/** * \brief Initialize the values from an existing level. * \param lvl The level in which we take the values. */ void bf::level_properties_frame::init_from( const level& lvl ) { m_width = lvl.get_width(); m_height = lvl.get_height(); m_music = lvl.get_music(); m_name = lvl.get_name(); fill_controls(); } // level_properties_frame::init_from()