void Register() { EffectHandlers += EffectHandlerFn(spell_pri_pain_and_suffering_proc_SpellScript::HandleEffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); }
void Register() { // add dummy effect spell handler to Polymorph visual EffectHandlers += EffectHandlerFn(spell_mage_polymorph_cast_visual_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); }
void Register() { // add dummy effect spell handler to Penance EffectHandlers += EffectHandlerFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); }
void Register() { // add dummy effect spell handler to Summon Water Elemental EffectHandlers += EffectHandlerFn(spell_mage_summon_water_elemental_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); }
void Register() { // add dummy effect spell handler to Cold Snap EffectHandlers += EffectHandlerFn(spell_mage_cold_snap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); }
void Register() { // add dummy effect spell handler to pet's Last Stand EffectHandlers += EffectHandlerFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); }
void Register() { // add dummy effect spell handler to pet's Last Stand EffectHandlers += EffectHandlerFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); }
void Register() { EffectHandlers += EffectHandlerFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); }
void Register() { // add dummy effect spell handler to Readiness EffectHandlers += EffectHandlerFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); }
void Register() { EffectHandlers += EffectHandlerFn(spell_hun_masters_call_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); EffectHandlers += EffectHandlerFn(spell_hun_masters_call_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); }
void Register() { EffectHandlers += EffectHandlerFn(spell_hun_invigoration_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); }
void Register() { EffectHandlers += EffectHandlerFn(spell_hun_chimera_shot_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); }