int CHudDeathNotice :: Draw( float flTime ) { int x, y, r, g, b; for ( int i = 0; i < MAX_DEATHNOTICES; i++ ) { if ( rgDeathNoticeList[i].iId == 0 ) break; // we've gone through them all if ( rgDeathNoticeList[i].flDisplayTime < flTime ) { // display time has expired // remove the current item from the list memmove( &rgDeathNoticeList[i], &rgDeathNoticeList[i+1], sizeof(DeathNoticeItem) * (MAX_DEATHNOTICES - i) ); i--; // continue on the next item; stop the counter getting incremented continue; } rgDeathNoticeList[i].flDisplayTime = min( rgDeathNoticeList[i].flDisplayTime, gHUD.m_flTime + DEATHNOTICE_DISPLAY_TIME ); // Draw the death notice y = YRES(DEATHNOTICE_TOP) + 2 + (20 * i); //!!! int id = (rgDeathNoticeList[i].iId == -1) ? m_HUD_d_skull : rgDeathNoticeList[i].iId; x = ScreenWidth - ConsoleStringLen(rgDeathNoticeList[i].szVictim) - (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left); if ( !rgDeathNoticeList[i].iSuicide ) { x -= (5 + ConsoleStringLen( rgDeathNoticeList[i].szKiller ) ); // Draw killers name if ( rgDeathNoticeList[i].KillerColor ) gEngfuncs.pfnDrawSetTextColor( rgDeathNoticeList[i].KillerColor[0], rgDeathNoticeList[i].KillerColor[1], rgDeathNoticeList[i].KillerColor[2] ); x = 5 + DrawConsoleString( x, y, rgDeathNoticeList[i].szKiller ); } r = 255; g = 80; b = 0; if ( rgDeathNoticeList[i].iTeamKill ) { r = 10; g = 240; b = 10; // display it in sickly green } // Draw death weapon SPR_Set( gHUD.GetSprite(id), r, g, b ); SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect(id) ); x += (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left); // Draw victims name (if it was a player that was killed) if (rgDeathNoticeList[i].iNonPlayerKill == FALSE) { if ( rgDeathNoticeList[i].VictimColor ) gEngfuncs.pfnDrawSetTextColor( rgDeathNoticeList[i].VictimColor[0], rgDeathNoticeList[i].VictimColor[1], rgDeathNoticeList[i].VictimColor[2] ); x = DrawConsoleString( x, y, rgDeathNoticeList[i].szVictim ); } } return 1; }
int CHudDeathNotice :: Draw( float flTime ) { int x, y, r, g, b; for ( int i = 0; i < MAX_DEATHNOTICES; i++ ) { if ( rgDeathNoticeList[i].iId == 0 ) break; // we've gone through them all if ( rgDeathNoticeList[i].flDisplayTime < flTime ) { // display time has expired // remove the current item from the list memmove( &rgDeathNoticeList[i], &rgDeathNoticeList[i+1], sizeof(DeathNoticeItem) * (MAX_DEATHNOTICES - i) ); i--; // continue on the next item; stop the counter getting incremented continue; } rgDeathNoticeList[i].flDisplayTime = min( rgDeathNoticeList[i].flDisplayTime, gHUD.m_flTime + DEATHNOTICE_DISPLAY_TIME ); // Only draw if the viewport will let me if ( gViewPort && gViewPort->AllowedToPrintText() ) { // Draw the death notice //y = DEATHNOTICE_TOP + (20 * i); //!!! int theBaseY = DEATHNOTICE_TOP; // Bring down death messages when in top down or when we're drawing letter box if(gHUD.m_Spectator.IsInOverviewMode()) { // No HUD elements to compensate for } else if(gHUD.GetInTopDownMode()) { theBaseY = .10*ScreenHeight(); } else if(gHUD.GetIsMarine()) { theBaseY = .26*ScreenHeight(); } else if(gHUD.GetIsAlien()) { theBaseY = kHiveNormScreenY*ScreenHeight() + (kMaxHives-1)*((kHiveNormScreenHeight + kHiveNormScreenVerticalSpacing)*ScreenHeight()); } // Lower death messages more when spectating so they don't overlap (due to letterbox) if(g_iUser1 != OBS_NONE) { theBaseY += .06*ScreenHeight(); } y = theBaseY + (20 * i); //!!! int id = (rgDeathNoticeList[i].iId == -1) ? m_HUD_d_skull : rgDeathNoticeList[i].iId; x = ScreenWidth() - ConsoleStringLen(rgDeathNoticeList[i].szVictim) - (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left); if ( !rgDeathNoticeList[i].iSuicide ) { x -= (5 + ConsoleStringLen( rgDeathNoticeList[i].szKiller ) ); // Draw killers name if ( rgDeathNoticeList[i].KillerColor ) DrawSetTextColor( rgDeathNoticeList[i].KillerColor[0], rgDeathNoticeList[i].KillerColor[1], rgDeathNoticeList[i].KillerColor[2] ); x = 5 + DrawConsoleString( x, y, rgDeathNoticeList[i].szKiller ); } r = 255; g = 80; b = 0; if ( rgDeathNoticeList[i].iTeamKill ) { r = 10; g = 240; b = 10; // display it in sickly green } // Draw death weapon SPR_Set( gHUD.GetSprite(id), r, g, b ); SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect(id) ); x += (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left); // Draw victims name (if it was a player that was killed) if (rgDeathNoticeList[i].iNonPlayerKill == FALSE) { if ( rgDeathNoticeList[i].VictimColor ) DrawSetTextColor( rgDeathNoticeList[i].VictimColor[0], rgDeathNoticeList[i].VictimColor[1], rgDeathNoticeList[i].VictimColor[2] ); x = DrawConsoleString( x, y, rgDeathNoticeList[i].szVictim ); } } } return 1; }