static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v) { CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]))); }
static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v) { GL_CALL(VertexAttrib4fNV)(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])); }
static void GLAPIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v) { _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])); }
static void fetch_signed_l_latc1(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { GLbyte red; signed_fetch_texel_rgtc(rowStride, (GLbyte *) map, i, j, &red, 1); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = BYTE_TO_FLOAT(red); texel[ACOMP] = 1.0; }
static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); }