Пример #1
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static bool Cmd_CreatureHasNoHead_Execute(COMMAND_ARGS)
{
	return GetCreatureValue(PASS_COMMAND_ARGS, kCreature_NoHead);
}
Пример #2
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static bool Cmd_CreatureHasNoLeftArm_Execute(COMMAND_ARGS)
{
	return GetCreatureValue(PASS_COMMAND_ARGS, kCreature_NoLArm);
}
Пример #3
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static bool Cmd_IsCreatureBiped_Execute(COMMAND_ARGS)
{
	return GetCreatureValue(PASS_COMMAND_ARGS, kCreature_Biped);
}
Пример #4
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static bool Cmd_CreatureUsesWeaponAndShield_Execute(COMMAND_ARGS)
{
	return GetCreatureValue(PASS_COMMAND_ARGS, kCreature_WeaponAndShield);
}
Пример #5
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static bool Cmd_GetCreatureSoulLevel_Execute(COMMAND_ARGS)
{
	return GetCreatureValue(PASS_COMMAND_ARGS, kCreature_SoulLevel);
}
Пример #6
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static bool Cmd_GetCreatureFlies_Execute(COMMAND_ARGS)
{
	return GetCreatureValue(PASS_COMMAND_ARGS, kCreature_Flies);
}
Пример #7
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static bool Cmd_GetCreatureReach_Execute(COMMAND_ARGS)
{
	return GetCreatureValue(PASS_COMMAND_ARGS, kCreature_Reach);
}
Пример #8
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static bool Cmd_GetCreatureBaseScale_Execute(COMMAND_ARGS)
{
	return GetCreatureValue(PASS_COMMAND_ARGS, kCreature_BaseScale);
}
Пример #9
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static bool Cmd_GetCreatureStealthSkill_Execute(COMMAND_ARGS)
{
	return GetCreatureValue(PASS_COMMAND_ARGS, kCreature_StealthSkill);
}
Пример #10
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static bool Cmd_GetCreatureMagicSkill_Execute(COMMAND_ARGS)
{
	return GetCreatureValue(PASS_COMMAND_ARGS, kCreature_MagicSkill);
}
Пример #11
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static bool Cmd_GetCreatureType_Execute(COMMAND_ARGS)
{
	return GetCreatureValue(PASS_COMMAND_ARGS, kCreature_Type);
}
Пример #12
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static bool Cmd_CreatureHasNoMovement_Execute(COMMAND_ARGS)
{
	return GetCreatureValue(PASS_COMMAND_ARGS, kCreature_NoMovement);
}
Пример #13
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static bool Cmd_CreatureNoCombatInWater_Execute(COMMAND_ARGS)
{
	return GetCreatureValue(PASS_COMMAND_ARGS, kCreature_NoCombatInWater);
}