void CRenderableObjectsLayersManager::Render() { std::vector<CRenderableObjectsManager*> l_ResourceVector = GetResourcesVector(); for(unsigned int i = 0, l_Size = l_ResourceVector.size(); i < l_Size; ++i) { l_ResourceVector[i]->Render(); } }
void CCharactersManager::Update ( float _ElapsedTime ) { // Actualitzem el player m_pPlayer->Update( _ElapsedTime, CORE->GetCamera() ); // Actualitzem l'enemic TVectorResources l_EnemyList = GetResourcesVector(); for ( size_t i = 0; i < l_EnemyList.size(); i++ ) { // solo para test de movimiento!! l_EnemyList[i]->Update( _ElapsedTime ); } }