Exemplo n.º 1
0
void nodeManager::setNode(ofPtr<clamourNode> target, clamourNode &temp) {

    target->endEvents();
    target->endSound();
    target->setSoundData(temp.getSoundData());
    target->setChanged(CLAMOUR_SOUND);

    target->setDrawData(temp.getDrawData());
    target->setEnvType(temp.getEnvType());
    target->setAttSecs(temp.getAttSecs());
    target->setDecSecs(temp.getDecSecs());
    target->setCanSleep(temp.getCanSleep());
    target->setIsRotate(temp.getIsRotate());
    target->setShiftAmount(temp.getShiftAmount());
    target->setEvents(temp.getEvents());
    target->setReactions(temp.getReactions());
    target->setSounds(temp.getSounds());
    target->setIsCollidable(temp.getIsCollidable());
    target->setIsDistributable(temp.getIsDistributable());

    target->init();

    target->reconcileSlaves();
    //now create an edgeTemplate

    if(target->getDrawData().getName() != "none") {

        ofPath p;
        pathFactory::createPath(p, target->getDrawData().getShapeType(),
                                1.0,1.0,
                                target->getDrawData().getParameter("size").abs_val);

        target->setEdgeTemplate(p);
    }

    target->setIsSleeping(target->getCanSleep()); //wake up the node
}
Exemplo n.º 2
0
void nodeManager::implementReaction(reaction & r, ofPtr<clamourNode> t, bool isOn) {

    if(r.rType == "sleep") {

        appReactions[t->getName()] = "resetControl";
        killNode(t->getName());

    } else if(r.rType == "transform") {

        clamourNode temp = presetStore::nodePresets[r.stringParams["PRESET"]]; //load the node into the reaction for easier variation
        setNode(t, temp);

    } else if(r.rType == "scaleNode") {

        parameter p = t->getDrawData().getParameter("size");

        p.abs_val *= r.floatParams["SCALE"];
        p.abs_val = min(1.0f, p.abs_val);
        t->setDrawParameter(p);
        ofPath pt = t->getEdgeTemplate();
        pt.scale(r.floatParams["SCALE"], r.floatParams["SCALE"]);
        t->setEdgeTemplate(pt);
        t->updatePath();

    } else if(r.rType == "scaleShift") {

        float shift = t->getShiftAmount() * r.floatParams["SCALE"];
        t->setShiftAmount(shift);

    } else if(r.rType == "scaleAttack") {

        float att = t->getAttSecs() * r.floatParams["SCALE"];
        t->setAttSecs(att);

    } else if(r.rType == "event") {

        t->triggerEvent(r.intParams["ENV_INDEX"]);


    } else if(r.rType == "eventOff") {

        t->endEvent(r.intParams["ENV_INDEX"]); // not sure this one is necessary

    }

}