void Ser_AddCommands(void) { C_AddCommand(nullmodem); C_AddCommand(dial); C_AddCommand(com); C_AddCommand(answer); }
// // G_CreateAxisActionVars // // Build console variables for all axis action bindings. // void G_CreateAxisActionVars() { for(int i = 0; i < HALGamePad::MAXAXES; i++) { qstring name; variable_t *variable; command_t *command; variable = estructalloc(variable_t, 1); variable->variable = &axisActions[i]; variable->v_default = NULL; variable->type = vt_int; variable->min = axis_none; variable->max = axis_max - 1; variable->defines = axisActionNames; command = estructalloc(command_t, 1); name << "g_axisaction" << i+1; command->name = name.duplicate(); command->type = ct_variable; command->variable = variable; C_AddCommand(command); variable = estructalloc(variable_t, 1); variable->variable = &axisOrientation[i]; variable->v_default = NULL; variable->type = vt_int; variable->min = -1; variable->max = 1; command = estructalloc(command_t, 1); name.clear() << "g_axisorientation" << i+1; command->name = name.duplicate(); command->type = ct_variable; command->variable = variable; C_AddCommand(command); } }
void IN_Stats_AddCommands() { C_AddCommand(mapscores); }