Пример #1
0
static void ParticleDraw(const Particle *p, const float y)
{
	AnimationDraw(
		&p->anim, (int)SCREEN_X(p->x), (int)(SCREEN_Y(p->y) - y));
}
Пример #2
0
void AnimationDrawUpperCenter(const Animation *a, SDL_Surface *screen)
{
	AnimationDraw(a, screen, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 4);
}