void FunctionLoweringInfo::set(const Function &fn, MachineFunction &mf,
                               SelectionDAG *DAG) {
  Fn = &fn;
  MF = &mf;
  TLI = MF->getSubtarget().getTargetLowering();
  RegInfo = &MF->getRegInfo();
  MachineModuleInfo &MMI = MF->getMMI();

  // Check whether the function can return without sret-demotion.
  SmallVector<ISD::OutputArg, 4> Outs;
  GetReturnInfo(Fn->getReturnType(), Fn->getAttributes(), Outs, *TLI);
  CanLowerReturn = TLI->CanLowerReturn(Fn->getCallingConv(), *MF,
                                       Fn->isVarArg(), Outs, Fn->getContext());

  // Initialize the mapping of values to registers.  This is only set up for
  // instruction values that are used outside of the block that defines
  // them.
  Function::const_iterator BB = Fn->begin(), EB = Fn->end();
  for (; BB != EB; ++BB)
    for (BasicBlock::const_iterator I = BB->begin(), E = BB->end();
         I != E; ++I) {
      if (const AllocaInst *AI = dyn_cast<AllocaInst>(I)) {
        // Static allocas can be folded into the initial stack frame adjustment.
        if (AI->isStaticAlloca()) {
          const ConstantInt *CUI = cast<ConstantInt>(AI->getArraySize());
          Type *Ty = AI->getAllocatedType();
          uint64_t TySize = TLI->getDataLayout()->getTypeAllocSize(Ty);
          unsigned Align =
              std::max((unsigned)TLI->getDataLayout()->getPrefTypeAlignment(Ty),
                       AI->getAlignment());

          TySize *= CUI->getZExtValue();   // Get total allocated size.
          if (TySize == 0) TySize = 1; // Don't create zero-sized stack objects.

          StaticAllocaMap[AI] =
            MF->getFrameInfo()->CreateStackObject(TySize, Align, false, AI);

        } else {
          unsigned Align = std::max(
              (unsigned)TLI->getDataLayout()->getPrefTypeAlignment(
                AI->getAllocatedType()),
              AI->getAlignment());
          unsigned StackAlign =
              MF->getSubtarget().getFrameLowering()->getStackAlignment();
          if (Align <= StackAlign)
            Align = 0;
          // Inform the Frame Information that we have variable-sized objects.
          MF->getFrameInfo()->CreateVariableSizedObject(Align ? Align : 1, AI);
        }
      }

      // Look for inline asm that clobbers the SP register.
      if (isa<CallInst>(I) || isa<InvokeInst>(I)) {
        ImmutableCallSite CS(I);
        if (isa<InlineAsm>(CS.getCalledValue())) {
          unsigned SP = TLI->getStackPointerRegisterToSaveRestore();
          const TargetRegisterInfo *TRI = MF->getSubtarget().getRegisterInfo();
          std::vector<TargetLowering::AsmOperandInfo> Ops =
              TLI->ParseConstraints(TRI, CS);
          for (size_t I = 0, E = Ops.size(); I != E; ++I) {
            TargetLowering::AsmOperandInfo &Op = Ops[I];
            if (Op.Type == InlineAsm::isClobber) {
              // Clobbers don't have SDValue operands, hence SDValue().
              TLI->ComputeConstraintToUse(Op, SDValue(), DAG);
              std::pair<unsigned, const TargetRegisterClass *> PhysReg =
                  TLI->getRegForInlineAsmConstraint(TRI, Op.ConstraintCode,
                                                    Op.ConstraintVT);
              if (PhysReg.first == SP)
                MF->getFrameInfo()->setHasInlineAsmWithSPAdjust(true);
            }
          }
        }
      }

      // Look for calls to the @llvm.va_start intrinsic. We can omit some
      // prologue boilerplate for variadic functions that don't examine their
      // arguments.
      if (const auto *II = dyn_cast<IntrinsicInst>(I)) {
        if (II->getIntrinsicID() == Intrinsic::vastart)
          MF->getFrameInfo()->setHasVAStart(true);
      }

      // If we have a musttail call in a variadic funciton, we need to ensure we
      // forward implicit register parameters.
      if (const auto *CI = dyn_cast<CallInst>(I)) {
        if (CI->isMustTailCall() && Fn->isVarArg())
          MF->getFrameInfo()->setHasMustTailInVarArgFunc(true);
      }

      // Mark values used outside their block as exported, by allocating
      // a virtual register for them.
      if (isUsedOutsideOfDefiningBlock(I))
        if (!isa<AllocaInst>(I) ||
            !StaticAllocaMap.count(cast<AllocaInst>(I)))
          InitializeRegForValue(I);

      // Collect llvm.dbg.declare information. This is done now instead of
      // during the initial isel pass through the IR so that it is done
      // in a predictable order.
      if (const DbgDeclareInst *DI = dyn_cast<DbgDeclareInst>(I)) {
        assert(DI->getVariable() && "Missing variable");
        assert(DI->getDebugLoc() && "Missing location");
        if (MMI.hasDebugInfo()) {
          // Don't handle byval struct arguments or VLAs, for example.
          // Non-byval arguments are handled here (they refer to the stack
          // temporary alloca at this point).
          const Value *Address = DI->getAddress();
          if (Address) {
            if (const BitCastInst *BCI = dyn_cast<BitCastInst>(Address))
              Address = BCI->getOperand(0);
            if (const AllocaInst *AI = dyn_cast<AllocaInst>(Address)) {
              DenseMap<const AllocaInst *, int>::iterator SI =
                StaticAllocaMap.find(AI);
              if (SI != StaticAllocaMap.end()) { // Check for VLAs.
                int FI = SI->second;
                MMI.setVariableDbgInfo(DI->getVariable(), DI->getExpression(),
                                       FI, DI->getDebugLoc());
              }
            }
          }
        }
      }

      // Decide the preferred extend type for a value.
      PreferredExtendType[I] = getPreferredExtendForValue(I);
    }

  // Create an initial MachineBasicBlock for each LLVM BasicBlock in F.  This
  // also creates the initial PHI MachineInstrs, though none of the input
  // operands are populated.
  for (BB = Fn->begin(); BB != EB; ++BB) {
    MachineBasicBlock *MBB = mf.CreateMachineBasicBlock(BB);
    MBBMap[BB] = MBB;
    MF->push_back(MBB);

    // Transfer the address-taken flag. This is necessary because there could
    // be multiple MachineBasicBlocks corresponding to one BasicBlock, and only
    // the first one should be marked.
    if (BB->hasAddressTaken())
      MBB->setHasAddressTaken();

    // Create Machine PHI nodes for LLVM PHI nodes, lowering them as
    // appropriate.
    for (BasicBlock::const_iterator I = BB->begin();
         const PHINode *PN = dyn_cast<PHINode>(I); ++I) {
      if (PN->use_empty()) continue;

      // Skip empty types
      if (PN->getType()->isEmptyTy())
        continue;

      DebugLoc DL = PN->getDebugLoc();
      unsigned PHIReg = ValueMap[PN];
      assert(PHIReg && "PHI node does not have an assigned virtual register!");

      SmallVector<EVT, 4> ValueVTs;
      ComputeValueVTs(*TLI, PN->getType(), ValueVTs);
      for (unsigned vti = 0, vte = ValueVTs.size(); vti != vte; ++vti) {
        EVT VT = ValueVTs[vti];
        unsigned NumRegisters = TLI->getNumRegisters(Fn->getContext(), VT);
        const TargetInstrInfo *TII = MF->getSubtarget().getInstrInfo();
        for (unsigned i = 0; i != NumRegisters; ++i)
          BuildMI(MBB, DL, TII->get(TargetOpcode::PHI), PHIReg + i);
        PHIReg += NumRegisters;
      }
    }
  }

  // Mark landing pad blocks.
  SmallVector<const LandingPadInst *, 4> LPads;
  for (BB = Fn->begin(); BB != EB; ++BB) {
    if (const auto *Invoke = dyn_cast<InvokeInst>(BB->getTerminator()))
      MBBMap[Invoke->getSuccessor(1)]->setIsLandingPad();
    if (BB->isLandingPad())
      LPads.push_back(BB->getLandingPadInst());
  }

  // If this is an MSVC EH personality, we need to do a bit more work.
  EHPersonality Personality = EHPersonality::Unknown;
  if (!LPads.empty())
    Personality = classifyEHPersonality(LPads.back()->getPersonalityFn());
  if (!isMSVCEHPersonality(Personality))
    return;

  if (Personality == EHPersonality::MSVC_Win64SEH ||
      Personality == EHPersonality::MSVC_X86SEH) {
    addSEHHandlersForLPads(LPads);
  }

  WinEHFuncInfo &EHInfo = MMI.getWinEHFuncInfo(&fn);
  if (Personality == EHPersonality::MSVC_CXX) {
    const Function *WinEHParentFn = MMI.getWinEHParent(&fn);
    calculateWinCXXEHStateNumbers(WinEHParentFn, EHInfo);
  }

  // Copy the state numbers to LandingPadInfo for the current function, which
  // could be a handler or the parent. This should happen for 32-bit SEH and
  // C++ EH.
  if (Personality == EHPersonality::MSVC_CXX ||
      Personality == EHPersonality::MSVC_X86SEH) {
    for (const LandingPadInst *LP : LPads) {
      MachineBasicBlock *LPadMBB = MBBMap[LP->getParent()];
      MMI.addWinEHState(LPadMBB, EHInfo.LandingPadStateMap[LP]);
    }
  }
}