Resource* D3D9TextureManager::createImpl(const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, const NameValuePairList* createParams) { D3D9Texture* ret = OGRE_NEW D3D9Texture(this, name, handle, group, isManual, loader); return ret; }
//-------------------------------------------------------------// Resource* D3D9TextureMgr::createImpl(const String& name, ResourceHandle id, const String& group, bool isManual, AnyMap* extraParams) { D3D9Texture* pTex = TITAN_NEW D3D9Texture(this, name, id, group, isManual); return pTex; }