void CGlock::PrimaryAttack( void ) { GlockFire( 0.01, 0.3, TRUE ); }
void CGlock::SecondaryAttack( void ) { GlockFire( 0.1, 0.2, FALSE ); }
void CGlock::PrimaryAttack() { GlockFire(0.01, 0.3, true); };
void CWeaponGlock::SecondaryAttack() { GlockFire(0.1, 0.2, false); };
void CGlock::SecondaryAttack( void ) { GlockFire( 0.1, 0.2, false ); }