static void ParticleDraw(const Particle *p, const float y) { AnimationDraw( &p->anim, (int)SCREEN_X(p->x), (int)(SCREEN_Y(p->y) - y)); }
void AnimationDrawUpperCenter(const Animation *a, SDL_Surface *screen) { AnimationDraw(a, screen, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 4); }