void btMultiBody_getBaseWorldTransform(btMultiBody* obj, btTransform* value)
{
	ATTRIBUTE_ALIGNED16(btTransform) temp = obj->getBaseWorldTransform();
	BTTRANSFORM_SET(value, temp);
}
void btMultibodyLink_getCachedWorldTransform(btMultibodyLink* obj, btTransform* value)
{
	BTTRANSFORM_SET(value, obj->m_cachedWorldTransform);
}