void CRenderableObjectsLayersManager::Render()
{
    std::vector<CRenderableObjectsManager*> l_ResourceVector = GetResourcesVector();

    for(unsigned int i = 0, l_Size = l_ResourceVector.size(); i < l_Size; ++i)
    {
        l_ResourceVector[i]->Render();
    }
}
Пример #2
0
void CCharactersManager::Update ( float _ElapsedTime )
{
	// Actualitzem el player
	m_pPlayer->Update( _ElapsedTime, CORE->GetCamera() );

	// Actualitzem l'enemic
	TVectorResources l_EnemyList = GetResourcesVector();
	for ( size_t i = 0; i < l_EnemyList.size(); i++ )
	{
		// solo para test de movimiento!!
		l_EnemyList[i]->Update( _ElapsedTime );
	}
	
}