Пример #1
0
void Ser_AddCommands(void)
{
   C_AddCommand(nullmodem);
   C_AddCommand(dial);
   C_AddCommand(com);
   C_AddCommand(answer);
}
Пример #2
0
//
// G_CreateAxisActionVars
//
// Build console variables for all axis action bindings.
//
void G_CreateAxisActionVars()
{
   for(int i = 0; i < HALGamePad::MAXAXES; i++)
   {
      qstring     name;
      variable_t *variable;
      command_t  *command;

      variable = estructalloc(variable_t, 1);
      variable->variable  = &axisActions[i];
      variable->v_default = NULL;
      variable->type      = vt_int;
      variable->min       = axis_none;
      variable->max       = axis_max - 1;
      variable->defines   = axisActionNames;

      command = estructalloc(command_t, 1);
      name << "g_axisaction" << i+1;
      command->name     = name.duplicate();
      command->type     = ct_variable;
      command->variable = variable;

      C_AddCommand(command);

      variable = estructalloc(variable_t, 1);
      variable->variable  = &axisOrientation[i];
      variable->v_default = NULL;
      variable->type      = vt_int;
      variable->min       = -1;
      variable->max       =  1;

      command = estructalloc(command_t, 1);
      name.clear() << "g_axisorientation" << i+1;
      command->name     = name.duplicate();
      command->type     = ct_variable;
      command->variable = variable;

      C_AddCommand(command);
   }
}
Пример #3
0
void IN_Stats_AddCommands()
{
   C_AddCommand(mapscores);
}