Пример #1
0
static void G_Gametype_GENERIC_ThinkRules( void )
{
	if( G_Match_ScorelimitHit() || G_Match_TimelimitHit() || G_Match_SuddenDeathFinished() )
		G_Match_LaunchState( GS_MatchState() + 1 );

	if( GS_MatchState() >= MATCH_STATE_POSTMATCH )
		return;
}
Пример #2
0
static void G_Gametype_GENERIC_ThinkRules( void )
{
	if( G_Match_ScorelimitHit() || G_Match_TimelimitHit() || G_Match_SuddenDeathFinished() )
{
	G_CenterPrintMsg( NULL, "ENDOOOOOOOOOOOOOOOOO saaaaan!!!!!!!!!!\n" );
		G_Match_LaunchState( GS_MatchState() + 1 );
}

	if( GS_MatchState() >= MATCH_STATE_POSTMATCH )
		return;
}