Exemplo n.º 1
0
void nodeManager::implementReactions(ofPtr<clamourNode> n, ofPtr<clamourNode> tgt) {

    vector<reaction> r = n->getReactions();
    vector<reaction>::iterator it = r.begin();

    while(it != r.end()) {

        if(it->trig != "COLLIDE") {
            ++it;
            continue;
        }

        if(it->floatParams.find("DELAY_SECS") != it->floatParams.end()) {

            eventComm e;
            int delFrames = it->floatParams["DELAY_SECS"] * ofGetFrameRate();
            e.execAt = ofGetFrameNum() + delFrames;
            if(it->intParams.find("ENV_INDEX") != it->intParams.end())e.eventIndex = it->intParams["ENV_INDEX"];
            e.ownerIndex = tgt->getName();
            e.r = *it;
            mFutureEvents.push_back(e);


        } else {
            //implement immediately
            implementReaction(*it, tgt);
        }

        ++it;
    }



}
Exemplo n.º 2
0
void zoneManager::implementReactions(ofPtr<zone> z, bool isOn) {


    vector<reaction> r = z->getReactions(); //TODO copy the reactions out and replace them at the end of this method
    // ptrs don't work here
    vector<reaction>::iterator it = r.begin();

    while(it != r.end()) {

        if((it->trig == "ON" && !isOn) ||
                (it->trig == "OFF" && isOn)) {
            ++it;
            continue;
        }

        bool isReverse = (it->trig == "ON_OFF" && !isOn);

        vector<ofPtr<zone> > zt;

        if(it->zTargets.size() == 0){
            zt.push_back(z);
        }else{
            for(int i = 0; i < it->zTargets.size(); i++) {
                if(mZones.find(it->zTargets[i]) != mZones.end())zt.push_back(mZones[it->zTargets[i]]);
            }
        }

        for(int i = 0; i < zt.size(); i++) {

            if(it->floatParams.find("DELAY_SECS") != it->floatParams.end()) {

                //ON_OFF events not available for these
                //very messy definitely needs reworking

                eventComm e;
                int delFrames = it->floatParams["DELAY_SECS"] * ofGetFrameRate();
                e.execAt = ofGetFrameNum() + delFrames;
                if(it->intParams.find("ENV_INDEX") != it->intParams.end())e.eventIndex = it->intParams["ENV_INDEX"];
                e.ownerIndex = zt[i]->getName();
                e.r = *it;
                mFutureEvents.push_back(e);


            }else{
                //implement immediately
                implementReaction(*it, zt[i], isReverse);
            }

        }
         ++it;
    }

    //z->setReactions(r); NOT CURRENTLY STORING DATA

};