Exemplo n.º 1
0
void debug_check_entity_solidity(const level& lvl, const entity& e)
{
	if(!e.allow_level_collisions() && entity_collides_with_level(lvl, e, MOVE_NONE, NULL)) {
		const solid_info* s = e.solid();
		ASSERT_LOG(s, "ENTITY COLLIDES BUT DOES NOT HAVE SOLID");
		const frame& f = e.current_frame();
		const rect& area = s->area();

		int min_x = INT_MIN, max_x = INT_MIN, min_y = INT_MIN, max_y = INT_MIN;
		std::set<point> solid_points;

		foreach(const const_solid_map_ptr& m, s->solid()) {
			const std::vector<point>& points = m->dir(MOVE_NONE);
			foreach(const point& p, points) {
				const int x = e.x() + (e.face_right() ? p.x : (f.width() - 1 - p.x));
				const int y = e.y() + p.y;

				if(min_x == INT_MIN || x < min_x) {
					min_x = x;
				}

				if(max_x == INT_MIN || x > max_x) {
					max_x = x;
				}

				if(min_y == INT_MIN || y < min_y) {
					min_y = y;
				}

				if(max_y == INT_MIN || y > max_y) {
					max_y = y;
				}

				solid_points.insert(point(x, y));
			}
		}

		std::cerr << "COLLIDING OBJECT MAP:\n";
		for(int y = min_y - 5; y < max_y + 5; ++y) {
			for(int x = min_x - 5; x < max_x + 5; ++x) {
				const bool lvl_solid = lvl.solid(x, y, NULL);
				const bool char_solid = solid_points.count(point(x, y));
				if(lvl_solid && char_solid) {
					std::cerr << "X";
				} else if(lvl_solid) {
					std::cerr << "L";
				} else if(char_solid) {
					std::cerr << "C";
				} else {
					std::cerr << "-";
				}
			}

			std::cerr << "\n";
		}
		std::cerr << "\n";

		ASSERT_LOG(false, "ENTITY " << e.debug_description() << " COLLIDES WITH LEVEL");
	}
}
Exemplo n.º 2
0
bool non_solid_entity_collides_with_level(const level& lvl, const entity& e)
{
	const frame& f = e.current_frame();
	if(!lvl.may_be_solid_in_rect(rect(e.x(), e.y(), f.width(), f.height()))) {
		return false;
	}

	for(int y = 0; y < f.height(); ++y) {
		for(int x = 0; x < f.width(); ++x) {
			if(!f.is_alpha(e.face_right() ? x : f.width() - x - 1, y, e.time_in_frame(), true)) {
				if(lvl.solid(e.x() + x, e.y() + y)) {
					return true;
				}
			}
		}
	}

	return false;
}
Exemplo n.º 3
0
bool entity_collides_with_level(const level& lvl, const entity& e, MOVE_DIRECTION dir, collision_info* info)
{
	const solid_info* s = e.solid();
	if(!s) {
		return false;
	}

	if(e.face_right() == false) {
		if(dir == MOVE_RIGHT) {
			dir = MOVE_LEFT;
		} else if(dir == MOVE_LEFT) {
			dir = MOVE_RIGHT;
		}
	}

	const frame& f = e.current_frame();

	const rect& area = s->area();
	if(e.face_right()) {
		rect solid_area(e.x() + area.x(), e.y() + area.y(), area.w(), area.h());
		if(!lvl.may_be_solid_in_rect(solid_area)) {
			return false;
		}
	} else {
		rect solid_area(e.x() + f.width() - area.x() - area.w(), e.y() + area.y(), area.w(), area.h());
		if(!lvl.may_be_solid_in_rect(solid_area)) {
			return false;
		}
	}

	foreach(const const_solid_map_ptr& m, s->solid()) {
		if(lvl.solid(e, m->dir(dir), info ? &info->surf_info : NULL)) {
			if(info) {
				info->read_surf_info();
			}

			return true;
		}
	}

	return false;
}
Exemplo n.º 4
0
int entity_collides_with_level_count(const level& lvl, const entity& e, MOVE_DIRECTION dir)
{
	const solid_info* s = e.solid();
	if(!s) {
		return 0;
	}

	const frame& f = e.current_frame();
	int count = 0;
	foreach(const const_solid_map_ptr& m, s->solid()) {
		const std::vector<point>& points = m->dir(dir);
		foreach(const point& p, points) {
			const int xpos = e.face_right() ? e.x() + p.x : e.x() + f.width() - 1 - p.x;
			if(lvl.solid(xpos, e.y() + p.y)) {
				++count;
			}
		}
	}

	return count;
}
Exemplo n.º 5
0
bool non_solid_entity_collides_with_level(const level& lvl, const entity& e)
{
	const frame& f = e.current_frame();
	if(!lvl.may_be_solid_in_rect(rect(e.x(), e.y(), f.width(), f.height()))) {
		return false;
	}

	const int increment = e.face_right() ? 2 : -2;
	for(int y = 0; y < f.height(); y += 2) {
		std::vector<bool>::const_iterator i = f.get_alpha_itor(0, y, e.time_in_frame(), e.face_right());
		for(int x = 0; x < f.width(); x += 2) {
			if(i == f.get_alpha_buf().end() || i == f.get_alpha_buf().begin()) {
				continue;
			}
			if(!*i && lvl.solid(e.x() + x, e.y() + y)) {
				return true;
			}

			i += increment;
		}
	}

	return false;
}
Exemplo n.º 6
0
bool point_standable(const level& lvl, const entity& e, int x, int y, collision_info* info, ALLOW_PLATFORM allow_platform)
{
	if(allow_platform == SOLID_AND_PLATFORMS  && lvl.standable(x, y, info ? &info->surf_info : NULL) ||
	   allow_platform != SOLID_AND_PLATFORMS  && lvl.solid(x, y, info ? &info->surf_info : NULL)) {
		if(info) {
			info->read_surf_info();
		}

		if(info && !lvl.solid(x, y)) {
			info->platform = true;
		}
		return true;
	}

	const point pt(x, y);

	const std::vector<entity_ptr>& chars = lvl.get_solid_chars();

	for(std::vector<entity_ptr>::const_iterator i = chars.begin();
	    i != chars.end(); ++i) {
		const entity_ptr& obj = *i;
		if(&e == obj.get()) {
			continue;
		}

		if(allow_platform == SOLID_AND_PLATFORMS || obj->solid_platform()) {
			const rect& platform_rect = obj->platform_rect_at(pt.x);
			if(point_in_rect(pt, platform_rect) && obj->platform()) {
				if(info) {
					info->collide_with = obj;
					info->friction = obj->surface_friction();
					info->traction = obj->surface_traction();
					info->adjust_y = y - platform_rect.y();
					info->platform = !obj->solid_platform();
				}

				return true;
			}
		}

		if((e.weak_solid_dimensions()&obj->solid_dimensions()) == 0 &&
		   (e.solid_dimensions()&obj->weak_solid_dimensions()) == 0) {
			continue;
		}

		if(!point_in_rect(pt, obj->solid_rect())) {
			continue;
		}

		const frame& f = obj->current_frame();
		const int xpos = obj->face_right() ? x - obj->x() : obj->x() + f.width() - x - 1;

		const solid_info* solid = obj->solid();

		if(solid && solid->solid_at(x - obj->x(), y - obj->y(), info ? &info->collide_with_area_id : NULL)) {
			if(info) {
				info->collide_with = obj;
				info->friction = obj->surface_friction();
				info->traction = obj->surface_traction();
			}

			return true;
		}
	}

	return false;
}