPoint> convex_hull;
                        BuildConvexHull( convex_hull, outline );

                        aFeatures.NewOutline();

                        for( unsigned ii = 0; ii < convex_hull.size(); ++ii )
                            aFeatures.Append( convex_hull[ii] );
                    }
                    else
                        pad->TransformShapeWithClearanceToPolygon( aFeatures,
                                gap, segsPerCircle, correctionFactor );
                }
            }
        }
    }

    /* Add holes (i.e. tracks and vias areas as polygons outlines)
     * in cornerBufferPolysToSubstract
     */
    for( auto track : m_board->Tracks() )
    {
        if( !track->IsOnLayer( aZone->GetLayer() ) )
            continue;

        if( track->GetNetCode() == aZone->GetNetCode()  && ( aZone->GetNetCode() != 0) )
            continue;

        int item_clearance = track->GetClearance() + outline_half_thickness;
        item_boundingbox = track->GetBoundingBox();

        if( item_boundingbox.Intersects( zone_boundingbox ) )
        {
            int clearance = std::max( zone_clearance, item_clearance );
            track->TransformShapeWithClearanceToPolygon( aFeatures,
                    clearance,
                    segsPerCircle,
                    correctionFactor );
        }
    }

    /* Add module edge items that are on copper layers
     * Pcbnew allows these items to be on copper layers in microwave applictions
     * This is a bad thing, but must be handled here, until a better way is found
     */
    for( auto module : m_board->Modules() )
    {
        for( auto item : module->GraphicalItems() )
        {
            if( !item->IsOnLayer( aZone->GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) )
                continue;

            if( item->Type() != PCB_MODULE_EDGE_T )
                continue;

            item_boundingbox = item->GetBoundingBox();

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                int zclearance = zone_clearance;

                if( item->IsOnLayer( Edge_Cuts ) )
                    // use only the m_ZoneClearance, not the clearance using
                    // the netclass value, because we do not have a copper item
                    zclearance = zone_to_edgecut_clearance;

                ( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon(
                        aFeatures, zclearance, segsPerCircle, correctionFactor );
            }
        }
    }

    // Add graphic items (copper texts) and board edges
    // Currently copper texts have no net, so only the zone_clearance
    // is used.
    for( auto item : m_board->Drawings() )
    {
        if( item->GetLayer() != aZone->GetLayer() && item->GetLayer() != Edge_Cuts )
            continue;

        int zclearance = zone_clearance;

        if( item->GetLayer() == Edge_Cuts )
            // use only the m_ZoneClearance, not the clearance using
            // the netclass value, because we do not have a copper item
            zclearance = zone_to_edgecut_clearance;

        switch( item->Type() )
        {
        case PCB_LINE_T:
            ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
                    aFeatures,
                    zclearance, segsPerCircle, correctionFactor );
            break;

        case PCB_TEXT_T:
            ( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon(
                    aFeatures, zclearance );
            break;

        default:
            break;
        }
    }

    // Add zones outlines having an higher priority and keepout
    for( int ii = 0; ii < m_board->GetAreaCount(); ii++ )
    {
        ZONE_CONTAINER* zone = m_board->GetArea( ii );

        // If the zones share no common layers
        if( !aZone->CommonLayerExists( zone->GetLayerSet() ) )
            continue;

        if( !zone->GetIsKeepout() && zone->GetPriority() <= aZone->GetPriority() )
            continue;

        if( zone->GetIsKeepout() && !zone->GetDoNotAllowCopperPour() )
            continue;

        // A highter priority zone or keepout area is found: remove this area
        item_boundingbox = zone->GetBoundingBox();

        if( !item_boundingbox.Intersects( zone_boundingbox ) )
            continue;

        // Add the zone outline area.
        // However if the zone has the same net as the current zone,
        // do not add any clearance.
        // the zone will be connected to the current zone, but filled areas
        // will use different parameters (clearance, thermal shapes )
        bool    same_net = aZone->GetNetCode() == zone->GetNetCode();
        bool    use_net_clearance = true;
        int     min_clearance = zone_clearance;

        // Do not forget to make room to draw the thick outlines
        // of the hole created by the area of the zone to remove
        int holeclearance = zone->GetClearance() + outline_half_thickness;

        // The final clearance is obviously the max value of each zone clearance
        min_clearance = std::max( min_clearance, holeclearance );

        if( zone->GetIsKeepout() || same_net )
        {
            // Just take in account the fact the outline has a thickness, so
            // the actual area to substract is inflated to take in account this fact
            min_clearance = outline_half_thickness;
            use_net_clearance = false;
        }

        zone->TransformOutlinesShapeWithClearanceToPolygon(
                aFeatures, min_clearance, use_net_clearance );
    }

    // Remove thermal symbols
    for( auto module : m_board->Modules() )
    {
        for( auto pad : module->Pads() )
        {
            // Rejects non-standard pads with tht-only thermal reliefs
            if( aZone->GetPadConnection( pad ) == PAD_ZONE_CONN_THT_THERMAL
                && pad->GetAttribute() != PAD_ATTRIB_STANDARD )
                continue;

            if( aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THERMAL
                && aZone->GetPadConnection( pad ) != PAD_ZONE_CONN_THT_THERMAL )
                continue;

            if( !pad->IsOnLayer( aZone->GetLayer() ) )
                continue;

            if( pad->GetNetCode() != aZone->GetNetCode() )
                continue;

            item_boundingbox = pad->GetBoundingBox();
            int thermalGap = aZone->GetThermalReliefGap( pad );
            item_boundingbox.Inflate( thermalGap, thermalGap );

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                CreateThermalReliefPadPolygon( aFeatures,
                        *pad, thermalGap,
                        aZone->GetThermalReliefCopperBridge( pad ),
                        aZone->GetMinThickness(),
                        segsPerCircle,
                        correctionFactor, s_thermalRot );
            }
        }
    }
}
/**
 * Function AddClearanceAreasPolygonsToPolysList
 * Supports a min thickness area constraint.
 * Add non copper areas polygons (pads and tracks with clearance)
 * to the filled copper area found
 * in BuildFilledPolysListData after calculating filled areas in a zone
 * Non filled copper areas are pads and track and their clearance areas
 * The filled copper area must be computed just before.
 * BuildFilledPolysListData() call this function just after creating the
 *  filled copper area polygon (without clearance areas)
 * to do that this function:
 * 1 - Creates the main outline (zone outline) using a correction to shrink the resulting area
 *     with m_ZoneMinThickness/2 value.
 *     The result is areas with a margin of m_ZoneMinThickness/2
 *     When drawing outline with segments having a thickness of m_ZoneMinThickness, the
 *      outlines will match exactly the initial outlines
 * 3 - Add all non filled areas (pads, tracks) in group B with a clearance of m_Clearance +
 *     m_ZoneMinThickness/2
 *     in a buffer
 *   - If Thermal shapes are wanted, add non filled area, in order to create these thermal shapes
 * 4 - calculates the polygon A - B
 * 5 - put resulting list of polygons (filled areas) in m_FilledPolysList
 *     This zone contains pads with the same net.
 * 6 - Remove insulated copper islands
 * 7 - If Thermal shapes are wanted, remove unconnected stubs in thermal shapes:
 *     creates a buffer of polygons corresponding to stubs to remove
 *     sub them to the filled areas.
 *     Remove new insulated copper islands
 */
void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
{
    // Set the number of segments in arc approximations
    if( m_ArcToSegmentsCount == ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF  )
        s_CircleToSegmentsCount = ARC_APPROX_SEGMENTS_COUNT_HIGHT_DEF;
    else
        s_CircleToSegmentsCount = ARC_APPROX_SEGMENTS_COUNT_LOW_DEF;

    /* calculates the coeff to compensate radius reduction of holes clearance
     * due to the segment approx.
     * For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2)
     * s_Correction is 1 /cos( PI/s_CircleToSegmentsCount  )
     */
    s_Correction = 1.0 / cos( M_PI / s_CircleToSegmentsCount );

    // This KI_POLYGON_SET is the area(s) to fill, with m_ZoneMinThickness/2
    KI_POLYGON_SET polyset_zone_solid_areas;
    int         margin = m_ZoneMinThickness / 2;

    /* First, creates the main polygon (i.e. the filled area using only one outline)
     * to reserve a m_ZoneMinThickness/2 margin around the outlines and holes
     * this margin is the room to redraw outlines with segments having a width set to
     * m_ZoneMinThickness
     * so m_ZoneMinThickness is the min thickness of the filled zones areas
     * the main polygon is stored in polyset_zone_solid_areas
     */

    CopyPolygonsFromFilledPolysListToKiPolygonList( polyset_zone_solid_areas );
    polyset_zone_solid_areas -= margin;

    if( polyset_zone_solid_areas.size() == 0 )
        return;

    /* Calculates the clearance value that meet DRC requirements
     * from m_ZoneClearance and clearance from the corresponding netclass
     * We have a "local" clearance in zones because most of time
     * clearance between a zone and others items is bigger than the netclass clearance
     * this is more true for small clearance values
     * Note also the "local" clearance is used for clearance between non copper items
     *    or items like texts on copper layers
     */
    int zone_clearance = std::max( m_ZoneClearance, GetClearance() );
    zone_clearance += margin;

    /* store holes (i.e. tracks and pads areas as polygons outlines)
     * in a polygon list
     */

    /* items ouside the zone bounding box are skipped
     * the bounding box is the zone bounding box + the biggest clearance found in Netclass list
     */
    EDA_RECT item_boundingbox;
    EDA_RECT zone_boundingbox  = GetBoundingBox();
    int      biggest_clearance = aPcb->GetDesignSettings().GetBiggestClearanceValue();
    biggest_clearance = std::max( biggest_clearance, zone_clearance );
    zone_boundingbox.Inflate( biggest_clearance );

    /*
     * First : Add pads. Note: pads having the same net as zone are left in zone.
     * Thermal shapes will be created later if necessary
     */
    int item_clearance;

    // static to avoid unnecessary memory allocation when filling many zones.
    static CPOLYGONS_LIST cornerBufferPolysToSubstract;
    cornerBufferPolysToSubstract.RemoveAllContours();

    /* Use a dummy pad to calculate hole clerance when a pad is not on all copper layers
     * and this pad has a hole
     * This dummy pad has the size and shape of the hole
    * Therefore, this dummy pad is a circle or an oval.
     * A pad must have a parent because some functions expect a non null parent
     * to find the parent board, and some other data
     */
    MODULE dummymodule( aPcb );    // Creates a dummy parent
    D_PAD dummypad( &dummymodule );

    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        D_PAD* nextpad;

        for( D_PAD* pad = module->Pads(); pad != NULL; pad = nextpad )
        {
            nextpad = pad->Next();  // pad pointer can be modified by next code, so
                                    // calculate the next pad here

            if( !pad->IsOnLayer( GetLayer() ) )
            {
                /* Test for pads that are on top or bottom only and have a hole.
                 * There are curious pads but they can be used for some components that are
                 * inside the board (in fact inside the hole. Some photo diodes and Leds are
                 * like this)
                 */
                if( pad->GetDrillSize().x == 0 && pad->GetDrillSize().y == 0 )
                    continue;

                // Use a dummy pad to calculate a hole shape that have the same dimension as
                // the pad hole
                dummypad.SetSize( pad->GetDrillSize() );
                dummypad.SetOrientation( pad->GetOrientation() );
                dummypad.SetShape( pad->GetDrillShape() == PAD_DRILL_OBLONG ?
                                   PAD_OVAL : PAD_CIRCLE );
                dummypad.SetPosition( pad->GetPosition() );

                pad = &dummypad;
            }

            // Note: netcode <=0 means not connected item
            if( ( pad->GetNetCode() != GetNetCode() ) || ( pad->GetNetCode() <= 0 ) )
            {
                item_clearance   = pad->GetClearance() + margin;
                item_boundingbox = pad->GetBoundingBox();
                item_boundingbox.Inflate( item_clearance );

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    int clearance = std::max( zone_clearance, item_clearance );
                    pad->TransformShapeWithClearanceToPolygon( cornerBufferPolysToSubstract,
                                                               clearance,
                                                               s_CircleToSegmentsCount,
                                                               s_Correction );
                }

                continue;
            }

            if( ( GetPadConnection( pad ) == PAD_NOT_IN_ZONE )
                || ( pad->GetShape() == PAD_TRAPEZOID ) )

            // PAD_TRAPEZOID shapes are not in zones because they are used in microwave apps
            // and i think it is good that shapes are not changed by thermal pads or others
            {
                int gap = zone_clearance;
                int thermalGap = GetThermalReliefGap( pad );
                gap = std::max( gap, thermalGap );
                item_boundingbox = pad->GetBoundingBox();

                if( item_boundingbox.Intersects( zone_boundingbox ) )
                {
                    pad->TransformShapeWithClearanceToPolygon( cornerBufferPolysToSubstract,
                                                               gap,
                                                               s_CircleToSegmentsCount,
                                                               s_Correction );
                }
            }
        }
    }

    /* Add holes (i.e. tracks and vias areas as polygons outlines)
     * in cornerBufferPolysToSubstract
     */
    for( TRACK* track = aPcb->m_Track;  track;  track = track->Next() )
    {
        if( !track->IsOnLayer( GetLayer() ) )
            continue;

        if( track->GetNetCode() == GetNetCode()  && (GetNetCode() != 0) )
            continue;

        item_clearance   = track->GetClearance() + margin;
        item_boundingbox = track->GetBoundingBox();

        if( item_boundingbox.Intersects( zone_boundingbox ) )
        {
            int clearance = std::max( zone_clearance, item_clearance );
            track->TransformShapeWithClearanceToPolygon( cornerBufferPolysToSubstract,
                                                         clearance,
                                                         s_CircleToSegmentsCount,
                                                         s_Correction );
        }
    }

    /* Add module edge items that are on copper layers
     * Pcbnew allows these items to be on copper layers in microwave applictions
     * This is a bad thing, but must be handled here, until a better way is found
     */
    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        for( BOARD_ITEM* item = module->GraphicalItems();  item;  item = item->Next() )
        {
            if( !item->IsOnLayer( GetLayer() ) && !item->IsOnLayer( Edge_Cuts ) )
                continue;

            if( item->Type() != PCB_MODULE_EDGE_T )
                continue;

            item_boundingbox = item->GetBoundingBox();

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                ( (EDGE_MODULE*) item )->TransformShapeWithClearanceToPolygon(
                    cornerBufferPolysToSubstract, zone_clearance,
                    s_CircleToSegmentsCount, s_Correction );
            }
        }
    }

    // Add graphic items (copper texts) and board edges
    for( BOARD_ITEM* item = aPcb->m_Drawings; item; item = item->Next() )
    {
        if( item->GetLayer() != GetLayer() && item->GetLayer() != Edge_Cuts )
            continue;

        switch( item->Type() )
        {
        case PCB_LINE_T:
            ( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
                cornerBufferPolysToSubstract,
                zone_clearance, s_CircleToSegmentsCount, s_Correction );
            break;

        case PCB_TEXT_T:
            ( (TEXTE_PCB*) item )->TransformBoundingBoxWithClearanceToPolygon(
                cornerBufferPolysToSubstract, zone_clearance );
            break;

        default:
            break;
        }
    }

    // Add zones outlines having an higher priority and keepout
    for( int ii = 0; ii < GetBoard()->GetAreaCount(); ii++ )
    {
        ZONE_CONTAINER* zone = GetBoard()->GetArea( ii );
        if( zone->GetLayer() != GetLayer() )
            continue;

        if( !zone->GetIsKeepout() && zone->GetPriority() <= GetPriority() )
            continue;

        if( zone->GetIsKeepout() && ! zone->GetDoNotAllowCopperPour() )
            continue;

        // A highter priority zone or keepout area is found: remove its area
        item_boundingbox = zone->GetBoundingBox();
        if( !item_boundingbox.Intersects( zone_boundingbox ) )
            continue;

        // Add the zone outline area.
        // However if the zone has the same net as the current zone,
        // do not add clearance.
        // the zone will be connected to the current zone, but filled areas
        // will use different parameters (clearance, thermal shapes )
        bool addclearance = GetNetCode() != zone->GetNetCode();
        int clearance = zone_clearance;

        if( zone->GetIsKeepout() )
        {
            addclearance = true;
            clearance = m_ZoneMinThickness / 2;
        }

        zone->TransformOutlinesShapeWithClearanceToPolygon(
                    cornerBufferPolysToSubstract,
                    clearance, addclearance );
    }

   // Remove thermal symbols
    for( MODULE* module = aPcb->m_Modules;  module;  module = module->Next() )
    {
        for( D_PAD* pad = module->Pads(); pad != NULL; pad = pad->Next() )
        {
            // Rejects non-standard pads with tht-only thermal reliefs
            if( GetPadConnection( pad ) == THT_THERMAL
             && pad->GetAttribute() != PAD_STANDARD )
                continue;

            if( GetPadConnection( pad ) != THERMAL_PAD
             && GetPadConnection( pad ) != THT_THERMAL )
                continue;

            if( !pad->IsOnLayer( GetLayer() ) )
                continue;

            if( pad->GetNetCode() != GetNetCode() )
                continue;
            item_boundingbox = pad->GetBoundingBox();
            int thermalGap = GetThermalReliefGap( pad );
            item_boundingbox.Inflate( thermalGap, thermalGap );

            if( item_boundingbox.Intersects( zone_boundingbox ) )
            {
                CreateThermalReliefPadPolygon( cornerBufferPolysToSubstract,
                                               *pad, thermalGap,
                                               GetThermalReliefCopperBridge( pad ),
                                               m_ZoneMinThickness,
                                               s_CircleToSegmentsCount,
                                               s_Correction, s_thermalRot );
            }
        }
    }

    // cornerBufferPolysToSubstract contains polygons to substract.
    // polyset_zone_solid_areas contains the main filled area
    // Calculate now actual solid areas
    if( cornerBufferPolysToSubstract.GetCornersCount() > 0 )
    {
        KI_POLYGON_SET polyset_holes;
        cornerBufferPolysToSubstract.ExportTo( polyset_holes );
        // Remove holes from initial area.:
        polyset_zone_solid_areas -= polyset_holes;
    }

    // put solid areas in m_FilledPolysList:
    m_FilledPolysList.RemoveAllContours();
    CopyPolygonsFromKiPolygonListToFilledPolysList( polyset_zone_solid_areas );

    // Remove insulated islands:
    if( GetNetCode() > 0 )
        TestForCopperIslandAndRemoveInsulatedIslands( aPcb );

    // Now we remove all unused thermal stubs.
    cornerBufferPolysToSubstract.RemoveAllContours();

    // Test thermal stubs connections and add polygons to remove unconnected stubs.
    // (this is a refinement for thermal relief shapes)
    if( GetNetCode() > 0 )
        BuildUnconnectedThermalStubsPolygonList( cornerBufferPolysToSubstract, aPcb, this,
                                                 s_Correction, s_thermalRot );

    // remove copper areas corresponding to not connected stubs
    if( cornerBufferPolysToSubstract.GetCornersCount() )
    {
        KI_POLYGON_SET polyset_holes;
        cornerBufferPolysToSubstract.ExportTo( polyset_holes );

        // Remove unconnected stubs
        polyset_zone_solid_areas -= polyset_holes;

        // put these areas in m_FilledPolysList
        m_FilledPolysList.RemoveAllContours();
        CopyPolygonsFromKiPolygonListToFilledPolysList( polyset_zone_solid_areas );

        if( GetNetCode() > 0 )
            TestForCopperIslandAndRemoveInsulatedIslands( aPcb );
    }

    cornerBufferPolysToSubstract.RemoveAllContours();
}
/* Plot a solder mask layer.
 * Solder mask layers have a minimum thickness value and cannot be drawn like standard layers,
 * unless the minimum thickness is 0.
 * Currently the algo is:
 * 1 - build all pad shapes as polygons with a size inflated by
 *      mask clearance + (min width solder mask /2)
 * 2 - Merge shapes
 * 3 - deflate result by (min width solder mask /2)
 * 4 - oring result by all pad shapes as polygons with a size inflated by
 *      mask clearance only (because deflate sometimes creates shape artifacts)
 * 5 - draw result as polygons
 *
 * TODO:
 * make this calculation only for shapes with clearance near than (min width solder mask)
 * (using DRC algo)
 * plot all other shapes by flashing the basing shape
 * (shapes will be better, and calculations faster)
 */
void PlotSolderMaskLayer( BOARD *aBoard, PLOTTER* aPlotter,
                          LAYER_MSK aLayerMask, const PCB_PLOT_PARAMS& aPlotOpt,
                          int aMinThickness )
{
    LAYER_NUM layer = ( aLayerMask & SOLDERMASK_LAYER_BACK ) ?
                 SOLDERMASK_N_BACK : SOLDERMASK_N_FRONT;
    int inflate = aMinThickness/2;

    BRDITEMS_PLOTTER itemplotter( aPlotter, aBoard, aPlotOpt );
    itemplotter.SetLayerMask( aLayerMask );

     // Plot edge layer and graphic items
    itemplotter.PlotBoardGraphicItems();

    for( MODULE* module = aBoard->m_Modules;  module;  module = module->Next() )
    {
        for( BOARD_ITEM* item = module->GraphicalItems(); item; item = item->Next() )
        {
            if( layer != item->GetLayer() )
                continue;

            switch( item->Type() )
            {
            case PCB_MODULE_EDGE_T:
                itemplotter.Plot_1_EdgeModule( (EDGE_MODULE*) item );
                break;

            default:
                break;
            }
        }
    }

    // Build polygons for each pad shape.
    // the size of the shape on solder mask should be:
    // size of pad + clearance around the pad.
    // clearance = solder mask clearance + extra margin
    // extra margin is half the min width for solder mask
    // This extra margin is used to merge too close shapes
    // (distance < aMinThickness), and will be removed when creating
    // the actual shapes
    CPOLYGONS_LIST bufferPolys;   // Contains shapes to plot
    CPOLYGONS_LIST initialPolys;  // Contains exact shapes to plot

    /* calculates the coeff to compensate radius reduction of holes clearance
     * due to the segment approx ( 1 /cos( PI/circleToSegmentsCount )
     */
    int circleToSegmentsCount = 32;
    double correction = 1.0 / cos( M_PI / circleToSegmentsCount );

    // Plot pads
    for( MODULE* module = aBoard->m_Modules; module; module = module->Next() )
    {
        // add shapes with exact size
        module->TransformPadsShapesWithClearanceToPolygon( layer,
                        initialPolys, 0,
                        circleToSegmentsCount, correction );
        // add shapes inflated by aMinThickness/2
        module->TransformPadsShapesWithClearanceToPolygon( layer,
                        bufferPolys, inflate,
                        circleToSegmentsCount, correction );
    }

    // Plot vias on solder masks, if aPlotOpt.GetPlotViaOnMaskLayer() is true,
    if( aPlotOpt.GetPlotViaOnMaskLayer() )
    {
        // The current layer is a solder mask,
        // use the global mask clearance for vias
        int via_clearance = aBoard->GetDesignSettings().m_SolderMaskMargin;
        int via_margin = via_clearance + inflate;
        for( TRACK* track = aBoard->m_Track; track; track = track->Next() )
        {
            const VIA* via = dynamic_cast<const VIA*>( track );

            if( !via )
                continue;

            // vias are plotted only if they are on the corresponding
            // external copper layer
            LAYER_MSK via_mask_layer = via->GetLayerMask();

            if( via_mask_layer & LAYER_BACK )
                via_mask_layer |= SOLDERMASK_LAYER_BACK;

            if( via_mask_layer & LAYER_FRONT )
                via_mask_layer |= SOLDERMASK_LAYER_FRONT;

            if( ( via_mask_layer & aLayerMask ) == 0 )
                continue;

            via->TransformShapeWithClearanceToPolygon( bufferPolys, via_margin,
                    circleToSegmentsCount,
                    correction );
            via->TransformShapeWithClearanceToPolygon( initialPolys, via_clearance,
                    circleToSegmentsCount,
                    correction );
        }
    }

    // Add filled zone areas
    for( int ii = 0; ii < aBoard->GetAreaCount(); ii++ )
    {
        ZONE_CONTAINER* zone = aBoard->GetArea( ii );

        if( zone->GetLayer() != layer )
            continue;

        zone->TransformOutlinesShapeWithClearanceToPolygon( bufferPolys,
                    inflate, true );
    }

    // Now:
    // 1 - merge areas which are intersecting, i.e. remove gaps
    //     having a thickness < aMinThickness
    // 2 - deflate resulting areas by aMinThickness/2
    KI_POLYGON_SET areasToMerge;
    bufferPolys.ExportTo( areasToMerge );
    KI_POLYGON_SET initialAreas;
    initialPolys.ExportTo( initialAreas );

    // Merge polygons: because each shape was created with an extra margin
    // = aMinThickness/2, shapes too close ( dist < aMinThickness )
    // will be merged, because they are overlapping
    KI_POLYGON_SET areas;
    areas |= areasToMerge;

    // Deflate: remove the extra margin, to create the actual shapes
    // Here I am using polygon:resize, because this function creates better shapes
    // than deflate algo.
    // Use here deflate with arc creation and 18 segments per circle to create arcs
    // In boost polygon (at least v 1.54 and previous) in very rare cases resize crashes
    // with 16 segments (perhaps related to 45 degrees pads). So using 18 segments
    // is a workaround to try to avoid these crashes
    areas = resize( areas, -inflate , true, 18 );

    // Resize slightly changes shapes. So *ensure* initial shapes are kept
    areas |= initialAreas;

    // To avoid a lot of code, use a ZONE_CONTAINER
    // to plot polygons, because they are exactly like
    // filled areas in zones
    ZONE_CONTAINER zone( aBoard );
    zone.SetArcSegmentCount( 32 );
    zone.SetMinThickness( 0 );      // trace polygons only
    zone.SetLayer ( layer );

    zone.CopyPolygonsFromKiPolygonListToFilledPolysList( areas );
    itemplotter.PlotFilledAreas( &zone );
}
Exemplo n.º 5
0
/* Plot a solder mask layer.
 * Solder mask layers have a minimum thickness value and cannot be drawn like standard layers,
 * unless the minimum thickness is 0.
 * Currently the algo is:
 * 1 - build all pad shapes as polygons with a size inflated by
 *      mask clearance + (min width solder mask /2)
 * 2 - Merge shapes
 * 3 - deflate result by (min width solder mask /2)
 * 4 - oring result by all pad shapes as polygons with a size inflated by
 *      mask clearance only (because deflate sometimes creates shape artifacts)
 * 5 - draw result as polygons
 *
 * TODO:
 * make this calculation only for shapes with clearance near than (min width solder mask)
 * (using DRC algo)
 * plot all other shapes by flashing the basing shape
 * (shapes will be better, and calculations faster)
 */
void PlotSolderMaskLayer( BOARD *aBoard, PLOTTER* aPlotter,
                          LSET aLayerMask, const PCB_PLOT_PARAMS& aPlotOpt,
                          int aMinThickness )
{
    LAYER_ID    layer = aLayerMask[B_Mask] ? B_Mask : F_Mask;
    int         inflate = aMinThickness/2;

    BRDITEMS_PLOTTER itemplotter( aPlotter, aBoard, aPlotOpt );
    itemplotter.SetLayerSet( aLayerMask );

    // Plot edge layer and graphic items
    // They do not have a solder Mask margin, because they are only graphic items
    // on this layer (like logos), not actually areas around pads.
    itemplotter.PlotBoardGraphicItems();

    for( MODULE* module = aBoard->m_Modules;  module;  module = module->Next() )
    {
        for( BOARD_ITEM* item = module->GraphicalItems(); item; item = item->Next() )
        {
            if( layer != item->GetLayer() )
                continue;

            switch( item->Type() )
            {
            case PCB_MODULE_EDGE_T:
                itemplotter.Plot_1_EdgeModule( (EDGE_MODULE*) item );
                break;

            default:
                break;
            }
        }
    }

    // Build polygons for each pad shape.
    // the size of the shape on solder mask should be:
    // size of pad + clearance around the pad.
    // clearance = solder mask clearance + extra margin
    // extra margin is half the min width for solder mask
    // This extra margin is used to merge too close shapes
    // (distance < aMinThickness), and will be removed when creating
    // the actual shapes
    SHAPE_POLY_SET areas;           // Contains shapes to plot
    SHAPE_POLY_SET initialPolys;    // Contains exact shapes to plot

    /* calculates the coeff to compensate radius reduction of holes clearance
     * due to the segment approx ( 1 /cos( PI/circleToSegmentsCount )
     */
    int circleToSegmentsCount = 32;
    double correction = 1.0 / cos( M_PI / circleToSegmentsCount );

    // Plot pads
    for( MODULE* module = aBoard->m_Modules; module; module = module->Next() )
    {
        // add shapes with exact size
        module->TransformPadsShapesWithClearanceToPolygon( layer,
                initialPolys, 0,
                circleToSegmentsCount, correction );
        // add shapes inflated by aMinThickness/2
        module->TransformPadsShapesWithClearanceToPolygon( layer,
                areas, inflate,
                circleToSegmentsCount, correction );
    }

    // Plot vias on solder masks, if aPlotOpt.GetPlotViaOnMaskLayer() is true,
    if( aPlotOpt.GetPlotViaOnMaskLayer() )
    {
        // The current layer is a solder mask,
        // use the global mask clearance for vias
        int via_clearance = aBoard->GetDesignSettings().m_SolderMaskMargin;
        int via_margin = via_clearance + inflate;

        for( TRACK* track = aBoard->m_Track; track; track = track->Next() )
        {
            const VIA* via = dyn_cast<const VIA*>( track );

            if( !via )
                continue;

            // vias are plotted only if they are on the corresponding
            // external copper layer
            LSET via_set = via->GetLayerSet();

            if( via_set[B_Cu] )
                via_set.set( B_Mask );

            if( via_set[F_Cu] )
                via_set.set( F_Mask );

            if( !( via_set & aLayerMask ).any() )
                continue;

            via->TransformShapeWithClearanceToPolygon( areas, via_margin,
                    circleToSegmentsCount,
                    correction );
            via->TransformShapeWithClearanceToPolygon( initialPolys, via_clearance,
                    circleToSegmentsCount,
                    correction );
        }
    }

    // Add filled zone areas.
#if 0   // Set to 1 if a solder mask margin must be applied to zones on solder mask
    int zone_margin = aBoard->GetDesignSettings().m_SolderMaskMargin;
#else
    int zone_margin = 0;
#endif

    for( int ii = 0; ii < aBoard->GetAreaCount(); ii++ )
    {
        ZONE_CONTAINER* zone = aBoard->GetArea( ii );

        if( zone->GetLayer() != layer )
            continue;

        zone->TransformOutlinesShapeWithClearanceToPolygon( areas,
                inflate+zone_margin, false );
        zone->TransformOutlinesShapeWithClearanceToPolygon( initialPolys,
                zone_margin, false );
    }

    // To avoid a lot of code, use a ZONE_CONTAINER
    // to handle and plot polygons, because our polygons look exactly like
    // filled areas in zones
    // Note, also this code is not optimized: it creates a lot of copy/duplicate data
    // However it is not complex, and fast enough for plot purposes (copy/convert data
    // is only a very small calculation time for these calculations)
    ZONE_CONTAINER zone( aBoard );
    zone.SetArcSegmentCount( 32 );
    zone.SetMinThickness( 0 );      // trace polygons only
    zone.SetLayer ( layer );

    areas.BooleanAdd( initialPolys );
    areas.Inflate( -inflate, circleToSegmentsCount );

    // Combine the current areas to initial areas. This is mandatory because
    // inflate/deflate transform is not perfect, and we want the initial areas perfectly kept
    areas.BooleanAdd( initialPolys );
    areas.Fracture();

    zone.AddFilledPolysList( areas );

    itemplotter.PlotFilledAreas( &zone );
}