Пример #1
0
static void GLAPIENTRY
VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
					       BYTE_TO_FLOAT(v[1]),
					       BYTE_TO_FLOAT(v[2])));
}
Пример #2
0
static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
{
   GL_CALL(VertexAttrib4fNV)(index, BYTE_TO_FLOAT(v[0]),
			     BYTE_TO_FLOAT(v[1]),
			     BYTE_TO_FLOAT(v[2]),
			     BYTE_TO_FLOAT(v[3]));
}
Пример #3
0
static void GLAPIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
   _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]),
                                     BYTE_TO_FLOAT(v[1]),
                                     BYTE_TO_FLOAT(v[2]),
                                     BYTE_TO_FLOAT(v[3]));
}
Пример #4
0
static void
fetch_signed_l_latc1(const GLubyte *map,
                     GLint rowStride, GLint i, GLint j, GLfloat *texel)
{
   GLbyte red;
   signed_fetch_texel_rgtc(rowStride, (GLbyte *) map,
                           i, j, &red, 1);
   texel[RCOMP] =
   texel[GCOMP] =
   texel[BCOMP] = BYTE_TO_FLOAT(red);
   texel[ACOMP] = 1.0;
}
Пример #5
0
static void GLAPIENTRY
VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}