void CSwordSlashController::process(const std::shared_ptr<Logic::IMessage> &message)
	{
		if((message->getType().compare("TOUCHED") == 0))
		{
			Logic::CEntity *otherEntity = dynamic_cast<TOUCHED*>(message.get())->getEntidad();

			if(otherEntity)
			{
				if (otherEntity->getTag() == "enemy")
				{
					if(_damage>0)
					{
						std::shared_ptr<DAMAGED> m(new DAMAGED());
						m->setFloat(_damage);
						m->setString(_entity->getType());
						otherEntity->emitMessage(m);

						std::shared_ptr<PUSH> pushMessage(new PUSH());
						pushMessage->setDirection(_direction);
						pushMessage->setSpeed(0.5f);
						otherEntity->emitMessage(pushMessage, this);

						//BaseSubsystems::Log::Debug("ÑAPA: " + std::to_string(_damage));
					}

					Logic::CEntityFactory::getSingletonPtr()->createEntityByType("ChispaDanhoEnemy",
						otherEntity->getCenterPosition(), 
						_entity->getMap());
				}
			}
		}
	} // process