bool PlayerbotPaladinAI::DoNonCombatActions()
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return false;

    Player* pMaster = ai->GetMaster();
    if (!pMaster)
        return false;

    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return false;

    if ((GREATER_BLESSING_OF_MIGHT > 0)
        && (!m_bot->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_MIGHT, *m_bot)))
        return true;

    if ((BLESSING_OF_MIGHT > 0)
        && (!m_bot->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (!m_bot->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_MIGHT, *m_bot)))
        return true;

    if ((DIVINE_FAVOR > 0)
        && (!m_bot->HasAura(DIVINE_FAVOR, EFFECT_INDEX_0))
        && (ai->GetManaPercent() >= 3)
        && (ai->CastSpell(DIVINE_FAVOR , *m_bot)))
        return true;

    if ((BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_PRIEST)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_PRIEST)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_MAGE)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_MAGE)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_PALADIN)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_PALADIN)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_WARLOCK)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_WISDOM > 0)
        && (pMaster->getClass() == CLASS_WARLOCK)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_WISDOM, * (pMaster))))
        return true;

    if ((BLESSING_OF_MIGHT > 0)
        && (pMaster->getClass() == CLASS_WARRIOR)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (!pMaster->HasAura(DEFENSIVE_STANCE, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_MIGHT, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_MIGHT > 0)
        && (pMaster->getClass() == CLASS_WARRIOR)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (!pMaster->HasAura(DEFENSIVE_STANCE, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_MIGHT, * (pMaster))))
        return true;

    if ((BLESSING_OF_KINGS > 0)
        && (pMaster->getClass() == CLASS_WARRIOR)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_KINGS, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_KINGS, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BERSERKER_STANCE, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BATTLE_STANCE, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_KINGS, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_KINGS > 0)
        && (pMaster->getClass() == CLASS_WARRIOR)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_KINGS, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BERSERKER_STANCE, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BATTLE_STANCE, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_KINGS, * (pMaster))))
        return true;

    if ((BLESSING_OF_MIGHT > 0)
        && (pMaster->getClass() == CLASS_ROGUE)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_MIGHT, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_MIGHT > 0)
        && (pMaster->getClass() == CLASS_ROGUE)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_MIGHT, * (pMaster))))
        return true;

    if ((BLESSING_OF_MIGHT > 0)
        && (pMaster->getClass() == CLASS_SHAMAN)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (!pMaster->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (ai->CastSpell(BLESSING_OF_MIGHT, * (pMaster))))
        return true;

    if ((GREATER_BLESSING_OF_MIGHT > 0)
        && (pMaster->getClass() == CLASS_SHAMAN)
        && (!pMaster->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        && (ai->CastSpell(GREATER_BLESSING_OF_MIGHT, * (pMaster))))
        return true;

    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* drinkOrFoodItem = ai->FindDrink();
    Item* bandageItem = ai->FindBandage();

    if (drinkOrFoodItem
        && (ai->GetManaPercent() < 40))
    {
        ai->UseItem(*drinkOrFoodItem);
        ai->SetIgnoreUpdateTime(30);
        return true;
    }

    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    drinkOrFoodItem = ai->FindFood();

    if (drinkOrFoodItem
        && ai->GetHealthPercent() < 40)
    {
        ai->UseItem(*drinkOrFoodItem);
        ai->SetIgnoreUpdateTime(30);
        return true;
    }

    if (!drinkOrFoodItem
        && bandageItem
        && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0)
        && ai->GetHealthPercent() < 70)
    {
        ai->UseItem(*bandageItem);
        ai->SetIgnoreUpdateTime(8);
        return true;
    }

    if (pMaster->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = pMaster->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(itr->guid);
            if (!tPlayer || !tPlayer->isAlive())
                continue;

            if (HealTarget(*tPlayer, tPlayer->GetHealth() * 100 / tPlayer->GetMaxHealth()))
                return true;
        }
    }

    return false;
}
Пример #2
0
void PlayerbotPriestAI::DoNextCombatManeuver(Unit *pTarget)
{
    Unit* pVictim = pTarget->getVictim();
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_PVP_DUEL:
            (ai->HasAura(SCREAM, *pTarget) && ai->GetHealthPercent() < 60 && ai->CastSpell(HEAL)) ||
            ai->CastSpell(SHADOW_WORD_PAIN) ||
            (ai->GetHealthPercent() < 80 && ai->CastSpell(RENEW)) ||
            (ai->GetPlayerBot()->GetDistance(pTarget) <= 5 && ai->CastSpell(SCREAM)) ||
            ai->CastSpell(MIND_BLAST) ||
            (ai->GetHealthPercent() < 50 && ai->CastSpell(GREATER_HEAL)) ||
            ai->CastSpell(SMITE);
            return;
        default:
            break;
    }

    // ------- Non Duel combat ----------
    Player *m_bot = GetPlayerBot();
    Group *m_group = m_bot->GetGroup();
    bool meleeReach = m_bot->CanReachWithMeleeAttack(pTarget);

    if (ai->GetCombatStyle() != PlayerbotAI::COMBAT_RANGED && !meleeReach)
        ai->SetCombatStyle(PlayerbotAI::COMBAT_RANGED);
    // if in melee range OR can't shoot OR have no ranged (wand) equipped
    else if (ai->GetCombatStyle() != PlayerbotAI::COMBAT_MELEE
            && (meleeReach || SHOOT == 0 || !m_bot->GetWeaponForAttack(RANGED_ATTACK, true, true))
            && !ai->IsHealer())
        ai->SetCombatStyle(PlayerbotAI::COMBAT_MELEE);

    if (SHOOT > 0 && ai->GetCombatStyle() == PlayerbotAI::COMBAT_RANGED && !m_bot->FindCurrentSpellBySpellId(SHOOT))
        ai->CastSpell(SHOOT, *pTarget);
    //ai->TellMaster( "started auto shot." );
    else if (SHOOT > 0 && m_bot->FindCurrentSpellBySpellId(SHOOT))
        m_bot->InterruptNonMeleeSpells(true, SHOOT);

    // Heal myself
    if (ai->GetHealthPercent() < 15 && FADE > 0 && !m_bot->HasAura(FADE, EFFECT_INDEX_0))
    {
        ai->TellMaster("I'm casting fade.");
        ai->CastSpell(FADE, *m_bot);
    }
    else if (ai->GetHealthPercent() < 25 && POWER_WORD_SHIELD > 0 && !m_bot->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0))
    {
        ai->TellMaster("I'm casting pws on myself.");
        ai->CastSpell(POWER_WORD_SHIELD);
    }
    else if (ai->GetHealthPercent() < 35 && DESPERATE_PRAYER > 0)
    {
        ai->TellMaster("I'm casting desperate prayer.");
        ai->CastSpell(DESPERATE_PRAYER, *m_bot);
    }
    else if (ai->GetHealthPercent() < 80)
        HealTarget (m_bot);

    // Heal master
    uint32 masterHP = GetMaster()->GetHealth() * 100 / GetMaster()->GetMaxHealth();
    if (GetMaster()->isAlive())
    {
        if (masterHP < 25 && POWER_WORD_SHIELD > 0 && !GetMaster()->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0))
            ai->CastSpell(POWER_WORD_SHIELD, *(GetMaster()));
        else if (masterHP < 80)
            HealTarget (GetMaster());
    }

    // Heal group
    if (m_group)
    {
        Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *m_groupMember = sObjectMgr.GetPlayer(itr->guid);
            if (!m_groupMember || !m_groupMember->isAlive())
                continue;

            uint32 memberHP = m_groupMember->GetHealth() * 100 / m_groupMember->GetMaxHealth();
            if (memberHP < 25)
                HealTarget(m_groupMember);
        }
    }

    // Damage Spells
    switch (SpellSequence)
    {
    case SPELL_HOLY:
            if (SMITE > 0 && ai->In_Reach(pTarget,SMITE) && LastSpellHoly < 1 && !pTarget->HasAura(SMITE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 17)
            {
                ai->CastSpell(SMITE, *pTarget);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (MANA_BURN > 0 && ai->In_Reach(pTarget,MANA_BURN) && LastSpellHoly < 2 && pTarget->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() < 70 && ai->GetManaPercent() >= 14)
            {
                //ai->TellMaster("I'm casting mana burn.");
                ai->CastSpell(MANA_BURN, *pTarget);
                ai->SetIgnoreUpdateTime(3);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (HOLY_NOVA > 0 && ai->In_Reach(pTarget,HOLY_NOVA) && LastSpellHoly < 3 && meleeReach && ai->GetManaPercent() >= 22)
            {
                //ai->TellMaster("I'm casting holy nova.");
                ai->CastSpell(HOLY_NOVA);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (HOLY_FIRE > 0 && ai->In_Reach(pTarget,HOLY_FIRE) && LastSpellHoly < 4 && !pTarget->HasAura(HOLY_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13)
            {
                //ai->TellMaster("I'm casting holy fire.");
                ai->CastSpell(HOLY_FIRE, *pTarget);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (PRAYER_OF_MENDING > 0 && ai->In_Reach(pTarget,PRAYER_OF_MENDING) && LastSpellHoly < 5 && pVictim == GetMaster() && GetMaster()->GetHealth() <= GetMaster()->GetMaxHealth() * 0.7 && !GetMaster()->HasAura(PRAYER_OF_MENDING, EFFECT_INDEX_0) && ai->GetManaPercent() >= 15)
            {
                //ai->TellMaster("I'm casting prayer of mending on master.");
                ai->CastSpell(PRAYER_OF_MENDING, *GetMaster());
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly + 1;
                break;
            }
            else if (LastSpellHoly > 6)
            {
                LastSpellHoly = 0;
                SpellSequence = SPELL_SHADOWMAGIC;
                break;
            }
            LastSpellHoly = LastSpellHoly + 1;
        //SpellSequence = SPELL_SHADOWMAGIC;
        //break;

        case SPELL_SHADOWMAGIC:
            if (SHADOW_WORD_PAIN > 0 && ai->In_Reach(pTarget,SHADOW_WORD_PAIN) && LastSpellShadowMagic < 1 && !pTarget->HasAura(SHADOW_WORD_PAIN, EFFECT_INDEX_0) && ai->GetManaPercent() >= 25)
            {
                //ai->TellMaster("I'm casting pain.");
                ai->CastSpell(SHADOW_WORD_PAIN, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (MIND_BLAST > 0 && ai->In_Reach(pTarget,MIND_BLAST) && LastSpellShadowMagic < 2 && ai->GetManaPercent() >= 19)
            {
                //ai->TellMaster("I'm casting mind blast.");
                ai->CastSpell(MIND_BLAST, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (SCREAM > 0 && ai->In_Reach(pTarget,SCREAM) && LastSpellShadowMagic < 3 && ai->GetAttackerCount() >= 3 && ai->GetManaPercent() >= 15)
            {
                ai->TellMaster("I'm casting scream.");
                ai->CastSpell(SCREAM);
                SpellSequence = SPELL_DISCIPLINE;
                (LastSpellShadowMagic = LastSpellShadowMagic + 1);
                break;
            }

            else if (MIND_FLAY > 0 && LastSpellShadowMagic < 4 && !pTarget->HasAura(MIND_FLAY, EFFECT_INDEX_0) && ai->GetManaPercent() >= 10)
            {
                //ai->TellMaster("I'm casting mind flay.");
                ai->CastSpell(MIND_FLAY, *pTarget);
                ai->SetIgnoreUpdateTime(3);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (DEVOURING_PLAGUE > 0 && ai->In_Reach(pTarget,DEVOURING_PLAGUE) && LastSpellShadowMagic < 5 && !pTarget->HasAura(DEVOURING_PLAGUE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 28)
            {
                ai->CastSpell(DEVOURING_PLAGUE, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (SHADOW_PROTECTION > 0 && ai->In_Reach(pTarget,SHADOW_PROTECTION) && LastSpellShadowMagic < 6 && ai->GetManaPercent() >= 60)
            {
                ai->CastSpell(SHADOW_PROTECTION, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (VAMPIRIC_TOUCH > 0 && LastSpellShadowMagic < 7 && !pTarget->HasAura(VAMPIRIC_TOUCH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(VAMPIRIC_TOUCH, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (SHADOWFIEND > 0 && ai->In_Reach(pTarget,SHADOWFIEND) && LastSpellShadowMagic < 8)
            {
                ai->CastSpell(SHADOWFIEND);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (MIND_SEAR > 0 && ai->In_Reach(pTarget,MIND_SEAR) && LastSpellShadowMagic < 9 && ai->GetAttackerCount() >= 3 && ai->GetManaPercent() >= 28)
            {
                ai->CastSpell(MIND_SEAR, *pTarget);
                ai->SetIgnoreUpdateTime(5);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic + 1;
                break;
            }
            else if (LastSpellShadowMagic > 10)
            {
                LastSpellShadowMagic = 0;
                SpellSequence = SPELL_DISCIPLINE;
                break;
            }
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
        //SpellSequence = SPELL_DISCIPLINE;
        //break;

        case SPELL_DISCIPLINE:
            if (FEAR_WARD > 0 && ai->In_Reach(pTarget,FEAR_WARD) && LastSpellDiscipline < 1 && ai->GetManaPercent() >= 3)
            {
                //ai->TellMaster("I'm casting fear ward");
                ai->CastSpell(FEAR_WARD, *(GetMaster()));
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (POWER_INFUSION > 0 && LastSpellDiscipline < 2 && ai->GetManaPercent() >= 16)
            {
                //ai->TellMaster("I'm casting power infusion");
                ai->CastSpell(POWER_INFUSION, *(GetMaster()));
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (MASS_DISPEL > 0 && ai->In_Reach(pTarget,MASS_DISPEL) && LastSpellDiscipline < 3 && ai->GetManaPercent() >= 33)
            {
                //ai->TellMaster("I'm casting mass dispel");
                ai->CastSpell(MASS_DISPEL);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (INNER_FOCUS > 0 && !m_bot->HasAura(INNER_FOCUS, EFFECT_INDEX_0) && LastSpellDiscipline < 4)
            {
                //ai->TellMaster("I'm casting inner focus");
                ai->CastSpell(INNER_FOCUS, *m_bot);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (PENANCE > 0 && LastSpellDiscipline < 5 && ai->GetManaPercent() >= 16)
            {
                //ai->TellMaster("I'm casting PENANCE");
                ai->CastSpell(PENANCE);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (LastSpellDiscipline > 6)
            {
                LastSpellDiscipline = 0;
                SpellSequence = SPELL_HOLY;
                break;
            }
            else
            {
                LastSpellDiscipline = LastSpellDiscipline + 1;
                SpellSequence = SPELL_HOLY;
            }
    }
} // end DoNextCombatManeuver
Пример #3
0
void PlayerbotPaladinAI::DoNonCombatActions()
{
    PlayerbotAI* ai = GetAI();
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    // Buff myself
    if (ai->GetCombatOrder() == PlayerbotAI::ORDERS_TANK) ai->SelfBuff(RIGHTEOUS_FURY);
    if (SEAL_OF_WISDOM > 0 && !m_bot->HasAura(SEAL_OF_WISDOM, EFFECT_INDEX_0) && ai->GetManaPercent() <= 30)
        ai->CastSpell(SEAL_OF_WISDOM, *m_bot);
    else if (m_bot->HasAura(SEAL_OF_WISDOM, EFFECT_INDEX_0) && ai->GetManaPercent() < 85)
    { }
    else if (SEAL_OF_LIGHT > 0 && !m_bot->HasAura(SEAL_OF_LIGHT, EFFECT_INDEX_0) && ai->GetHealthPercent() < 40)
        ai->CastSpell(SEAL_OF_LIGHT, *m_bot);
    else if (SEAL_OF_RIGHTEOUSNESS > 0 && !m_bot->HasAura(SEAL_OF_RIGHTEOUSNESS, EFFECT_INDEX_0))
        ai->CastSpell(SEAL_OF_RIGHTEOUSNESS, *m_bot);
    BuffPlayer(m_bot);

    // Buff master
    if(!GetMaster()->IsInDuel(GetMaster()))
        BuffPlayer(GetMaster());

    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
    Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetManaPercent() < 40)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(pItem);
        return;
    }

    // hp check original
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 40)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(pItem);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(fItem);
        return;
    }

    // heal and buff group
    if (GetMaster()->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(itr->guid);
            if (!tPlayer)
                continue;

            if (tPlayer->IsInDuelWith(GetMaster()))
                continue;

            if (!tPlayer->isAlive())
            {
                if (ai->CastSpell(REDEMPTION, *tPlayer))
                {
                    std::string msg = "Resurrecting ";
                    msg += tPlayer->GetName();
                    m_bot->Say(msg, LANG_UNIVERSAL);
                    return;
                }
                else
                    continue;
            }

            if (HealTarget(tPlayer))
                return;

            if (tPlayer != m_bot && tPlayer != GetMaster())
                if (BuffPlayer(tPlayer))
                    return;
        }
    }
}
Пример #4
0
void PlayerbotPriestAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_DUEL:
            (ai->HasAura(SCREAM,*pTarget) && ai->GetHealthPercent() < 60 && ai->CastSpell(HEAL)) ||
                ai->CastSpell(PAIN) ||
                (ai->GetHealthPercent() < 80 && ai->CastSpell(RENEW)) ||
                (ai->GetPlayerBot()->GetDistance(pTarget) <= 5 && ai->CastSpell(SCREAM)) ||
                ai->CastSpell(MIND_BLAST) ||
                (ai->GetHealthPercent() < 20 && ai->CastSpell(FLASH_HEAL)) ||
                ai->CastSpell(SMITE);
            return;
    }

    // ------- Non Duel combat ----------

    ai->Follow(*GetMaster()); // dont want to melee mob

    Player *m_bot = GetPlayerBot();
    Group *m_group = m_bot->GetGroup();

    // Heal myself
    if (ai->GetHealthPercent() < 15 && FADE > 0 && !m_bot->HasAura(FADE, 0))
    {
        GetAI()->TellMaster("I'm casting fade");
        ai->CastSpell(FADE);
    }
    else if (ai->GetHealthPercent() < 25 && PWS > 0 && !m_bot->HasAura(PWS, 0))
    {
        GetAI()->TellMaster("I'm casting pws on myself.");
        ai->CastSpell(PWS);
    }
    else if (ai->GetHealthPercent() < 80)
        HealTarget (*m_bot, ai->GetHealthPercent());

    // Heal master
    uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth();
    if (GetMaster()->isAlive())
    {
        if (masterHP < 25 && PWS > 0 && !GetMaster()->HasAura(PWS, 0))
                ai->CastSpell(PWS, *(GetMaster()));
        else if (masterHP < 80)
            HealTarget (*GetMaster(), masterHP);
    }

    // Heal group
    if( m_group )
    {
        Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *m_groupMember = objmgr.GetPlayer( itr->guid );
            if( !m_groupMember || !m_groupMember->isAlive() )
                continue;

            uint32 memberHP = m_groupMember->GetHealth()*100 / m_groupMember->GetMaxHealth();
            if( memberHP < 25 )
                HealTarget( *m_groupMember, memberHP );
        }
    }

    // Damage Spells
    ai->SetInFront( pTarget );

    switch (SpellSequence)
    {
        case SPELL_HOLY:
            if (SMITE > 0 && LastSpellHoly <= 1 && ai->GetManaPercent() >= 60)
            {
                ai->CastSpell(SMITE);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly +1;
                break;
            }
            else if (CLEARCASTING > 0 && LastSpellHoly <2 && ai->GetManaPercent() >= 60)
            {
                GetAI()->TellMaster("I'm casting clearcasting");
                ai->CastSpell(CLEARCASTING, *pTarget);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly +1;
                break;
            }
            else if (HOLY_NOVA > 0 && LastSpellHoly <3 && ai->GetManaPercent() >= 60)
            {
                GetAI()->TellMaster("I'm casting holy nova");
                ai->CastSpell(HOLY_NOVA);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly +1;
                break;
             }
             else if (HOLY_FIRE > 0 && LastSpellHoly <4 && ai->GetManaPercent() >= 60)
             {
                 GetAI()->TellMaster("I'm casting holy fire");
                 ai->CastSpell(HOLY_FIRE, *pTarget);
                 SpellSequence = SPELL_SHADOWMAGIC;
                 LastSpellHoly = LastSpellHoly +1;
                 break;
             }
             else if (LastSpellHoly > 5)
             {
                 LastSpellHoly = 0;
                 SpellSequence = SPELL_SHADOWMAGIC;
                 break;
             }
             LastSpellHoly = LastSpellHoly + 1;
             //SpellSequence = SPELL_SHADOWMAGIC;
             //break;

        case SPELL_SHADOWMAGIC:
            if (PAIN > 0 && LastSpellShadowMagic <1 && ai->GetManaPercent() >= 60)
            {
                GetAI()->TellMaster("I'm casting pain");
                ai->CastSpell(PAIN, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (MIND_BLAST > 0 && LastSpellShadowMagic <2 && ai->GetManaPercent() >= 60)
            {
                GetAI()->TellMaster("I'm casting mind blast");
                ai->CastSpell(MIND_BLAST, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
/*            else if (SCREAM > 0 && LastSpellShadowMagic <3 && ai->GetManaPercent() >= 60)
            {
                GetAI()->TellMaster("I'm casting scream.");
                ai->CastSpell(SCREAM);
                SpellSequence = SPELL_DISCIPLINE;
                (LastSpellShadowMagic = LastSpellShadowMagic +1);
                break;
            }
*/
            else if (MIND_FLAY > 0 && LastSpellShadowMagic <4 && ai->GetManaPercent() >= 60)
            {
                GetAI()->TellMaster("I'm casting mind flay.");
                ai->CastSpell(MIND_FLAY, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (DEVOURING_PLAGUE > 0 && LastSpellShadowMagic <5 && ai->GetManaPercent() >= 60)
            {
                ai->CastSpell(DEVOURING_PLAGUE, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (SHADOW_PROTECTION > 0 && LastSpellShadowMagic <6 && ai->GetManaPercent() >= 60)
            {
                ai->CastSpell(SHADOW_PROTECTION, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (VAMPIRIC_TOUCH > 0 && LastSpellShadowMagic <7 && ai->GetManaPercent() >= 60)
            {
                ai->CastSpell(VAMPIRIC_TOUCH, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (PRAYER_OF_SHADOW_PROTECTION > 0 && LastSpellShadowMagic <8 && ai->GetManaPercent() >= 60)
            {
                ai->CastSpell(PRAYER_OF_SHADOW_PROTECTION, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (SHADOWFIEND > 0 && LastSpellShadowMagic <9 && ai->GetManaPercent() >= 60)
            {
                ai->CastSpell(SHADOWFIEND, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (MIND_SEAR > 0 && LastSpellShadowMagic <10 && ai->GetManaPercent() >= 60)
            {
                ai->CastSpell(MIND_SEAR, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (LastSpellShadowMagic > 10)
            {
                LastSpellShadowMagic = 0;
                SpellSequence = SPELL_DISCIPLINE;
                break;
            }
            LastSpellShadowMagic = LastSpellShadowMagic +1;
            //SpellSequence = SPELL_DISCIPLINE;
            //break;

        case SPELL_DISCIPLINE:
            if (FEAR_WARD > 0 && LastSpellDiscipline <1 && ai->GetManaPercent() >= 60)
            {
                GetAI()->TellMaster("I'm casting fear ward");
                ai->CastSpell(FEAR_WARD, *(GetMaster()));
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (POWER_INFUSION > 0 && LastSpellDiscipline <2 && ai->GetManaPercent() >= 60)
            {
                GetAI()->TellMaster("I'm casting power infusion");
                ai->CastSpell(POWER_INFUSION, *(GetMaster()));
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (MASS_DISPEL > 0 && LastSpellDiscipline <3 && ai->GetManaPercent() >= 60)
            {
                GetAI()->TellMaster("I'm casting mass dispel");
                ai->CastSpell(MASS_DISPEL);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (LastSpellDiscipline > 4)
            {
                LastSpellDiscipline = 0;
                SpellSequence = SPELL_HOLY;
                break;
            }
            else
            {
                LastSpellDiscipline = LastSpellDiscipline + 1;
                SpellSequence = SPELL_HOLY;
            }
    }
} // end DoNextCombatManeuver
Пример #5
0
void PlayerbotShamanAI::DoNonCombatActions()
{
    PlayerbotAI* ai = GetAI();
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    SpellSequence = SPELL_ENHANCEMENT;

    // buff master with EARTH_SHIELD
    if (EARTH_SHIELD > 0)
        (!GetMaster()->HasAura(EARTH_SHIELD, EFFECT_INDEX_0) && ai->CastSpell(EARTH_SHIELD, *(GetMaster())));

    // buff myself with WATER_SHIELD, LIGHTNING_SHIELD
    if (WATER_SHIELD > 0)
        (!m_bot->HasAura(WATER_SHIELD, EFFECT_INDEX_0) && !m_bot->HasAura(LIGHTNING_SHIELD, EFFECT_INDEX_0) && ai->CastSpell(WATER_SHIELD, *m_bot));
    else if (LIGHTNING_SHIELD > 0)
        (!m_bot->HasAura(LIGHTNING_SHIELD, EFFECT_INDEX_0) && !m_bot->HasAura(WATER_SHIELD, EFFECT_INDEX_0) && ai->CastSpell(LIGHTNING_SHIELD, *m_bot));
/*
       // buff myself weapon
       if (ROCKBITER_WEAPON > 0)
            (!m_bot->HasAura(ROCKBITER_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(EARTHLIVING_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(WINDFURY_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FLAMETONGUE_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FROSTBRAND_WEAPON, EFFECT_INDEX_0) && ai->CastSpell(ROCKBITER_WEAPON,*m_bot) );
       else if (EARTHLIVING_WEAPON > 0)
            (!m_bot->HasAura(EARTHLIVING_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(EARTHLIVING_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FLAMETONGUE_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FROSTBRAND_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(ROCKBITER_WEAPON, EFFECT_INDEX_0) && ai->CastSpell(WINDFURY_WEAPON,*m_bot) );
       else if (WINDFURY_WEAPON > 0)
            (!m_bot->HasAura(WINDFURY_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(EARTHLIVING_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FLAMETONGUE_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FROSTBRAND_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(ROCKBITER_WEAPON, EFFECT_INDEX_0) && ai->CastSpell(WINDFURY_WEAPON,*m_bot) );
       else if (FLAMETONGUE_WEAPON > 0)
            (!m_bot->HasAura(FLAMETONGUE_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(EARTHLIVING_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(WINDFURY_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FROSTBRAND_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(ROCKBITER_WEAPON, EFFECT_INDEX_0) && ai->CastSpell(FLAMETONGUE_WEAPON,*m_bot) );
       else if (FROSTBRAND_WEAPON > 0)
            (!m_bot->HasAura(FROSTBRAND_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(EARTHLIVING_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(WINDFURY_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(FLAMETONGUE_WEAPON, EFFECT_INDEX_0) && !m_bot->HasAura(ROCKBITER_WEAPON, EFFECT_INDEX_0) && ai->CastSpell(FROSTBRAND_WEAPON,*m_bot) );
 */
    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
    Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetManaPercent() < 30)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(pItem);
        return;
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(pItem);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(fItem);
        return;
    }

    // heal master's group
    if (GetMaster()->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(itr->guid);
            if (!tPlayer || !tPlayer->isAlive())
                continue;

            if (tPlayer->IsInDuelWith(GetMaster()))
                continue;

            // heal
            (HealTarget(*tPlayer, tPlayer->GetHealth() * 100 / tPlayer->GetMaxHealth()));
        }
    }
} // end DoNonCombatActions
Пример #6
0
void PlayerbotPriestAI::DoNextCombatManeuver(Unit *pTarget)
{
    Unit* pVictim = pTarget->getVictim();
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_DUEL:
            (ai->HasAura(SCREAM,*pTarget) && ai->GetHealthPercent() < 60 && ai->CastSpell(HEAL)) ||
                ai->CastSpell(PAIN) ||
                (ai->GetHealthPercent() < 80 && ai->CastSpell(RENEW)) ||
                (ai->GetPlayerBot()->GetDistance(pTarget) <= 5 && ai->CastSpell(SCREAM)) ||
                ai->CastSpell(MIND_BLAST) ||
                (ai->GetHealthPercent() < 20 && ai->CastSpell(GREAT_HEAL)) ||
                ai->CastSpell(SMITE);
            return;
    }

    // ------- Non Duel combat ----------

    ai->SetMovementOrder( PlayerbotAI::MOVEMENT_FOLLOW, GetMaster() ); // dont want to melee mob

    Player *m_bot = GetPlayerBot();
    Group *m_group = m_bot->GetGroup();

    // Heal myself
    if (ai->GetHealthPercent() < 15 && FADE > 0 && !m_bot->HasAura(FADE, EFFECT_INDEX_0))
    {
        ai->TellMaster("I'm casting fade.");
        ai->CastSpell(FADE, *m_bot);
    }
    else if (ai->GetHealthPercent() < 25 && PWS > 0 && !m_bot->HasAura(PWS, EFFECT_INDEX_0))
    {
        ai->TellMaster("I'm casting pws on myself.");
        ai->CastSpell(PWS);
    }
    else if (ai->GetHealthPercent() < 35 && DESPERATE_PRAYER > 0)
    {
        ai->TellMaster("I'm casting desperate prayer.");
        ai->CastSpell(DESPERATE_PRAYER, *m_bot);
    }
    else if (ai->GetHealthPercent() < 80)
        HealTarget (*m_bot, ai->GetHealthPercent());

    // Heal master
    uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth();
    if (GetMaster()->isAlive())
    {
        if (masterHP < 25 && PWS > 0 && !GetMaster()->HasAura(PWS, EFFECT_INDEX_0))
                ai->CastSpell(PWS, *(GetMaster()));
        else if (masterHP < 80)
            HealTarget (*GetMaster(), masterHP);
    }

    // Heal group
    if( m_group )
    {
        Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *m_groupMember = sObjectMgr.GetPlayer( itr->guid );
            if( !m_groupMember || !m_groupMember->isAlive() )
                continue;

            uint32 memberHP = m_groupMember->GetHealth()*100 / m_groupMember->GetMaxHealth();
            if( memberHP < 25 )
                HealTarget( *m_groupMember, memberHP );
        }
    }

    // Damage Spells
    ai->SetInFront( pTarget );
	float dist = m_bot->GetDistance( pTarget );

    switch (SpellSequence)
    {
        case SPELL_HOLY:
            if (SMITE > 0 && LastSpellHoly <1 && !pTarget->HasAura(SMITE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 17)
            {
                ai->CastSpell(SMITE, *pTarget);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly +1;
                break;
            }
            else if (MANA_BURN > 0 && LastSpellHoly <2 && pTarget->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() < 70 && ai->GetManaPercent() >= 14)
            {
                //ai->TellMaster("I'm casting mana burn.");
                ai->CastSpell(MANA_BURN, *pTarget);
                ai->SetIgnoreUpdateTime(3);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly +1;
                break;
            }
            else if (HOLY_NOVA > 0 && LastSpellHoly <3 && dist <= ATTACK_DISTANCE && ai->GetManaPercent() >= 22)
            {
                //ai->TellMaster("I'm casting holy nova.");
                ai->CastSpell(HOLY_NOVA);
                SpellSequence = SPELL_SHADOWMAGIC;
                LastSpellHoly = LastSpellHoly +1;
                break;
             }
             else if (HOLY_FIRE > 0 && LastSpellHoly <4 && !pTarget->HasAura(HOLY_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13)
             {
                 //ai->TellMaster("I'm casting holy fire.");
                 ai->CastSpell(HOLY_FIRE, *pTarget);
                 SpellSequence = SPELL_SHADOWMAGIC;
                 LastSpellHoly = LastSpellHoly +1;
                 break;
             }
             else if (PRAYER_OF_MENDING > 0 && LastSpellHoly <5 && pVictim == GetMaster() && GetMaster()->GetHealth() <= GetMaster()->GetMaxHealth()*0.7 && !GetMaster()->HasAura(PRAYER_OF_MENDING, EFFECT_INDEX_0) && ai->GetManaPercent() >= 15)
             {
                 //ai->TellMaster("I'm casting prayer of mending on master.");
                 ai->CastSpell(PRAYER_OF_MENDING, *GetMaster());
                 SpellSequence = SPELL_SHADOWMAGIC;
                 LastSpellHoly = LastSpellHoly +1;
                 break;
             }
             else if (LastSpellHoly > 6)
             {
                 LastSpellHoly = 0;
                 SpellSequence = SPELL_SHADOWMAGIC;
                 break;
             }
             LastSpellHoly = LastSpellHoly + 1;
             //SpellSequence = SPELL_SHADOWMAGIC;
             //break;

        case SPELL_SHADOWMAGIC:
            if (PAIN > 0 && LastSpellShadowMagic <1 && !pTarget->HasAura(PAIN, EFFECT_INDEX_0) && ai->GetManaPercent() >= 25)
            {
                //ai->TellMaster("I'm casting pain.");
                ai->CastSpell(PAIN, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (MIND_BLAST > 0 && LastSpellShadowMagic <2 && ai->GetManaPercent() >= 19)
            {
                //ai->TellMaster("I'm casting mind blast.");
                ai->CastSpell(MIND_BLAST, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
           else if (SCREAM > 0 && LastSpellShadowMagic <3 && ai->GetAttackerCount()>=3 && ai->GetManaPercent() >= 15)
            {
                ai->TellMaster("I'm casting scream.");
                ai->CastSpell(SCREAM);
                SpellSequence = SPELL_DISCIPLINE;
                (LastSpellShadowMagic = LastSpellShadowMagic +1);
                break;
            }

            else if (MIND_FLAY > 0 && LastSpellShadowMagic <4 && !pTarget->HasAura(MIND_FLAY, EFFECT_INDEX_0) && ai->GetManaPercent() >= 10)
            {
                //ai->TellMaster("I'm casting mind flay.");
                ai->CastSpell(MIND_FLAY, *pTarget);
                ai->SetIgnoreUpdateTime(3);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (DEVOURING_PLAGUE > 0 && LastSpellShadowMagic <5 && !pTarget->HasAura(DEVOURING_PLAGUE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 28)
            {
                ai->CastSpell(DEVOURING_PLAGUE, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (SHADOW_PROTECTION > 0 && LastSpellShadowMagic <6 && ai->GetManaPercent() >= 60)
            {
                ai->CastSpell(SHADOW_PROTECTION, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (VAMPIRIC_TOUCH > 0 && LastSpellShadowMagic <7 && !pTarget->HasAura(VAMPIRIC_TOUCH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(VAMPIRIC_TOUCH, *pTarget);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (SHADOWFIEND > 0 && LastSpellShadowMagic <8)
            {
                ai->CastSpell(SHADOWFIEND);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (MIND_SEAR > 0 && LastSpellShadowMagic <9 && ai->GetAttackerCount()>=3 && ai->GetManaPercent() >= 28)
            {
                ai->CastSpell(MIND_SEAR, *pTarget);
                ai->SetIgnoreUpdateTime(5);
                SpellSequence = SPELL_DISCIPLINE;
                LastSpellShadowMagic = LastSpellShadowMagic +1;
                break;
            }
            else if (LastSpellShadowMagic > 10)
            {
                LastSpellShadowMagic = 0;
                SpellSequence = SPELL_DISCIPLINE;
                break;
            }
            LastSpellShadowMagic = LastSpellShadowMagic +1;
            //SpellSequence = SPELL_DISCIPLINE;
            //break;

        case SPELL_DISCIPLINE:
            if (FEAR_WARD > 0 && LastSpellDiscipline <1 && ai->GetManaPercent() >= 3)
            {
                //ai->TellMaster("I'm casting fear ward");
                ai->CastSpell(FEAR_WARD, *(GetMaster()));
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (POWER_INFUSION > 0 && LastSpellDiscipline <2 && ai->GetManaPercent() >= 16)
            {
                //ai->TellMaster("I'm casting power infusion");
                ai->CastSpell(POWER_INFUSION, *(GetMaster()));
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (MASS_DISPEL > 0 && LastSpellDiscipline <3 && ai->GetManaPercent() >= 33)
            {
                //ai->TellMaster("I'm casting mass dispel");
                ai->CastSpell(MASS_DISPEL);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (INNER_FOCUS > 0 && !m_bot->HasAura(INNER_FOCUS, EFFECT_INDEX_0) && LastSpellDiscipline <4)
            {
                //ai->TellMaster("I'm casting inner focus");
                ai->CastSpell(INNER_FOCUS, *m_bot);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (PENANCE > 0 && LastSpellDiscipline <5 && ai->GetManaPercent() >= 16)
            {
                //ai->TellMaster("I'm casting PENANCE");
                ai->CastSpell(PENANCE);
                SpellSequence = SPELL_HOLY;
                LastSpellDiscipline = LastSpellDiscipline + 1;
                break;
            }
            else if (LastSpellDiscipline > 6)
            {
                LastSpellDiscipline = 0;
                SpellSequence = SPELL_HOLY;
                break;
            }
            else
            {
                LastSpellDiscipline = LastSpellDiscipline + 1;
                SpellSequence = SPELL_HOLY;
            }
    }
} // end DoNextCombatManeuver
Пример #7
0
void PlayerbotDruidAI::DoNonCombatActions()
{
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

	PlayerbotAI* ai = GetAI();

    if(m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
    {
        m_bot->RemoveAurasDueToSpell(768);
        //ai->TellMaster("FormClearCat");
    }
    if(m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
    {
        m_bot->RemoveAurasDueToSpell(5487);
        //ai->TellMaster("FormClearBear");
    }
	if(m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
    {
        m_bot->RemoveAurasDueToSpell(9634);
        //ai->TellMaster("FormClearDireBear");
    }
	if(m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
    {
        m_bot->RemoveAurasDueToSpell(24858);
        //ai->TellMaster("FormClearMoonkin");
    }
    // buff myself with MARK_OF_THE_WILD
    if (MARK_OF_THE_WILD > 0 && !m_bot->HasAura(MARK_OF_THE_WILD, EFFECT_INDEX_0))
        ai->CastSpell (MARK_OF_THE_WILD, *m_bot);

    // Thorns generates aggro for moonkin
    if (THORNS > 0 && !m_bot->HasAura(THORNS, EFFECT_INDEX_0))
        ai->CastSpell (THORNS, *m_bot);

    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
	Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetManaPercent() < 30)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
	else if(pItem == NULL && INNERVATE>0 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0) && ai->GetManaPercent() <= 70)
    {
		ai->CastSpell(INNERVATE, *m_bot);
		//ai->TellMaster("casting innervate.");
        return;
    }
	else if(pItem == NULL && MANA_REJUVENATION>0 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0) && !m_bot->HasAura(MANA_REJUVENATION, EFFECT_INDEX_0) && ai->GetManaPercent() <= 70)
    {
		ai->CastSpell(MANA_REJUVENATION, *m_bot);
		//ai->TellMaster("casting mana rejuvenation.");
        return;
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(*fItem);
        ai->SetIgnoreUpdateTime(8);
        return;
    }
    
    // buff and heal master's group
    if (GetMaster()->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(uint64 (itr->guid));
            if( !tPlayer || !tPlayer->isAlive() )
                continue;

             // buff and heal
             (!tPlayer->HasAura(MARK_OF_THE_WILD,EFFECT_INDEX_0) && ai->CastSpell (MARK_OF_THE_WILD, *tPlayer));
			 //(!tPlayer->HasAura(THORNS,0) && ai->CastSpell (THORNS, *tPlayer));
             (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth()));
        }
    }
} // end DoNonCombatActions
Пример #8
0
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget)
{
    if (!pTarget || pTarget->isDead()) return;
    PlayerbotAI *ai = GetAI();
    if (!ai) return;
    Player *m_bot = GetPlayerBot();
    if (!m_bot || m_bot->isDead()) return;
    Unit *pVictim = pTarget->getVictim();
    Unit *m_tank = FindMainTankInRaid(GetMaster());
    if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); }
    if (!m_tank) { m_tank = m_bot; }
    uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth();
    float pDist = m_bot->GetDistance(pTarget);
    uint8 pThreat = GetThreatPercent(pTarget);

    uint8 reqHeal = 0;
    uint8 OwnPartyHP = GetHealthPercentRaid(m_bot, reqHeal);


    #pragma region Select behaviour
    if (m_tank->GetGUID() == m_bot->GetGUID()) // Hey! I am Main Tank
    {
        if (TALENT_FERAL && BEAR_FORM) { m_role = BOT_ROLE_TANK; } //Just Keep Tanking dont even change forms for healing
        else
        {
            if (TALENT_BALANCE) {
                if ((ai->GetHealthPercent() <= 40 || masterHP <30 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; }
                else if (OwnPartyHP < 20 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; }
                else if (ai->GetManaPercent() < 25 ) { m_role = BOT_ROLE_TANK; }
                else { m_role = BOT_ROLE_DPS_RANGED; }
            }
            else //I am both healer and tank?? Hmm
            {
                if ((ai->GetHealthPercent() <= 70 || masterHP <70 ) && (ai->GetManaPercent() >= 50)) { m_role = BOT_ROLE_SUPPORT; }
                else if (OwnPartyHP < 20 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; }
                else if (ai->GetManaPercent() < 15 ) { m_role = BOT_ROLE_TANK; }
                else { m_role = BOT_ROLE_DPS_RANGED; }
            }
        }
    }
    else if (isUnderAttack() && !( ai->GetForm() == FORM_MOONKIN || ai->GetForm() == FORM_TREE)  ) // if i am under attack
    {
        // Keep being in Cat Form if you can reduce threat
        if (ai->GetForm() == FORM_CAT && CastSpell(COWER,pTarget)) {return; }
        else if (TALENT_RESTO && ai->GetManaPercent() > 10 ) { m_role = BOT_ROLE_SUPPORT; }
        else { m_role = BOT_ROLE_OFFTANK; }
    }
    else if (TALENT_FERAL && CAT_FORM) { // If has any feral forms at all
        if ((ai->GetHealthPercent() <= 40 || masterHP <40 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; }
        else if (OwnPartyHP < 30 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; }
        else{ m_role = BOT_ROLE_DPS_MELEE; }
    }
    else if (TALENT_BALANCE) {
        if ((ai->GetHealthPercent() <= 50 || masterHP <40 ) && (ai->GetManaPercent() >= 10)) { m_role = BOT_ROLE_SUPPORT; }
        else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; }
        else { m_role = BOT_ROLE_DPS_RANGED; }
    }
    else if (TALENT_RESTO)    { m_role = BOT_ROLE_SUPPORT; }
    else
    {
        // Unknown build or low level : Do not change forms rapidly..
        if ( (ai->GetManaPercent() < 30 && BEAR_FORM) || ( (ai->GetForm() == FORM_CAT || ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR) && ai->GetManaPercent() < 70 )  ) m_role = BOT_ROLE_DPS_MELEE;
        else { m_role = BOT_ROLE_DPS_RANGED; }
    }

    if (!isUnderAttack() && m_tank->GetGUID() != m_bot->GetGUID())
    {
        // Select Attacking target
        if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) {} //if my target is attacking me continue
        else
        {
            Unit *curAtt = GetNearestAttackerOf(m_bot);
            if (curAtt && curAtt->GetGUID() != pTarget->GetGUID())
            {
                m_bot->SetSelection(curAtt->GetGUID());
                //ai->AddLootGUID(curAtt->GetGUID());
                DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed..
                return;
            }
        }
        //my target is attacking me
    }
    #pragma endregion

    // If there's a cast stop
    if (m_bot->HasUnitState(UNIT_STAT_CASTING)) return;
    // Return to normal form from non combat forms
    if (ai->GetForm() == FORM_NONE || ai->GetForm() == FORM_CAT || ai->GetForm() == FORM_TREE || ai->GetForm() == FORM_MOONKIN || ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR )  { } //Those are valid incombat auras
    else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //return to caster form

    switch(m_role)
    {
        #pragma region BOT_ROLE_DPS_MELEE
        case BOT_ROLE_DPS_MELEE:
            //ai->TellMaster("DruidCombat");

            // Do caster form stuff
            if (ai->GetForm() == FORM_NONE)
            {
                //We have little mana probably cant change form
                if (ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot) ) { return; }
                else if(m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) {  return;}
                else if(DoSupportRaid(GetMaster(),false,false,false)) return;
                else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; }
            }

            if (CAT_FORM) { if (ChangeForm(CAT_FORM)) { return; } }
            else if (BEAR_FORM) { if (ChangeForm(BEAR_FORM)) { return; } }
            else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) {  } //Normal Form

            TakePosition(pTarget);
            break;
        #pragma endregion

        #pragma region BOT_ROLE_TANK / BOT_ROLE_OFFTANK
        case BOT_ROLE_OFFTANK:
        case BOT_ROLE_TANK: // It is a tank druid or a defending druid

            // Do what you must before getting attacked...
            if (ai->GetForm() == FORM_NONE)
            {
                // Non tank stuff to avoid
                if (m_tank->GetGUID() != m_bot->GetGUID())
                {
                    if (ROOTS && !pTarget->HasAura(CYCLONE) && !pTarget->HasAura(HIBERNATE) && CastSpell(ROOTS, pTarget)) { return; }
                    if (CYCLONE && pDist > 5 && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(HIBERNATE) && CastSpell(CYCLONE, pTarget)) { return; }
                    if (HIBERNATE && pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(CYCLONE) && CastSpell(HIBERNATE, pTarget)) { return; }
                    //if (m_bot->getRace() == (uint8) RACE_NIGHTELF && isUnderAttack() && CastSpell(R_SHADOWMELD, m_bot)) { return; }
                }
                // Things to do wheter Tank or not
                if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //no gcd
                if (ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot) ) { return; } //We have little mana probably cant change form
            }
            TakePosition(pTarget);

            if (ChangeForm(BEAR_FORM)) { return; }

            // if i am main tank, protect master by taunt
            if(m_tank->GetGUID() == m_bot->GetGUID())
            {
                // Taunt if needed (Only for master)
                Unit *curAtt = GetAttackerOf(GetMaster());
                if (curAtt)
                {
                    if (isUnderAttack(GetMaster(),2) && CastSpell(CHALLENGING_ROAR, curAtt)) { return; }
                    if (CastSpell(GROWL, curAtt))  { return; }
                }
                // My target is not attacking me, taunt..
                if (pVictim && pVictim->GetGUID() != m_bot->GetGUID() && CastSpell(GROWL, pTarget) )  { return; }
            }
            break;
        #pragma endregion

        #pragma region BOT_ROLE_DPS_RANGED
        case BOT_ROLE_DPS_RANGED:
            if ( ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot)) { return; }

            // Do caster form stuff
            if (ai->GetForm() == FORM_NONE)
            {
                if(DoSupportRaid(GetMaster())) return;
                else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot)) { return; }
            }

            if (MOONKIN_FORM) { if (ChangeForm(MOONKIN_FORM)) { return; } }
            else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //Normal Form

            TakePosition(pTarget);

            // BUFF UP
            if(DoSupportRaid(GetMaster(),false,false,false)) return;
            else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; }

            break;
        #pragma endregion

        #pragma region BOT_ROLE_SUPPORT
        case BOT_ROLE_SUPPORT:
            if ( ai->GetManaPercent() < 20 && CastSpell (INNERVATE,m_bot)) { return; }
            //Get to tree form only if you will no longer cast attack spells
            if( TREE_OF_LIFE_FORM && (ai->GetManaPercent() < offensiveSpellThreshold || isUnderAttack()) )
            {
                 if (ChangeForm(TREE_OF_LIFE_FORM)) { return; }
            }
            else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { }  //Normal Form no gcd

            TakePosition(pTarget);

            //RezGroup(REBIRTH, GetMaster());
            if (DoSupportRaid(GetMaster())) { return; }
            if (m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot)) { return; }
            //heal pets and bots
            Unit *target = DoSelectLowestHpFriendly(30, 1000);
            if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; }

            break;
        #pragma endregion
    }

    #pragma region DruidCommon
    // Common Dps and protection routine
    if (ai->GetHealthPercent() <= 70 && CastSpell(BARKSKIN,m_bot)) { return; }
    if (isUnderAttack() && CastSpell(NATURES_GRASP,m_bot)) { return; }

    if (ai->GetForm() == FORM_CAT)
    {
        // If at threat limit, use Cower to reduce threat
        if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack())
        {
            if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!!
            {
                m_bot->SetSelection(m_tank->getVictim()->GetGUID());
                return;
            }
            else
            {
                if (CastSpell(COWER,pTarget)) { return; } //Lets see if we can manage
                else { return; } //use no spells and wait threat to be reduced
            }
        }
        if (CastSpell(FERAL_CHARGE_CAT,pTarget)) { return; }
        if (m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true) && CastSpell(MAIM, pTarget)) { return; }

        if (CastSpell(BERSERK, m_bot)) { return; }
        if (ai->GetHealthPercent() <= 75 && CastSpell(SURVIVAL_INSTINCTS, m_bot)) { return; }
        if (isUnderAttack() && CastSpell(NATURES_GRASP, m_bot)) { return; }
        if (CastSpell(FAERIE_FIRE_FERAL, pTarget)) { return; }

        if (m_bot->GetComboPoints() < 5)
        {
            if (CastSpell(RAKE, pTarget)) { return; }
            if (CastSpell(MANGLE_CAT, pTarget)) { return; }
            if (!pTarget->HasInArc(M_PI,m_bot) && CastSpell(SHRED, pTarget)) { return; }
            if (ai->GetEnergyAmount() > 65 && CastSpell(MANGLE_CAT, pTarget)) { return; } //Spam mangle if cannot cast shred
            if (ai->GetEnergyAmount() > 65 && CastSpell(CLAW, pTarget) ) { return; } //Spam Claw if there is no mangle
            // if (CanCast(COWER, pTarget) && CastSpell(COWER, pTarget)) { return; } //if still nothing, use COWER to reduce threat
        }
        else
        {
            if (CastSpell(SAVAGE_ROAR)) { return; }
            if (CastSpell(RIP, pTarget)) { return; }
            if (ai->GetEnergyAmount() >= 65 && CastSpell(FEROCIOUS_BITE, pTarget)) { return; } //maxhit for feracious bite
        }
        if (CastSpell(TIGERS_FURY, m_bot)) { return; } //if nothing is ready yet, use tigers fury
    }
    else if (ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR)
    {
        // If at threat limit, stop
        if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack() )
        {
            //Change to tank's target
            if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); }
            return; //use no spells and wait threat to be reduced
        }
        if (CastSpell(FERAL_CHARGE_BEAR,pTarget)) { return; }
        if (CastSpell(BASH, pTarget,true,true)) { return; } //Need check for immunity
        if (CastSpell(BERSERK, m_bot)) { return; }
        if (CastSpell(DEMORALIZING_ROAR, pTarget)) { return; }
        if (ai->GetHealthPercent() > 90 && ai->GetRageAmount() < 50 && CastSpell(ENRAGE, m_bot)) { return; }
        if (ai->GetHealthPercent() <= 75 && CastSpell(SURVIVAL_INSTINCTS, m_bot)) { return; }
        if ( ( ai->GetHealthPercent() <= 30 || (ai->GetHealthPercent() < 85 && m_tank->GetGUID() != m_bot->GetGUID())  )
            && CastSpell(FRENZIED_REGENERATION)) { return; }
        if (CastSpell(FAERIE_FIRE_FERAL, pTarget)) { return; }
        if (CastSpell(MANGLE_BEAR, pTarget)) { return; }
        if ((ai->GetRageAmount() > 70 || m_tank->GetGUID() == m_bot->GetGUID()) && CastSpell(SWIPE_BEAR, pTarget)) { return; }
        if (ai->GetRageAmount() > 50 && CastSpell(MAUL, pTarget)) {} // Low Priority, Next Attack effect
        if (ai->GetRageAmount() > 60 && CastSpell(LACERATE, pTarget)) { return; } //Currently applies only 1
    }
    else
    {
        //Defensive stuff
        if (m_tank->GetGUID() != m_bot->GetGUID() && pVictim && pVictim->GetGUID() == m_bot->GetGUID() )
        {
            if (ROOTS && !pTarget->HasAura(CYCLONE) && !pTarget->HasAura(HIBERNATE) && CastSpell(ROOTS, pTarget)) { return; }
            if (CYCLONE && pDist > 5 && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(HIBERNATE) && CastSpell(CYCLONE, pTarget)) { return; }
            if (HIBERNATE && pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(CYCLONE) && CastSpell(HIBERNATE, pTarget)) { return; }
            //if (m_bot->getRace() == (uint8) RACE_NIGHTELF && isUnderAttack() && CastSpell(R_SHADOWMELD, m_bot)) { return; }
            if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; }
        }

        if (CastSpell(FAERIE_FIRE, pTarget)) { return; }

        // If at threat limit, stop
        if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack() )
        {
            //Change to tank's target
            if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); }
            return; //use no spells and wait threat to be reduced
        }
        // Continue attacking if theres excess mana (for healers)
        if (m_role == BOT_ROLE_SUPPORT && ai->GetManaPercent() < offensiveSpellThreshold) { return; }
        if (m_role != BOT_ROLE_SUPPORT && CastSpell(NATURES_SWIFTNESS, m_bot)) { } //only balance no gcd

        if (m_bot->HasAura(NATURES_SWIFTNESS) && CastSpell(STARFIRE, pTarget)) { return; }
        if (CastSpell(INSECT_SWARM, pTarget)) { return; }
        if (CastSpell(TYPHOON, pTarget)) { return; }
        if (isUnderAttack(m_tank,4) && CastSpell(HURRICANE, pTarget)) { ai->SetIgnoreUpdateTime(8); return; }
        if (isUnderAttack(m_tank,5) && CastSpell(FORCE_OF_NATURE, m_bot)) { return; }
        if (isUnderAttack(m_tank,4) && CastSpell(STARFALL, pTarget)) { return; }
        if (CastSpell(MOONFIRE, pTarget)) { return; }
        if (CastSpell(WRATH, pTarget)) { return; }
        if (CastSpell(STARFIRE, pTarget)) { return; }
    }

    // If there is nothing else to do buff UP
    if (m_role == BOT_ROLE_DPS_MELEE) //Those already healed and buffed or should never buff in combat
    {
        if (DoSupportRaid(GetMaster(),false,false,false)) { return; }
        if (m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; }
    }


    // drink potion if support / healer (Other builds simply overuse mana and waste mana pots)
    if(ai->GetManaPercent() < 5 && (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) )
    {
        Item *pItem = ai->FindPotion();
        if(pItem != NULL)
        {
            if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown
            ai->UseItem(*pItem);
        }
    }
    #pragma endregion
} //end DoNextCombatManeuver
Пример #9
0
void PlayerbotDruidAI::DoNonCombatActions()
{
    PlayerbotAI* ai = GetAI();
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    if(m_bot->GetAura(CAT_FORM, 0))
    {
        m_bot->RemoveAurasDueToSpell(768);
        ai->TellMaster("FormClearCat");
    }
    if(m_bot->GetAura(BEAR_FORM, 0))
    {
        m_bot->RemoveAurasDueToSpell(5487);
        ai->TellMaster("FormClearBear");
    }
	if(m_bot->GetAura(DIRE_BEAR_FORM, 0))
    {
        m_bot->RemoveAurasDueToSpell(9634);
        ai->TellMaster("FormClearDireBear");
    }
	if(m_bot->GetAura(MOONKIN_FORM, 0))
    {
        m_bot->RemoveAurasDueToSpell(24858);
        ai->TellMaster("FormClearMoonkin");
    }
/*
    // mana myself with MANA_REJUVENATION (*moved to combat: interferes with drinking/eating)
	if (GetAI()->GetManaPercent() < 50 && MANA_REJUVENATION > 0 && !m_bot->HasAura(MANA_REJUVENATION, 0))
	  	GetAI()->CastSpell(MANA_REJUVENATION, *m_bot);
*/
    // buff myself with MARK_OF_THE_WILD
    if (MARK_OF_THE_WILD > 0 && !m_bot->GetAura(MARK_OF_THE_WILD, 0))
        ai->CastSpell (MARK_OF_THE_WILD, *m_bot);

    // Thorns generates aggro for moonkin
    if (THORNS > 0 && !m_bot->GetAura(THORNS, 0))
        ai->CastSpell (THORNS, *m_bot);
/*
    // buff master with THORNS
    if (THORNS > 0 && !GetMaster()->HasAura(THORNS,0))
        ai->CastSpell (THORNS, *(GetMaster()));
*/
    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();

    if (pItem != NULL && ai->GetManaPercent() < 50)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
    
    // buff and heal master's group
    if (GetMaster()->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = objmgr.GetPlayer(uint64 (itr->guid));
            if( !tPlayer )
                continue;

			// first rezz em                                                 
            if ( !tPlayer->isAlive() && !tPlayer->GetPlayerbotAI() )
            {
                std::string msg = "rezzing ";
                msg += tPlayer->GetName();
                GetPlayerBot()->Say(msg, LANG_UNIVERSAL);
                ai->CastSpell(REVIVE, *tPlayer);
                // rez is only 10 sec, but give time for lag
                ai->SetIgnoreUpdateTime(17);
            }
            else if( tPlayer->isAlive() )
            {

             // buff and heal
             (!tPlayer->GetAura(MARK_OF_THE_WILD,0) && ai->CastSpell (MARK_OF_THE_WILD, *tPlayer));
			 //(!tPlayer->HasAura(THORNS,0) && GetAI()->CastSpell (THORNS, *tPlayer));
             (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth()));
             return;
			}
        }
    }
} // end DoNonCombatActions
Пример #10
0
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_DUEL:
            ai->CastSpell(MOONFIRE);
            return;
    }

    uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth();

    ai->SetInFront( pTarget );
    Player *m_bot = GetPlayerBot();
    Unit* pVictim = pTarget->getVictim();

    if (pVictim && ai->GetHealthPercent() >= 40)
    {
        if (pVictim == m_bot)
            SpellSequence = DruidTank;
    }
    else if (pTarget->GetHealth() > pTarget->GetMaxHealth()*0.8 && pVictim)
    {
        if (pVictim != m_bot)
            SpellSequence = DruidSpell;
    }
    else if (ai->GetHealthPercent() <= 40 || GetMaster()->GetHealth() < GetMaster()->GetMaxHealth()*0.8)
        SpellSequence = DruidHeal;
    else
        SpellSequence = DruidCombat;

    switch (SpellSequence)
    {
        case DruidTank: // Its not a tank druid, only self protecting from heavy damage if got aggro.
            ai->TellMaster("DruidTank");

            if( !m_bot->HasInArc(M_PI, pTarget))
            {
                m_bot->SetInFront(pTarget);
                if (pVictim)
                    pVictim->Attack(pTarget, true);
            }
            if(m_bot->HasAura(CAT_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(768);
                //ai->TellMaster("FormClearCat");
            }
			if (MOONKIN_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, 0))
            {
                ai->CastSpell (MOONKIN_FORM);
            }
            else if (DIRE_BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, 0) && !m_bot->HasAura(DIRE_BEAR_FORM, 0))
            {
                ai->CastSpell (DIRE_BEAR_FORM);
            }
			else if (BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, 0) && !m_bot->HasAura(DIRE_BEAR_FORM, 0) && !m_bot->HasAura(BEAR_FORM, 0))
            {
                ai->CastSpell (BEAR_FORM);
            }
			else if (DEMORALIZING_ROAR > 0 && m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0) && !m_bot->HasAura(MOONKIN_FORM, 0) && !pTarget->HasAura(DEMORALIZING_ROAR, 0) && ai->GetRageAmount() >= 10)
            {
                ai->CastSpell(DEMORALIZING_ROAR, *pTarget);
            }
			if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, 0))
            {
                ai->CastSpell(FAERIE_FIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (MOONFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, 0) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (ROOTS > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, 0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (HURRICANE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetAttackerCount()>=5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {
				//ai->TellMaster("casting hurricane!");
                ai->CastSpell(HURRICANE, *pTarget);
				ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, 0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM , *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (FORCE_OF_NATURE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12)
            {
				//ai->TellMaster("summoning treants.");
                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
			else if (STARFALL > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetAttackerCount()>=3 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (BARKSKIN > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetHealthPercent() < 50 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, 0))
            {
                ai->CastSpell(BARKSKIN, *m_bot);
                DruidSpellCombat++;
                break;
            }
			else if (INNERVATE > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, 0))
            {
                ai->CastSpell(INNERVATE, *m_bot);
                DruidSpellCombat++;
                break;
            }
			else if (THORNS > 0 && m_bot->HasAura(MOONKIN_FORM, 0) && ai->GetManaPercent() >= 19 && DruidSpellCombat < 12 && !m_bot->HasAura(THORNS, 0))
            {
                ai->CastSpell(THORNS, *m_bot);
                DruidSpellCombat++;
                break;
            }
			else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidSpell:
            //ai->TellMaster("DruidSpell");
            if(m_bot->HasAura(CAT_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(768);
                //ai->TellMaster("FormClearCat");
                break;
            }
            if(m_bot->HasAura(BEAR_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
			if(m_bot->HasAura(DIRE_BEAR_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
			if(m_bot->HasAura(MOONKIN_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, 0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(FAERIE_FIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (MOONFIRE > 0 && DruidSpellCombat < 2 && (!pTarget->HasAura(MOONFIRE, 0)) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (ROOTS > 0 && DruidSpellCombat < 3 && (!pTarget->HasAura(ROOTS, 0)) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (HURRICANE > 0 && ai->GetAttackerCount()>=5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {
				//ai->TellMaster("casting hurricane!");
                ai->CastSpell(HURRICANE, *pTarget);
				ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
			else if (INNERVATE > 0 && ai->GetManaPercent() < 50 && DruidSpellCombat < 5 && !m_bot->HasAura(INNERVATE, 0))
            {
                ai->CastSpell(INNERVATE, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && DruidSpellCombat < 6 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && DruidSpellCombat < 7 && !pTarget->HasAura(INSECT_SWARM, 0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM , *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && DruidSpellCombat < 8 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (FORCE_OF_NATURE > 0 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 12)
            {
				//ai->TellMaster("summoning treants.");
                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
			else if (STARFALL > 0 && ai->GetAttackerCount()>=3 && DruidSpellCombat < 10 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, *pTarget);
                DruidSpellCombat++;
                break;
            }
			else if (BARKSKIN > 0 && ai->GetHealthPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(BARKSKIN, 0))
            {
                ai->CastSpell(BARKSKIN, *m_bot);
                DruidSpellCombat++;
                break;
            }
			else if (MANA_REJUVENATION > 0 && ai->GetManaPercent() < 50 && DruidSpellCombat < 12 && !m_bot->HasAura(MANA_REJUVENATION, 0))
            {
                ai->CastSpell(MANA_REJUVENATION, *m_bot);
                DruidSpellCombat++;
                break;
            }
			else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidHeal:
            //ai->TellMaster("DruidHeal");
            if(m_bot->HasAura(CAT_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(768);
                //ai->TellMaster("FormClearCat");
                break;
            }
            if(m_bot->HasAura(BEAR_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
            if(m_bot->HasAura(DIRE_BEAR_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
			if(m_bot->HasAura(MOONKIN_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (ai->GetHealthPercent() < 70)
            {
                HealTarget (*GetPlayerBot(), ai->GetHealthPercent());
                break;
            }
            if (masterHP < 70)
            {
                HealTarget (*GetMaster(), masterHP);
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidCombat:
            //ai->TellMaster("DruidCombat");
            if( !m_bot->HasInArc(M_PI, pTarget))
            {
                m_bot->SetInFront(pTarget);
                if (pVictim)
                    pVictim->Attack(pTarget, true);
            }
            if(m_bot->HasAura(BEAR_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
			if(m_bot->HasAura(DIRE_BEAR_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
			if(m_bot->HasAura(MOONKIN_FORM, 0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (CAT_FORM > 0 && !m_bot->HasAura(CAT_FORM, 0))
                ai->CastSpell (CAT_FORM);
/*
            if (COWER > 0 && m_bot->GetComboPoints() == 1 && ai->GetEnergyAmount() >= 20)
            {
                ai->CastSpell(COWER);
                //ai->TellMaster("Cower");
            }*/
            if (MAIM > 0 && m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true))
            {
                ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("SpellPreventing Maim");
                break;
            }

            if (RAKE > 0 && m_bot->GetComboPoints() <= 1 && ai->GetEnergyAmount() >= 40)
            {
                ai->CastSpell (RAKE, *pTarget);
                //ai->TellMaster("Rake");
                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 2 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, *pTarget);
                //ai->TellMaster("Claw");
                break;
            }
            else if (MANGLE > 0 && m_bot->GetComboPoints() <= 3 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (MANGLE, *pTarget);
                //ai->TellMaster("Mangle");
                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 4 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, *pTarget);
                //ai->TellMaster("Claw2");
                break;
            }

            if (m_bot->GetComboPoints() == 5)
            {
                if (RIP > 0 && pTarget->getClass() == CLASS_ROGUE && ai->GetEnergyAmount() >= 30)
                {
                    ai->CastSpell(RIP, *pTarget);
                    //ai->TellMaster("Rogue Rip");
                }
                else if (MAIM > 0 && pTarget->getClass() == CLASS_DRUID && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(MAIM, *pTarget);
                    //ai->TellMaster("Druid Maim");
                }
                else if (MAIM > 0 && pTarget->getClass() == CLASS_SHAMAN && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(MAIM, *pTarget);
                    //ai->TellMaster("Shaman Maim");
                }
                else if (MAIM > 0 && pTarget->getClass() == CLASS_WARLOCK && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(MAIM, *pTarget);
                    //ai->TellMaster("Warlock Maim");
                }
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_HUNTER && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                    //ai->TellMaster("Hunter Ferocious Bite");
                }
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_WARRIOR && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                    //ai->TellMaster("Warrior Ferocious Bite");
                }
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_PALADIN && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                    //ai->TellMaster("Paladin Ferocious Bite");
                }
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_DEATH_KNIGHT && ai->GetEnergyAmount() >= 25)
                {
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                    //ai->TellMaster("DK Ferocious Bite");
                }
                else if (MAIM > 0 && pTarget->getClass() == CLASS_MAGE && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(MAIM, *pTarget);
                    //ai->TellMaster("Mage Maim");
                }
                else if (MAIM > 0 && pTarget->getClass() == CLASS_PRIEST && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(MAIM, *pTarget);
                    //ai->TellMaster("Priest Maim");
                }
                else if (MAIM > 0 && ai->GetEnergyAmount() >= 35)
                {
                    ai->CastSpell(MAIM, *pTarget);
                    //ai->TellMaster("Else Maim");
                }
                break;
			}
            else
            {
				DruidSpellCombat = 0;
				break;
            }
            break;
    }
} // end DoNextCombatManeuver
Пример #11
0
bool PlayerbotDruidAI::DoNonCombatActions()
{
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return false;

    PlayerbotAI* ai = GetAI();
    if (!ai)
        return false;

    Player* pMaster = ai->GetMaster();
    if (!pMaster)
        return false;

    if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
        m_bot->RemoveAurasDueToSpell(768);
    if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
        m_bot->RemoveAurasDueToSpell(5487);
    if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
        m_bot->RemoveAurasDueToSpell(9634);
    if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
        m_bot->RemoveAurasDueToSpell(24858);

    if ((MARK_OF_THE_WILD > 0)
        && (!m_bot->HasAura(MARK_OF_THE_WILD, EFFECT_INDEX_0))
        && (ai->CastSpell(MARK_OF_THE_WILD, *m_bot)))
        return true;

    if ((THORNS > 0)
        && (!m_bot->HasAura(THORNS, EFFECT_INDEX_0))
        && (ai->CastSpell(THORNS, *m_bot)))
        return true;

    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* drinkOrFoodItem = ai->FindDrink();
    Item* bandageItem = ai->FindBandage();

    if (drinkOrFoodItem
        && (ai->GetManaPercent() < 30))
    {
        ai->UseItem(*drinkOrFoodItem);
        ai->SetIgnoreUpdateTime(30);
        return true;
    }

    if (!drinkOrFoodItem
        && (INNERVATE > 0)
        && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
        && (ai->GetManaPercent() <= 70)
        && (ai->CastSpell(INNERVATE, *m_bot)))
        return true;

    if (!drinkOrFoodItem
        && (MANA_REJUVENATION > 0)
        && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
        && (!m_bot->HasAura(MANA_REJUVENATION, EFFECT_INDEX_0))
        && (ai->GetManaPercent() <= 70)
        && (ai->CastSpell(MANA_REJUVENATION, *m_bot)))
        return true;

    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    drinkOrFoodItem = ai->FindFood();

    if (drinkOrFoodItem
        && (ai->GetHealthPercent() < 30))
    {
        ai->UseItem(*drinkOrFoodItem);
        ai->SetIgnoreUpdateTime(30);
        return true;
    }

    if (!drinkOrFoodItem
        && bandageItem
        && (!m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0))
        && (ai->GetHealthPercent() < 70))
    {
        ai->UseItem(*bandageItem);
        ai->SetIgnoreUpdateTime(8);
        return true;
    }

    if (pMaster->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = pMaster->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(itr->guid);
            if (!tPlayer || !tPlayer->isAlive())
                continue;

            if ((!tPlayer->HasAura(MARK_OF_THE_WILD, EFFECT_INDEX_0))
                && (ai->CastSpell(MARK_OF_THE_WILD, *tPlayer)))
                return true;
            if (HealTarget(*tPlayer, tPlayer->GetHealth() * 100 / tPlayer->GetMaxHealth()))
                return true;
        }
    }

    return false;
}
Пример #12
0
bool PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return false;

    Player* pMaster = ai->GetMaster();
    if (!pMaster)
        return false;

    uint32 masterHP = pMaster->GetHealth() * 100 / pMaster->GetMaxHealth();

    ai->SetInFront(pTarget);
    Player *m_bot = GetPlayerBot();
    Unit* pVictim = pTarget->getVictim();

    if (pVictim
        && (ai->GetHealthPercent() >= 40)
        && (pMaster->GetHealth() >= pMaster->GetMaxHealth() * 0.4))
    {
        if (pVictim == m_bot)
            SpellSequence = DruidTank;
    }
    else if (pVictim
        && (pTarget->GetHealth() > pTarget->GetMaxHealth() * 0.8))
    {
        if (pVictim != m_bot)
            SpellSequence = DruidSpell;
    }
    else if (ai->GetHealthPercent() <= 40 || pMaster->GetHealth() <= pMaster->GetMaxHealth() * 0.4)
        SpellSequence = DruidHeal;
    else
        SpellSequence = DruidCombat;

    switch (SpellSequence)
    {
        case DruidTank:

            m_bot->SetInFront(pTarget);
            if (pVictim)
                pVictim->Attack(pTarget, true);

            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(768);

            if ((MOONKIN_FORM > 0)
                && (!m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (ai->CastSpell(MOONKIN_FORM)))
                return true;

            if ((DIRE_BEAR_FORM > 0)
                && (!m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (!m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                && (ai->CastSpell(DIRE_BEAR_FORM)))
                return true;

            if ((BEAR_FORM > 0)
                && (!m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (!m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                && (!m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (ai->CastSpell(BEAR_FORM)))
                return true;

            if ((DEMORALIZING_ROAR > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (!m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (!pTarget->HasAura(DEMORALIZING_ROAR, EFFECT_INDEX_0))
                && (ai->GetRageAmount() >= 10)
                && (ai->CastSpell(DEMORALIZING_ROAR, *pTarget)))
                return true;

            if ((FAERIE_FIRE > 0)
                && (DruidSpellCombat < 1)
                && (!pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0))
                && (ai->CastSpell(FAERIE_FIRE, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((MOONFIRE > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 2)
                && (!pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 24)
                && (ai->CastSpell(MOONFIRE, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((ROOTS > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 3)
                && (!pTarget->HasAura(ROOTS, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 8)
                && (ai->CastSpell(ROOTS, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((HURRICANE > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (ai->GetAttackerCount() >= 5)
                && (DruidSpellCombat < 4)
                && (ai->GetManaPercent() >= 91)
                && (ai->CastSpell(HURRICANE, *pTarget)))
            {
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                return true;
            }

            if ((WRATH > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 5)
                && (ai->GetManaPercent() >= 13)
                && (ai->CastSpell(WRATH, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((INSECT_SWARM > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 6)
                && (!pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 9)
                && (ai->CastSpell(INSECT_SWARM , *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((STARFIRE > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 7)
                && (ai->GetManaPercent() >= 18)
                && (ai->CastSpell(STARFIRE, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((FORCE_OF_NATURE > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 8)
                && (ai->GetManaPercent() >= 12)
                && (ai->CastSpell(FORCE_OF_NATURE)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((STARFALL > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (!m_bot->HasAura(STARFALL, EFFECT_INDEX_0))
                && (ai->GetAttackerCount() >= 3)
                && (DruidSpellCombat < 9)
                && (ai->GetManaPercent() >= 39)
                && (ai->CastSpell(STARFALL, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((BARKSKIN > 0)
                && (pVictim == m_bot)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (ai->GetHealthPercent() < 75)
                && (DruidSpellCombat < 10)
                && (!m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
                && (ai->CastSpell(BARKSKIN, *m_bot)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((INNERVATE > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (ai->GetManaPercent() < 50)
                && (DruidSpellCombat < 11)
                && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
                && (ai->CastSpell(INNERVATE, *m_bot)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((MANA_REJUVENATION > 0)
                && (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                && (ai->GetManaPercent() < 50)
                && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
                && (DruidSpellCombat < 12)
                && (!m_bot->HasAura(MANA_REJUVENATION, EFFECT_INDEX_0))
                && (ai->CastSpell(MANA_REJUVENATION, *m_bot)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((ENRAGE > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 2)
                && (!m_bot->HasAura(ENRAGE, EFFECT_INDEX_0))
                && (ai->CastSpell(ENRAGE, *m_bot)))
            {
                DruidSpellCombat++;
                DruidSpellCombat++;
                return true;
            }

            if ((SWIPE > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 4)
                && (ai->GetRageAmount() >= 20)
                && (ai->CastSpell(SWIPE, *pTarget)))
            {
                DruidSpellCombat++;
                DruidSpellCombat++;
                return true;
            }

            if ((MAUL > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (DruidSpellCombat < 6)
                && (ai->GetRageAmount() >= 15)
                && (ai->CastSpell(MAUL, *pTarget)))
            {
                DruidSpellCombat++;
                DruidSpellCombat++;
                return true;
            }

            if ((BASH > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (!pTarget->HasAura(BASH, EFFECT_INDEX_0))
                && (DruidSpellCombat < 8)
                && (ai->GetRageAmount() >= 10)
                && (ai->CastSpell(BASH, *pTarget)))
            {
                DruidSpellCombat++;
                DruidSpellCombat++;
                return true;
            }

            if ((CHALLENGING_ROAR > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (pVictim != m_bot)
                && (DruidSpellCombat < 10)
                && (!pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0))
                && (!pTarget->HasAura(GROWL, EFFECT_INDEX_0))
                && (ai->GetRageAmount() >= 15)
                && (ai->CastSpell(CHALLENGING_ROAR, *pTarget)))
            {
                DruidSpellCombat++;
                DruidSpellCombat++;
                return true;
            }

            if ((GROWL > 0)
                && ((m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))|| m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                && (pVictim != m_bot)
                && (DruidSpellCombat < 12)
                && (!pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0))
                && (!pTarget->HasAura(GROWL, EFFECT_INDEX_0))
                && (ai->CastSpell(GROWL, *pTarget)))
            {
                DruidSpellCombat++;
                DruidSpellCombat++;
                return true;
            }

            DruidSpellCombat = 0;
            break;

        case DruidSpell:

            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(768);

            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(5487);

            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(9634);

            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(24858);

            if ((FAERIE_FIRE > 0)
                && (DruidSpellCombat < 1)
                && (!pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 8)
                && (ai->CastSpell(FAERIE_FIRE, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((MOONFIRE > 0)
                && (DruidSpellCombat < 2)
                && (!pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 24)
                && (ai->CastSpell(MOONFIRE, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((ROOTS > 0)
                && (DruidSpellCombat < 3)
                && (!pTarget->HasAura(ROOTS, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 8)
                && (ai->CastSpell(ROOTS, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((HURRICANE > 0)
                && (ai->GetAttackerCount() >= 5)
                && (DruidSpellCombat < 4)
                && (ai->GetManaPercent() >= 91)
                && (ai->CastSpell(HURRICANE, *pTarget)))
            {
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                return true;
            }

            if ((WRATH > 0)
                && (DruidSpellCombat < 5)
                && (ai->GetManaPercent() >= 13)
                && (ai->CastSpell(WRATH, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((INSECT_SWARM > 0)
                && (DruidSpellCombat < 6)
                && (!pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 9)
                && (ai->CastSpell(INSECT_SWARM , *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((STARFIRE > 0)
                && (DruidSpellCombat < 7)
                && (ai->GetManaPercent() >= 18)
                && (ai->CastSpell(STARFIRE, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((FORCE_OF_NATURE > 0)
                && (DruidSpellCombat < 8)
                && (ai->GetManaPercent() >= 12)
                && (ai->CastSpell(FORCE_OF_NATURE)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((STARFALL > 0)
                && (!m_bot->HasAura(STARFALL, EFFECT_INDEX_0))
                && (ai->GetAttackerCount() >= 3)
                && (DruidSpellCombat < 9)
                && (ai->GetManaPercent() >= 39)
                && (ai->CastSpell(STARFALL, *pTarget)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((BARKSKIN > 0)
                && (pVictim == m_bot)
                && (ai->GetHealthPercent() < 75)
                && (DruidSpellCombat < 10)
                && (!m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
                && (ai->CastSpell(BARKSKIN, *m_bot)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((INNERVATE > 0)
                && (ai->GetManaPercent() < 50)
                && (DruidSpellCombat < 11)
                && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
                && (ai->CastSpell(INNERVATE, *m_bot)))
            {
                DruidSpellCombat++;
                return true;
            }

            if ((MANA_REJUVENATION > 0)
                && (ai->GetManaPercent() < 50)
                && (DruidSpellCombat < 12)
                && (!m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
                && (!m_bot->HasAura(MANA_REJUVENATION, EFFECT_INDEX_0))
                && (ai->CastSpell(MANA_REJUVENATION, *m_bot)))
            {
                DruidSpellCombat++;
                return true;
            }

            DruidSpellCombat = 0;
            break;

        case DruidHeal:

            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(768);

            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(5487);

            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(9634);

            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(24858);

            if ((ai->GetHealthPercent() <= 40)
                && HealTarget(*m_bot, ai->GetHealthPercent()))
                return true;

            if ((masterHP <= 40)
                && HealTarget(*pMaster, masterHP))
                return true;

            DruidSpellCombat = 0;
            break;

        case DruidCombat:

            m_bot->SetInFront(pTarget);
            if (pVictim)
                pVictim->Attack(pTarget, true);

            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(5487);

            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(9634);

            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(24858);

            if ((CAT_FORM > 0)
                && (!m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                && (ai->CastSpell(CAT_FORM)))
                return true;

            if ((MAIM > 0)
                && (m_bot->GetComboPoints() >= 1)
                && (pTarget->IsNonMeleeSpellCasted(true))
                && (ai->CastSpell(MAIM, *pTarget)))
                return true;

            if ((RAKE > 0)
                && (m_bot->GetComboPoints() <= 1)
                && (ai->GetEnergyAmount() >= 40)
                && (ai->CastSpell(RAKE, *pTarget)))
                return true;

            if ((CLAW > 0)
                && (m_bot->GetComboPoints() <= 2)
                && (ai->GetEnergyAmount() >= 45)
                && (ai->CastSpell(CLAW, *pTarget)))
                return true;

            if ((MANGLE > 0)
                && (m_bot->GetComboPoints() <= 3)
                && (ai->GetEnergyAmount() >= 45)
                && (ai->CastSpell(MANGLE, *pTarget)))
                return true;

            if ((CLAW > 0)
                && (m_bot->GetComboPoints() <= 4)
                && (ai->GetEnergyAmount() >= 45)
                && (ai->CastSpell(CLAW, *pTarget)))
                return true;

            if (m_bot->GetComboPoints() == 5)
            {
                if ((RIP > 0)
                    && (pTarget->getClass() == CLASS_ROGUE)
                    && (ai->GetEnergyAmount() >= 30)
                    && (ai->CastSpell(RIP, *pTarget)))
                    return true;

                if ((MAIM > 0)
                    && (pTarget->getClass() == CLASS_DRUID)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(MAIM, *pTarget)))
                    return true;

                if ((MAIM > 0)
                    && (pTarget->getClass() == CLASS_SHAMAN)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(MAIM, *pTarget)))
                    return true;

                if ((MAIM > 0)
                    && (pTarget->getClass() == CLASS_WARLOCK)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(MAIM, *pTarget)))
                    return true;

                if ((FEROCIOUS_BITE > 0)
                    && (pTarget->getClass() == CLASS_HUNTER)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(FEROCIOUS_BITE, *pTarget)))
                    return true;

                if ((FEROCIOUS_BITE > 0)
                    && (pTarget->getClass() == CLASS_WARRIOR)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(FEROCIOUS_BITE, *pTarget)))
                    return true;

                if ((FEROCIOUS_BITE > 0)
                    && (pTarget->getClass() == CLASS_PALADIN)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(FEROCIOUS_BITE, *pTarget)))
                    return true;

                if ((FEROCIOUS_BITE > 0)
                    && (pTarget->getClass() == CLASS_DEATH_KNIGHT)
                    && (ai->GetEnergyAmount() >= 25)
                    && (ai->CastSpell(FEROCIOUS_BITE, *pTarget)))
                    return true;

                if ((MAIM > 0)
                    && (pTarget->getClass() == CLASS_MAGE)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(MAIM, *pTarget)))
                    return true;

                if ((MAIM > 0)
                    && (pTarget->getClass() == CLASS_PRIEST)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(MAIM, *pTarget)))
                    return true;

                if ((MAIM > 0)
                    && (ai->GetEnergyAmount() >= 35)
                    && (ai->CastSpell(MAIM, *pTarget)))
                    return true;
            }

            DruidSpellCombat = 0;
            break;
    }

    return false;
}
Пример #13
0
            void UpdateAI(const uint32 diff)
            {
                decrementTimers();

                if (IAmDead())
                    return;

                if (!me->isInCombat())
                    DoNonCombatActions();

                //buff and heal master's group
                BuffAndHealGroup(master);

                //check group members
                Group::MemberSlotList const &a =((Player*)master)->GetGroup()->GetMemberSlots();
                for (Group::member_citerator itr = a.begin(); itr != a.end(); itr++)
                {
                    Player *tPlayer = ((Player *)master)->GetObjPlayer(itr->guid);
                    if (tPlayer == NULL)
                        continue;
                }

                //if low on mana, drink a potion
                if (me->GetPower(POWER_MANA) < 400 && isTimerReady(uiPotion_Timer))
                {
                    doCast(me, SPELL_MANA_POTION, true);
                    uiPotion_Timer = 1500;
                }
                //if after drinking a potion still low on mana
                //let everyone know that you are oom.
                if (me->GetPower(POWER_MANA)/me->GetMaxPower(POWER_MANA) < 10)
                {
                    if (uiOom_Timer == 0)
                        uiOom_Timer = 1;
                }

                // Heal myself
                if (me->GetHealth() * 100 / me->GetMaxHealth() < 90)
                {
                    if (uiFade_Timer <= 0 && me->isInCombat() && isTimerReady(uiFade_Timer))
                    {
                        doCast(me, SPELL_FADE);
                        uiFade_Timer = 30;
                        return;
                    }

                    HealTarget (me, me->GetHealth() * 100 / me->GetMaxHealth());
                }

                //now try to heal bots and pets.  DoSelectLowestHpFriendly will get
                //everyone in group including bots and pets.  Unfortunately it can
                //not be triggered for % of lost HP, so we just set it to -1000.
                //This means low level players wont be healed because they wont have
                //enough HP.
                if (isTimerReady(uiOthersHeal_Timer))
                {
                    Unit* target;

                    if (target = DoSelectLowestHpFriendly(40, 1000))
                    {
                        doCast(target, SPELL_HEAL, false);
                        GiveManaBack();
                        uiOthersHeal_Timer = 50;
                    }
                    else if (target = DoSelectLowestHpFriendly(40, 500))
                    {
                        if (!target->HasAura(SPELL_RENEW, 0))
                        {
                            doCast(target, SPELL_RENEW, false);
                            GiveManaBack();
                            uiOthersHeal_Timer = 100;
                        }
                    }
                }
            }
Пример #14
0
void PlayerbotPriestAI::DoNonCombatActions()
{
    PlayerbotAI* ai = GetAI();
    Player * m_bot = GetPlayerBot();
    Player * master = GetMaster();
    if (!m_bot || !master)
        return;

    SpellSequence = SPELL_HOLY;

    // selfbuff goes first
    if (ai->SelfBuff(INNER_FIRE))
        return;

    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
    Item* fItem = ai->FindBandage();

    if (pItem != nullptr && ai->GetManaPercent() < 30)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(pItem);
        return;
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != nullptr && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(pItem);
        return;
    }
    else if (pItem == nullptr && fItem != nullptr && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(fItem);
        return;
    }

    // buff and heal master's group
    if (master->GetGroup())
    {
        // Buff master with group buffs
        if (master->isAlive())
        {
            if (PRAYER_OF_FORTITUDE && ai->HasSpellReagents(PRAYER_OF_FORTITUDE) && ai->Buff(PRAYER_OF_FORTITUDE, master))
                return;

            if (PRAYER_OF_SPIRIT && ai->HasSpellReagents(PRAYER_OF_SPIRIT) && ai->Buff(PRAYER_OF_SPIRIT, master))
                return;

            if (PRAYER_OF_SHADOW_PROTECTION && ai->HasSpellReagents(PRAYER_OF_SHADOW_PROTECTION) && ai->Buff(PRAYER_OF_SHADOW_PROTECTION, master))
                return;
            }

        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(itr->guid);
            if (!tPlayer || tPlayer == m_bot)
                continue;

            // first rezz em
            if (!tPlayer->isAlive())
            {
                if (ai->CastSpell(RESURRECTION, *tPlayer))
                {
                    std::string msg = "Resurrecting ";
                    msg += tPlayer->GetName();
                    m_bot->Say(msg, LANG_UNIVERSAL);
                    return;
                }
                else
                    continue;
            }
            else
            {
                // buff and heal
                if (BuffPlayer(tPlayer))
                    return;

                if (HealTarget(tPlayer))
                    return;
            }
        }
    }
    else
    {
        if (master->isAlive())
        {
            if (BuffPlayer(master))
                return;
            if (HealTarget(master))
                return;
        }
        else
        if (ai->CastSpell(RESURRECTION, *master))
            ai->TellMaster("Resurrecting you, Master.");
    }

    BuffPlayer(m_bot);
} // end DoNonCombatActions
void PlayerbotPaladinAI::DoNextCombatManeuver(Unit *pTarget)
{
    if (!pTarget || pTarget->isDead()) return;
    PlayerbotAI *ai = GetAI();
    if (!ai) return;
    Player *m_bot = GetPlayerBot();
    if (!m_bot || m_bot->isDead()) return;
    Unit *pVictim = pTarget->getVictim();
    Unit *m_tank = FindMainTankInRaid(GetMaster());
    if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); }
    if (!m_tank) { m_tank = m_bot; }
    uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth();
    float pDist = m_bot->GetDistance(pTarget);
    uint8 pThreat = GetThreatPercent(pTarget);

    uint8 reqHeal = 0;
    uint8 OwnPartyHP = GetHealthPercentRaid(m_bot, reqHeal);


    // Fill mana if needed
    if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && ai->GetManaPercent() < 20 && CastSpell(R_ARCANE_TORRENT, pTarget)) { } //no gcd
    if (ai->GetManaPercent() < 30 && CastSpell (DIVINE_PLEA, m_bot)) { return; }

    // If hp is too low divine shield
    if (ai->GetHealthPercent() < 20 && (!m_bot->HasAura(DIVINE_SHIELD) || !m_bot->HasAura(HOP) || !m_bot->HasAura(SACRED_SHIELD)))
    {
        if (!m_bot->HasAura(FORBEARANCE))
        {
            if (CastSpell(DIVINE_SHIELD,m_bot)) { return; }
            if (CastSpell(HOP,m_bot)) { return; }
        }
        else if (CastSpell(SACRED_SHIELD,m_bot)) { return; }
    }

    // if i am under attack and if i am not tank or offtank: change target if needed
    if (m_tank->GetGUID() != m_bot->GetGUID() && !TALENT_PROT && isUnderAttack() )
    {
        // Keep hitting but reduce threat
        if (CastSpell(HOS,m_bot,true,true)) { }
        //else if (m_bot->getRace() == (uint8) RACE_NIGHTELF && CastSpell(R_SHADOWMELD,m_bot)) { return; }
        else //I cannot reduce threat so
        {
            if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) {  } // My target is almost up to me, no need to search
            else //Have to select nearest target
            {
                Unit *curAtt = GetNearestAttackerOf(m_bot);
                if (curAtt && curAtt->GetGUID() != pTarget->GetGUID())
                {
                    m_bot->SetSelection(curAtt->GetGUID());
                    //ai->AddLootGUID(curAtt->GetGUID());
                    DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed..
                    return;
                }
            }
            //my target is attacking me
        }
    }


    #pragma region Choose Actions
    // Choose actions accoring to talents
    if (m_tank->GetGUID() == m_bot->GetGUID()) // Hey! I am Main Tank
    {
        if (TALENT_PROT) { m_role=BOT_ROLE_TANK; } //Just Keep Tanking
        else
        {
            if (TALENT_RETRI) {
                if ((ai->GetHealthPercent() <= 40 || masterHP <40 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; }
                else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; }
                else { m_role = BOT_ROLE_TANK; } //have no shield but can tank if you think so
            }
            else if (TALENT_HOLY) //I am both healer and tank?? Hmm
            {
                if ((ai->GetHealthPercent() <= 70 || masterHP <70 ) && (ai->GetManaPercent() >= 50))m_role = BOT_ROLE_SUPPORT;
                else if (OwnPartyHP < 20 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; }
                else m_role = BOT_ROLE_TANK;
            }
            else { m_role = BOT_ROLE_TANK; } //Unknown build or low level
        }
    }
    else if (TALENT_RETRI) {
        if ((ai->GetHealthPercent() <= 40 || masterHP <40 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; }
        else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 30) {m_role = BOT_ROLE_SUPPORT;}
        else { m_role = BOT_ROLE_DPS_MELEE; }
    }
    else if (TALENT_PROT) {
        if ((ai->GetHealthPercent() <= 30 || masterHP <40 ) && (ai->GetManaPercent() >= 20)) { m_role = BOT_ROLE_SUPPORT; }
        else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 40) { m_role = BOT_ROLE_SUPPORT; }
        else { m_role = BOT_ROLE_OFFTANK; }
    }
    else if (TALENT_HOLY) { m_role = BOT_ROLE_SUPPORT; }
    else { m_role = BOT_ROLE_DPS_MELEE; } //Unknown build or low level.. Mainly attack

	//takepos
    if (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) TakePosition(pTarget,BOT_ROLE_DPS_MELEE,0.5f);
    else TakePosition(pTarget,m_role);

    // If there's a cast stop
    if(m_bot->HasUnitState(UNIT_STATE_CASTING)) return;

    Unit *target = DoSelectLowestHpFriendly(40, 1000);
    switch(m_role)
    {
        #pragma region BOT_ROLE_SUPPORT
        case BOT_ROLE_SUPPORT:

            ChangeAura(CONCENTRATION_AURA);
            if (!TALENT_PROT && m_tank->GetGUID() != m_bot->GetGUID()) m_bot->RemoveAurasDueToSpell(RIGHTEOUS_FURY);
            // Choose Seal
            if (SOW && ai->GetManaPercent() <= 30) {    if (CastSpell(SOW,m_bot)) { return; } }
            else if (m_bot->HasAura(SOW) && ai->GetManaPercent() < 85) { } // Paladin was striving for mana, keep until he got most of his mana back
            else if(SOL && ai->GetHealthPercent() < 40) { if(CastSpell(SOL,m_bot)) { return; } }
            else if(CastSpell(SOR, m_bot)) { return; }

            if (!m_bot->HasAura(FORBEARANCE) && CastSpell(AVENGING_WRATH,m_bot)) { } // no gcd

            if (DoSupportRaid(m_bot)) { return; }
            //heal pets and bots
            if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; }

            if (ai->GetManaPercent() <= 80 && CastSpell(JOW,pTarget,true,true)) { return; }

            // Use Spells only if mana is sufficient..
            if(ai->GetManaPercent() < offensiveSpellThreshold ) return;

        break;
        #pragma endregion

        #pragma region BOT_ROLE_TANK / BOT_ROLE_OFFTANK
        case BOT_ROLE_TANK:
        case BOT_ROLE_OFFTANK:

            ChangeAura(DEVOTION_AURA);
            if (CastSpell(RIGHTEOUS_FURY,m_bot)) { return; }
            // Choose Seal
            if (SOW && ai->GetManaPercent() <= 30) { if (CastSpell(SOW,m_bot)) { return; } }
            else if (m_bot->HasAura(SOW) && ai->GetManaPercent() < 85) { } // Paladin was striving for mana, keep until he got most of his mana back
            else if (SOL && ai->GetHealthPercent() < 40) { if (CastSpell(SOL,m_bot)) { return; } }
            else if (CastSpell(SOR,m_bot)) { return; }

            // We are tank/offtank threat is not an issiue;
            // Use taunts only if helping target is not main tank..
            // Taunt if needed (Only for master)
            if(GetMaster()->GetGUID() != m_tank->GetGUID())
            {
                // Taunt if needed (Only for master)
                Unit *curAtt = GetAttackerOf(GetMaster());
                if (curAtt)
                {
                    if (isUnderAttack(GetMaster(),2) && CastSpell(RIGHTEOUS_DEFENSE, GetMaster())) { return; }
                    if (CastSpell(HOR, curAtt,true,true))  { } //No GCD
                }
            }
            // My target is not attacking me, taunt..
            if ( m_tank->GetGUID() == m_bot->GetGUID() && pVictim && pVictim->GetGUID() != m_bot->GetGUID() && CastSpell(HOR, pTarget,true,true) )  { } //NO GCD

            // Tank specials
            if (TALENT_PROT && ai->GetManaPercent() < 90 && CastSpell (DIVINE_PLEA, m_bot)) { return; } //Prot paladin always uses this..
            if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && CastSpell(HOLY_SHIELD,m_bot)) { return; }
            if (CastSpell(AVENGERS_SHIELD,pTarget,true,true)) { return; }
            if (CastSpell(HOTR,pTarget,true,true)) { return; }
            if (CastSpell(HOLY_WRATH,pTarget,true,true)){ return; }
            if (CastSpell(CONSECRATION,pTarget)) { return; }
            if (m_bot->getRace() == (uint8) RACE_DWARF && CastSpell(R_STONEFORM,m_bot)) { return; }

            if (DoSupportRaid(m_bot)) { return; }
            //heal pets and bots
            if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; }


        break;
		#pragma endregion

		#pragma region BOT_ROLE_DPS_MELEE
		case BOT_ROLE_DPS_MELEE:

			ChangeAura(RETRIBUTION_AURA);
			if (!TALENT_PROT && m_tank->GetGUID() != m_bot->GetGUID()) m_bot->RemoveAurasDueToSpell(RIGHTEOUS_FURY);
			if (CastSpell(SOV,m_bot)) { return; }

			if (CastSpell (HAMMER_OF_JUSTICE, pTarget)) { return; }
			if (!m_bot->HasAura(FORBEARANCE) && CastSpell(AVENGING_WRATH,m_bot)) {} //no gcd
			if (CastSpell(JOW,pTarget)) { return; }
			if (CastSpell(DIVINE_STORM, pTarget)) { return; }
			if (CastSpell(CRUSADER_STRIKE, pTarget)) { return; }
			if (GetAI()->GetHealthPercent(*pTarget)<20 && CastSpell(HAMMER_OF_WRATH, pTarget)) { return; }
			if (CastSpell(CONSECRATION,pTarget)) { return; }
			if (m_bot->HasAura(AOW) && CastSpell(EXORCISM,pTarget)) { return; }
			if (CastSpell(HOLY_WRATH,pTarget)) { return; }

		break;
        #pragma endregion

    }
    #pragma region PaladinCommon
    // Shared dps spells
    if (pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_HUMANOID && pTarget->IsNonMeleeSpellCasted(true) && CastSpell (REPENTANCE, pTarget)) { return; }
    if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && pTarget->IsNonMeleeSpellCasted(true) && CastSpell(R_ARCANE_TORRENT, pTarget)) { } //no gcd
    if (m_bot->getRace() == (uint8) RACE_TROLL && CastSpell(R_BERSERKING,m_bot)) {} // no GCD
    if (m_bot->getRace() == (uint8) RACE_ORC && CastSpell(R_BLOOD_FURY,m_bot)) {} // no GCD

    // If at threat limit, stop
    if(pThreat > threatThreshold && !TALENT_PROT && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack())
    {
        if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!!
        {
            m_bot->SetSelection(m_tank->getVictim()->GetGUID());
            return;
        }
        else
        {
            if (CastSpell(HOS,m_bot)) { return; } //Lets see if we can manage with HOS
            else { return; } //use no spells and wait threat to be reduced
        }
    }
    // Continue attacking if theres excess mana (for healers)
    if (m_role == BOT_ROLE_SUPPORT && ai->GetManaPercent() < offensiveSpellThreshold) { return; }

    if (GetAI()->GetHealthPercent(*pTarget)<20 && CastSpell(HAMMER_OF_WRATH, pTarget,true,true)) { return; } //no gcd but cast
    if (CastSpell (HAMMER_OF_JUSTICE, pTarget)) { return; }
    if (CanCast(JOW,pTarget,true) &&
        ( ( ai->GetManaPercent() <= 70 && ai->GetHealthPercent() > 90)
        || ( ai->GetManaPercent() <= 50 && ai->GetHealthPercent() > 75)
        || ( ai->GetManaPercent() <= 20 && ai->GetHealthPercent() > 20) )
        && CastSpell(JOW,pTarget,false)) { return; }
    else if (CastSpell(JOL,pTarget),true,true) { return; }
    if (CastSpell(SHIELD_OF_RIGHTEOUSNESS,pTarget,true,true)) { return; }
    if (CastSpell (DIVINE_STORM, pTarget,true,true)) { return; }
    if (CastSpell (CRUSADER_STRIKE, pTarget,true,true)) { return; }
    if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //no GCD but cast
    if (isUnderAttack(m_tank,4) && CastSpell(HOLY_WRATH,pTarget,true,true)) { return; }
    if (isUnderAttack(m_tank,4) && CastSpell(CONSECRATION,pTarget)) { return; }
    if (CastSpell(HOLY_SHOCK,pTarget,true,true)) { return; }
    if (m_role != BOT_ROLE_SUPPORT && ai->GetManaPercent() > 60 && OwnPartyHP < 65 && DoSupportRaid(m_bot)) { return; } //if there is spare time and mana, do healz and other stuff..
    else if (m_role != BOT_ROLE_SUPPORT && ai->GetManaPercent() > 30 && DoSupportRaid(m_bot,30,false,false,false,true,false)) { return; }
    if (CastSpell(EXORCISM,pTarget,true,true)) { return; }


    // drink potion if support / healer (Other builds simply overuse mana and waste mana pots)
    if(ai->GetManaPercent() < 5 && (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) )
    {
        Item *pItem = ai->FindPotion();
        if(pItem != NULL)
        {
            if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown
            ai->UseItem(*pItem);
        }
    }
    #pragma endregion

} //end DoNextCombatManeuver
Пример #16
0
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_DUEL:
            ai->CastSpell(MOONFIRE);
            return;
        default:
            break;
    }

    uint32 masterHP = GetMaster()->GetHealth() * 100 / GetMaster()->GetMaxHealth();

    Player *m_bot = GetPlayerBot();
    Unit* pVictim = pTarget->getVictim();

    if (ai->GetCombatOrder() == PlayerbotAI::ORDERS_HEAL) // && ai->GetMovementOrder() == PlayerbotAI::MOVEMENT_STAY)
        SpellSequence = DruidHeal;
    else if (IsFeral() && ai->GetCombatOrder() == PlayerbotAI::ORDERS_ASSIST) // && ai->GetMovementOrder() == PlayerbotAI::MOVEMENT_STAY)
        SpellSequence = DruidCombat;
    else if (IsFeral() && ai->GetCombatOrder() == PlayerbotAI::ORDERS_TANK)
        SpellSequence = DruidTank;
    else
        SpellSequence = DruidSpell;

    switch (SpellSequence)
    {
        case DruidTank: // Its now a tank druid!
            //ai->TellMaster("DruidTank");

            if (!m_bot->HasInArc(M_PI_F, pTarget))
            {
                m_bot->SetFacingTo(m_bot->GetAngle(pTarget));
                if (pVictim)
                    pVictim->Attack(pTarget, true);
            }
            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(768);
            //ai->TellMaster("FormClearCat");
            if (MOONKIN_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                ai->CastSpell (MOONKIN_FORM);
            else if (DIRE_BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                ai->CastSpell (DIRE_BEAR_FORM);
            else if (BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                ai->CastSpell (BEAR_FORM);
            else if (DEMORALIZING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !pTarget->HasAura(DEMORALIZING_ROAR, EFFECT_INDEX_0) && ai->GetRageAmount() >= 10)
                ai->CastSpell(DEMORALIZING_ROAR, *pTarget);
            if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0))
            {
                ai->CastSpell(FAERIE_FIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (MOONFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (ROOTS > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (HURRICANE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetAttackerCount() >= 5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {
                //ai->TellMaster("casting hurricane!");
                ai->CastSpell(HURRICANE, *pTarget);
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (FORCE_OF_NATURE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12)
            {
                //ai->TellMaster("summoning treants.");
                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
            else if (STARFALL > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && ai->GetAttackerCount() >= 3 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (BARKSKIN > 0 && pVictim == m_bot && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
            {
                ai->CastSpell(BARKSKIN, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (INNERVATE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
            {
                ai->CastSpell(INNERVATE, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (ENRAGE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 2 && !m_bot->HasAura(ENRAGE, EFFECT_INDEX_0))
            {
                ai->CastSpell(ENRAGE, *m_bot);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (SWIPE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 4 && ai->GetRageAmount() >= 20)
            {
                ai->CastSpell(SWIPE, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (MAUL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 6 && ai->GetRageAmount() >= 15)
            {
                ai->CastSpell(MAUL, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (BASH > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !pTarget->HasAura(BASH, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetRageAmount() >= 10)
            {
                ai->CastSpell(BASH, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (CHALLENGING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 10 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0) && ai->GetRageAmount() >= 15)
            {
                ai->CastSpell(CHALLENGING_ROAR, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (GROWL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 12 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0))
            {
                ai->CastSpell(GROWL, *pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidSpell:
            //ai->TellMaster("DruidSpell");
            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(768);
                //ai->TellMaster("FormClearCat");
                break;
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(FAERIE_FIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (MOONFIRE > 0 && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (ROOTS > 0 && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (HURRICANE > 0 && ai->GetAttackerCount() >= 5 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {
                //ai->TellMaster("casting hurricane!");
                ai->CastSpell(HURRICANE, *pTarget);
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (FORCE_OF_NATURE > 0 && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12)
            {
                //ai->TellMaster("summoning treants.");
                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
            else if (STARFALL > 0 && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && ai->GetAttackerCount() >= 3 && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, *pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (BARKSKIN > 0 && pVictim == m_bot && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
            {
                ai->CastSpell(BARKSKIN, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (INNERVATE > 0 && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
            {
                ai->CastSpell(INNERVATE, *m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidHeal:
            //ai->TellMaster("DruidHeal");
            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(768);
                //ai->TellMaster("FormClearCat");
                break;
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (ai->GetHealthPercent() <= 40)
            {
                HealTarget (m_bot);
                break;
            }
            if (masterHP <= 40)
            {
                HealTarget (GetMaster());
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidCombat:
            //ai->TellMaster("DruidCombat");
            if (!m_bot->HasInArc(M_PI_F, pTarget))
            {
                m_bot->SetFacingTo(m_bot->GetAngle(pTarget));
                if (pVictim)
                    pVictim->Attack(pTarget, true);
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);
                //ai->TellMaster("FormClearBear");
                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);
                //ai->TellMaster("FormClearDireBear");
                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);
                //ai->TellMaster("FormClearMoonkin");
                break;
            }
            if (CAT_FORM > 0 && !m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                ai->CastSpell (CAT_FORM);
/*
            if (COWER > 0 && m_bot->GetComboPoints() == 1 && ai->GetEnergyAmount() >= 20)
            {
                ai->CastSpell(COWER);
                //ai->TellMaster("Cower");
            }*/
            if (MAIM > 0 && m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true))
            {
                ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("SpellPreventing Maim");
                break;
            }

            if (RAKE > 0 && m_bot->GetComboPoints() <= 1 && ai->GetEnergyAmount() >= 40)
            {
                ai->CastSpell (RAKE, *pTarget);
                //ai->TellMaster("Rake");
                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 2 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, *pTarget);
                //ai->TellMaster("Claw");
                break;
            }
            else if (MANGLE > 0 && m_bot->GetComboPoints() <= 3 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (MANGLE, *pTarget);
                //ai->TellMaster("Mangle");
                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 4 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, *pTarget);
                //ai->TellMaster("Claw2");
                break;
            }

            if (m_bot->GetComboPoints() == 5)
            {
                if (RIP > 0 && pTarget->getClass() == CLASS_ROGUE && ai->GetEnergyAmount() >= 30)
                    ai->CastSpell(RIP, *pTarget);
                //ai->TellMaster("Rogue Rip");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_DRUID && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Druid Maim");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_SHAMAN && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Shaman Maim");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_WARLOCK && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Warlock Maim");
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_HUNTER && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                //ai->TellMaster("Hunter Ferocious Bite");
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_WARRIOR && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                //ai->TellMaster("Warrior Ferocious Bite");
                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_PALADIN && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, *pTarget);
                //ai->TellMaster("Paladin Ferocious Bite");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_MAGE && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Mage Maim");
                else if (MAIM > 0 && pTarget->getClass() == CLASS_PRIEST && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Priest Maim");
                else if (MAIM > 0 && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, *pTarget);
                //ai->TellMaster("Else Maim");
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;
    }
} // end DoNextCombatManeuver
Пример #17
0
void PlayerbotPriestAI::DoNextCombatManeuver(Unit *pTarget)
{
    Unit* pVictim = pTarget->getVictim();
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    Player* m_master = ai->GetLeader();
    if (!m_master)
        return;

    //ai->SetMovementTarget(PlayerbotAI::MOVEMENT_FOLLOW, m_master);   // dont want to melee mob

    Player *m_bot = GetPlayerBot();
    Group *m_group = m_bot->GetGroup();

    // Heal myself
    if (ai->GetHealthPercent() < 15 && FADE > 0 && !m_bot->HasAura(FADE, EFFECT_INDEX_0))
    {

        ai->CastSpell(FADE, m_bot);
    }
    else if (ai->GetHealthPercent() < 25 && POWER_WORD_SHIELD > 0 && !m_bot->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0))
    {

        ai->CastSpell(POWER_WORD_SHIELD);
    }
    else if (ai->GetHealthPercent() < 35 && DESPERATE_PRAYER > 0)
    {

        ai->CastSpell(DESPERATE_PRAYER, m_bot);
    }
    else if (ai->GetHealthPercent() < 80)
        HealTarget (m_bot);

    // Heal master
    uint32 masterHP = m_master->GetHealth() * 100 / m_master->GetMaxHealth();
    if (m_master->isAlive())
    {
        if (masterHP < 25 && POWER_WORD_SHIELD > 0 && !m_master->HasAura(POWER_WORD_SHIELD, EFFECT_INDEX_0))
            ai->CastSpell(POWER_WORD_SHIELD, m_master);
        else if (masterHP < 80)
            HealTarget (m_master);
    }

    // Heal group
    if (m_group)
    {
        Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *m_groupMember = sObjectMgr.GetPlayer(itr->guid);
            if (!m_groupMember || !m_groupMember->isAlive())
                continue;

            uint32 memberHP = m_groupMember->GetHealth() * 100 / m_groupMember->GetMaxHealth();
            if (memberHP < 25)
                HealTarget(m_groupMember);
        }
    }

    // Damage Spells
    ai->SetInFront(pTarget);
    float dist = m_bot->GetDistance(pTarget);

    switch (SpellSequence)
    {
    case SPELL_HOLY:
        if (SMITE > 0 && LastSpellHoly < 1 && !pTarget->HasAura(SMITE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 17)
        {
            ai->CastSpell(SMITE, pTarget);
            SpellSequence = SPELL_SHADOWMAGIC;
            LastSpellHoly = LastSpellHoly + 1;
            break;
        }
        else if (MANA_BURN > 0 && LastSpellHoly < 2 && pTarget->GetPower(POWER_MANA) > 0 && ai->GetManaPercent() < 70 && ai->GetManaPercent() >= 14)
        {

            ai->CastSpell(MANA_BURN, pTarget);
            ai->SetIgnoreUpdateTime(3);
            SpellSequence = SPELL_SHADOWMAGIC;
            LastSpellHoly = LastSpellHoly + 1;
            break;
        }
        else if (HOLY_NOVA > 0 && LastSpellHoly < 3 && dist <= ATTACK_DISTANCE && ai->GetManaPercent() >= 22)
        {

            ai->CastSpell(HOLY_NOVA);
            SpellSequence = SPELL_SHADOWMAGIC;
            LastSpellHoly = LastSpellHoly + 1;
            break;
        }
        else if (HOLY_FIRE > 0 && LastSpellHoly < 4 && !pTarget->HasAura(HOLY_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 13)
        {

            ai->CastSpell(HOLY_FIRE, pTarget);
            SpellSequence = SPELL_SHADOWMAGIC;
            LastSpellHoly = LastSpellHoly + 1;
            break;
        }
        else if (PRAYER_OF_MENDING > 0 && LastSpellHoly < 5 && pVictim == m_master && m_master->GetHealth() <= m_master->GetMaxHealth() * 0.7 && !m_master->HasAura(PRAYER_OF_MENDING, EFFECT_INDEX_0) && ai->GetManaPercent() >= 15)
        {

            ai->CastSpell(PRAYER_OF_MENDING, m_master);
            SpellSequence = SPELL_SHADOWMAGIC;
            LastSpellHoly = LastSpellHoly + 1;
            break;
        }
        else if (LastSpellHoly > 6)
        {
            LastSpellHoly = 0;
            SpellSequence = SPELL_SHADOWMAGIC;
            break;
        }
        LastSpellHoly = LastSpellHoly + 1;
    //SpellSequence = SPELL_SHADOWMAGIC;
    //break;

    case SPELL_SHADOWMAGIC:
        if (SHADOW_WORD_PAIN > 0 && LastSpellShadowMagic < 1 && !pTarget->HasAura(SHADOW_WORD_PAIN, EFFECT_INDEX_0) && ai->GetManaPercent() >= 25)
        {

            ai->CastSpell(SHADOW_WORD_PAIN, pTarget);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (MIND_BLAST > 0 && LastSpellShadowMagic < 2 && ai->GetManaPercent() >= 19)
        {

            ai->CastSpell(MIND_BLAST, pTarget);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (SCREAM > 0 && LastSpellShadowMagic < 3 && ai->GetManaPercent() >= 15)
        {

            ai->CastSpell(SCREAM);
            SpellSequence = SPELL_DISCIPLINE;
            (LastSpellShadowMagic = LastSpellShadowMagic + 1);
            break;
        }

        else if (MIND_FLAY > 0 && LastSpellShadowMagic < 4 && !pTarget->HasAura(MIND_FLAY, EFFECT_INDEX_0) && ai->GetManaPercent() >= 10)
        {

            ai->CastSpell(MIND_FLAY, pTarget);
            ai->SetIgnoreUpdateTime(3);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (DEVOURING_PLAGUE > 0 && LastSpellShadowMagic < 5 && !pTarget->HasAura(DEVOURING_PLAGUE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 28)
        {
            ai->CastSpell(DEVOURING_PLAGUE, pTarget);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (SHADOW_PROTECTION > 0 && LastSpellShadowMagic < 6 && ai->GetManaPercent() >= 60)
        {
            ai->CastSpell(SHADOW_PROTECTION, pTarget);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (VAMPIRIC_TOUCH > 0 && LastSpellShadowMagic < 7 && !pTarget->HasAura(VAMPIRIC_TOUCH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 18)
        {
            ai->CastSpell(VAMPIRIC_TOUCH, pTarget);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (SHADOWFIEND > 0 && LastSpellShadowMagic < 8)
        {
            ai->CastSpell(SHADOWFIEND);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (MIND_SEAR > 0 && LastSpellShadowMagic < 9 && ai->GetManaPercent() >= 28)
        {
            ai->CastSpell(MIND_SEAR, pTarget);
            ai->SetIgnoreUpdateTime(5);
            SpellSequence = SPELL_DISCIPLINE;
            LastSpellShadowMagic = LastSpellShadowMagic + 1;
            break;
        }
        else if (LastSpellShadowMagic > 10)
        {
            LastSpellShadowMagic = 0;
            SpellSequence = SPELL_DISCIPLINE;
            break;
        }
        LastSpellShadowMagic = LastSpellShadowMagic + 1;
    //SpellSequence = SPELL_DISCIPLINE;
    //break;

    case SPELL_DISCIPLINE:
        if (FEAR_WARD > 0 && LastSpellDiscipline < 1 && ai->GetManaPercent() >= 3)
        {

            ai->CastSpell(FEAR_WARD, m_master);
            SpellSequence = SPELL_HOLY;
            LastSpellDiscipline = LastSpellDiscipline + 1;
            break;
        }
        else if (POWER_INFUSION > 0 && LastSpellDiscipline < 2 && ai->GetManaPercent() >= 16)
        {

            ai->CastSpell(POWER_INFUSION, m_master);
            SpellSequence = SPELL_HOLY;
            LastSpellDiscipline = LastSpellDiscipline + 1;
            break;
        }
        else if (MASS_DISPEL > 0 && LastSpellDiscipline < 3 && ai->GetManaPercent() >= 33)
        {

            ai->CastSpell(MASS_DISPEL);
            SpellSequence = SPELL_HOLY;
            LastSpellDiscipline = LastSpellDiscipline + 1;
            break;
        }
        else if (INNER_FOCUS > 0 && !m_bot->HasAura(INNER_FOCUS, EFFECT_INDEX_0) && LastSpellDiscipline < 4)
        {

            ai->CastSpell(INNER_FOCUS, m_bot);
            SpellSequence = SPELL_HOLY;
            LastSpellDiscipline = LastSpellDiscipline + 1;
            break;
        }
        else if (PENANCE > 0 && LastSpellDiscipline < 5 && ai->GetManaPercent() >= 16)
        {

            ai->CastSpell(PENANCE);
            SpellSequence = SPELL_HOLY;
            LastSpellDiscipline = LastSpellDiscipline + 1;
            break;
        }
        else if (LastSpellDiscipline > 6)
        {
            LastSpellDiscipline = 0;
            SpellSequence = SPELL_HOLY;
            break;
        }
        else
        {
            LastSpellDiscipline = LastSpellDiscipline + 1;
            SpellSequence = SPELL_HOLY;
        }
    }
} // end DoNextCombatManeuver
Пример #18
0
void PlayerbotShamanAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_DUEL:
            ai->CastSpell(LIGHTNING_BOLT);
            return;
        default:
            break;
    }

    // ------- Non Duel combat ----------

    Player *m_bot = GetPlayerBot();
    Group *m_group = m_bot->GetGroup();

    // Heal myself
    if (ai->GetHealthPercent() < 30 && ai->GetManaPercent() >= 32)
        ai->CastSpell(HEALING_WAVE);
    else if (ai->GetHealthPercent() < 50 && ai->GetManaPercent() >= 19)
        ai->CastSpell(LESSER_HEALING_WAVE);
    else if (ai->GetHealthPercent() < 70)
        HealTarget (*m_bot, ai->GetHealthPercent());

    // Heal master
    uint32 masterHP = GetMaster()->GetHealth() * 100 / GetMaster()->GetMaxHealth();
    if (GetMaster()->isAlive())
    {
        if (masterHP < 30 && ai->GetManaPercent() >= 32)
            ai->CastSpell(HEALING_WAVE, *(GetMaster()));
        else if (masterHP < 70)
            HealTarget (*GetMaster(), masterHP);
    }

    // Heal group
    if (m_group)
    {
        Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *m_groupMember = sObjectMgr.GetPlayer(itr->guid);
            if (!m_groupMember || !m_groupMember->isAlive())
                continue;

            uint32 memberHP = m_groupMember->GetHealth() * 100 / m_groupMember->GetMaxHealth();
            if (memberHP < 30)
                HealTarget(*m_groupMember, memberHP);
        }
    }

    // Damage Spells

    switch (SpellSequence)
    {
        case SPELL_ENHANCEMENT:
            if (STRENGTH_OF_EARTH_TOTEM > 0 && LastSpellEnhancement == 1 && (!m_bot->HasAura(STRENGTH_OF_EARTH_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(STRENGTH_OF_EARTH_TOTEM);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (STONESKIN_TOTEM > 0 && LastSpellEnhancement == 5 && (!m_bot->HasAura(STONESKIN_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(STRENGTH_OF_EARTH_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(STONESKIN_TOTEM);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (FOCUSED > 0 && LastSpellEnhancement == 2)
            {
                ai->CastSpell(FOCUSED, *pTarget);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (FROST_RESISTANCE_TOTEM > 0 && LastSpellEnhancement == 10 && (!m_bot->HasAura(FROST_RESISTANCE_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(TOTEM_OF_WRATH, EFFECT_INDEX_0)) && (!m_bot->HasAura(FLAMETONGUE_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 10)
            {
                ai->CastSpell(FROST_RESISTANCE_TOTEM);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (FLAMETONGUE_TOTEM > 0 && LastSpellEnhancement == 15 && (!m_bot->HasAura(FLAMETONGUE_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(TOTEM_OF_WRATH, EFFECT_INDEX_0)) && (!m_bot->HasAura(FROST_RESISTANCE_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 14)
            {
                ai->CastSpell(FLAMETONGUE_TOTEM);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (FIRE_RESISTANCE_TOTEM > 0 && LastSpellEnhancement == 20 && (!m_bot->HasAura(FIRE_RESISTANCE_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(HEALING_STREAM_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(MANA_SPRING_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 10)
            {
                ai->CastSpell(FIRE_RESISTANCE_TOTEM);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (GROUNDING_TOTEM > 0 && LastSpellEnhancement == 25 && (!m_bot->HasAura(GROUNDING_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(WRATH_OF_AIR_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(WIND_FURY_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 5)
            {
                ai->CastSpell(GROUNDING_TOTEM);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (NATURE_RESISTANCE_TOTEM > 0 && LastSpellEnhancement == 30 && (!m_bot->HasAura(NATURE_RESISTANCE_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(WRATH_OF_AIR_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(GROUNDING_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(WIND_FURY_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 10)
            {
                ai->CastSpell(NATURE_RESISTANCE_TOTEM);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (WIND_FURY_TOTEM > 0 && LastSpellEnhancement == 35 && (!m_bot->HasAura(WIND_FURY_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(WRATH_OF_AIR_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(GROUNDING_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 11)
            {
                ai->CastSpell(WIND_FURY_TOTEM);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (STORMSTRIKE > 0 && LastSpellEnhancement == 4 && (!pTarget->HasAura(STORMSTRIKE, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(STORMSTRIKE, *pTarget);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (LAVA_LASH > 0 && LastSpellEnhancement == 6 && ai->GetManaPercent() >= 4)
            {
                ai->CastSpell(LAVA_LASH, *pTarget);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (FERAL_SPIRIT > 0 && LastSpellEnhancement == 7 && ai->GetManaPercent() >= 12)
            {
                ai->CastSpell(FERAL_SPIRIT);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (WRATH_OF_AIR_TOTEM > 0 && (!m_bot->HasAura(WRATH_OF_AIR_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(GROUNDING_TOTEM, EFFECT_INDEX_0)) && LastSpellEnhancement == 40)
            {
                ai->CastSpell(WRATH_OF_AIR_TOTEM);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (EARTH_ELEMENTAL_TOTEM > 0 && LastSpellEnhancement == 45 && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(EARTH_ELEMENTAL_TOTEM);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (BLOODLUST > 0 && LastSpellEnhancement == 8 && (!GetMaster()->HasAura(BLOODLUST, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 26)
            {
                ai->CastSpell(BLOODLUST);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (HEROISM > 0 && LastSpellEnhancement == 10 && (!GetMaster()->HasAura(HEROISM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 26)
            {
                ai->CastSpell(HEROISM);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (SHAMANISTIC_RAGE > 0 && (!m_bot->HasAura(SHAMANISTIC_RAGE, EFFECT_INDEX_0)) && LastSpellEnhancement == 11)
            {
                ai->CastSpell(SHAMANISTIC_RAGE, *m_bot);
                SpellSequence = SPELL_RESTORATION;
                LastSpellEnhancement = LastSpellEnhancement + 1;
                break;
            }
            else if (LastSpellEnhancement > 50)
            {
                LastSpellEnhancement = 1;
                SpellSequence = SPELL_RESTORATION;
                break;
            }
            LastSpellEnhancement = LastSpellEnhancement + 1;
        //SpellSequence = SPELL_RESTORATION;
            /* no break */
        case SPELL_RESTORATION:
            if (HEALING_STREAM_TOTEM > 0 && LastSpellRestoration < 3 && ai->GetHealthPercent() < 50 && (!m_bot->HasAura(HEALING_STREAM_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(MANA_SPRING_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 4)
            {
                ai->CastSpell(HEALING_STREAM_TOTEM);
                SpellSequence = SPELL_ELEMENTAL;
                LastSpellRestoration = LastSpellRestoration + 1;
                break;
            }
            else if (MANA_SPRING_TOTEM > 0 && LastSpellRestoration < 4 && (!m_bot->HasAura(MANA_SPRING_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(HEALING_STREAM_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 5)
            {
                ai->CastSpell(MANA_SPRING_TOTEM);
                SpellSequence = SPELL_ELEMENTAL;
                LastSpellRestoration = LastSpellRestoration + 1;
                break;
            }
            else if (MANA_TIDE_TOTEM > 0 && LastSpellRestoration < 5 && ai->GetManaPercent() < 50 && ai->GetManaPercent() >= 3)
            {
                ai->CastSpell(MANA_TIDE_TOTEM);
                SpellSequence = SPELL_ELEMENTAL;
                LastSpellRestoration = LastSpellRestoration + 1;
                break;
            }
            /*else if (TREMOR_TOTEM > 0 && LastSpellRestoration < 6 && (!m_bot->HasAura(STRENGTH_OF_EARTH_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 2)
               {
                ai->CastSpell(TREMOR_TOTEM);
                SpellSequence = SPELL_ELEMENTAL;
                LastSpellRestoration = LastSpellRestoration +1;
                break;
               }*/
            else if (LastSpellRestoration > 6)
            {
                LastSpellRestoration = 0;
                SpellSequence = SPELL_ELEMENTAL;
                break;
            }
            LastSpellRestoration = LastSpellRestoration + 1;
        //SpellSequence = SPELL_ELEMENTAL;
            /* no break */
        case SPELL_ELEMENTAL:
            if (LIGHTNING_BOLT > 0 && LastSpellElemental == 1 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(LIGHTNING_BOLT, *pTarget);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (SEARING_TOTEM > 0 && LastSpellElemental == 2 && (!pTarget->HasAura(SEARING_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(TOTEM_OF_WRATH, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(SEARING_TOTEM);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (STONECLAW_TOTEM > 0 && ai->GetHealthPercent() < 51 && LastSpellElemental == 3 && (!pTarget->HasAura(STONECLAW_TOTEM, EFFECT_INDEX_0)) && (!pTarget->HasAura(EARTHBIND_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(STRENGTH_OF_EARTH_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(STONECLAW_TOTEM);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (FLAME_SHOCK > 0 && LastSpellElemental == 4 && (!pTarget->HasAura(FLAME_SHOCK, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 22)
            {
                ai->CastSpell(FLAME_SHOCK, *pTarget);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (LAVA_BURST > 0 && LastSpellElemental == 5 && (pTarget->HasAura(FLAME_SHOCK, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 10)
            {
                ai->CastSpell(LAVA_BURST, *pTarget);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (MAGMA_TOTEM > 0 && LastSpellElemental == 6 && (!m_bot->HasAura(TOTEM_OF_WRATH, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 35)
            {
                ai->CastSpell(MAGMA_TOTEM);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (EARTHBIND_TOTEM > 0 && LastSpellElemental == 7 && (!pTarget->HasAura(EARTHBIND_TOTEM, EFFECT_INDEX_0)) && (!m_bot->HasAura(STRENGTH_OF_EARTH_TOTEM, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 5)
            {
                ai->CastSpell(EARTHBIND_TOTEM);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (EARTH_SHOCK > 0 && LastSpellElemental == 8 && ai->GetManaPercent() >= 23)
            {
                ai->CastSpell(EARTH_SHOCK, *pTarget);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (PURGE > 0 && LastSpellElemental == 9 && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(PURGE, *pTarget);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (WIND_SHOCK > 0 && LastSpellElemental == 10 && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(WIND_SHOCK, *pTarget);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (FIRE_NOVA_TOTEM > 0 && LastSpellElemental == 11 && ai->GetManaPercent() >= 33)
            {
                ai->CastSpell(FIRE_NOVA_TOTEM);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (FROST_SHOCK > 0 && LastSpellElemental == 12 && (!pTarget->HasAura(FROST_SHOCK, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 23)
            {
                ai->CastSpell(FROST_SHOCK, *pTarget);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (CHAIN_LIGHTNING > 0 && LastSpellElemental == 13 && ai->GetManaPercent() >= 33)
            {
                ai->CastSpell(CHAIN_LIGHTNING, *pTarget);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (TOTEM_OF_WRATH > 0 && LastSpellElemental == 14 && (!m_bot->HasAura(TOTEM_OF_WRATH, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 5)
            {
                ai->CastSpell(TOTEM_OF_WRATH);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            else if (FIRE_ELEMENTAL_TOTEM > 0 && LastSpellElemental == 15 && ai->GetManaPercent() >= 23)
            {
                ai->CastSpell(FIRE_ELEMENTAL_TOTEM);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
            }
            /*else if (HEX > 0 && LastSpellElemental == 16 && (!pTarget->HasAura(HEX, EFFECT_INDEX_0)) && ai->GetManaPercent() >= 3)
               {
                ai->CastSpell(HEX);
                SpellSequence = SPELL_ENHANCEMENT;
                LastSpellElemental = LastSpellElemental + 1;
                break;
               }*/
            else if (LastSpellElemental > 16)
            {
                LastSpellElemental = 1;
                SpellSequence = SPELL_ENHANCEMENT;
                break;
            }
            else
            {
                LastSpellElemental = LastSpellElemental + 1;
                SpellSequence = SPELL_ENHANCEMENT;
            }
            break;
        default:
            break;
    }
} // end DoNextCombatManeuver
Пример #19
0
void PlayerbotPaladinAI::DoNonCombatActions()
{
	PlayerbotAI* ai = GetAI();
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    // buff myself
	if (GREATER_BLESSING_OF_MIGHT > 0 && !m_bot->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_MIGHT, *m_bot);
    else if (BLESSING_OF_MIGHT > 0 && !m_bot->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !m_bot->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_MIGHT, *m_bot);

	if (DIVINE_FAVOR > 0 && !m_bot->HasAura(DIVINE_FAVOR, EFFECT_INDEX_0) && ai->GetManaPercent() >= 3)
        ai->CastSpell(DIVINE_FAVOR , *m_bot);
/*
    if (SEAL_OF_COMMAND > 0)
        ai->CastSpell (SEAL_OF_COMMAND, *m_bot); // interferes with drinking/eating
*/
    //Select Class buff seq.
    ///Process Who is my master --> get the player class --> aura already present if not then proced --> cast the spell
    //Priest
    if (BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_PRIEST && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_WISDOM, *(GetMaster()));

    if (GREATER_BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_PRIEST && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_WISDOM, *(GetMaster()));

    //Mage
    if (BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_MAGE && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_WISDOM, *(GetMaster()));

    if (GREATER_BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_MAGE && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_WISDOM, *(GetMaster()));

    //Paladin
    if (BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_PALADIN && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_WISDOM, *(GetMaster()));

    if (GREATER_BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_PALADIN && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_WISDOM, *(GetMaster()));

    //Warlock
    if (BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_WARLOCK && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_WISDOM, *(GetMaster()));

    if (GREATER_BLESSING_OF_WISDOM > 0 && GetMaster()->getClass() == CLASS_WARLOCK && !GetMaster()->HasAura(GREATER_BLESSING_OF_WISDOM, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_WISDOM, *(GetMaster()));

    //Warrior
    if (BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_WARRIOR && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(DEFENSIVE_STANCE, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_MIGHT, *(GetMaster()));

    if (GREATER_BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_WARRIOR && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(DEFENSIVE_STANCE, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_MIGHT, *(GetMaster()));

    if (BLESSING_OF_KINGS > 0 && GetMaster()->getClass() == CLASS_WARRIOR && !GetMaster()->HasAura(GREATER_BLESSING_OF_KINGS, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_KINGS, EFFECT_INDEX_0) && !GetMaster()->HasAura(BERSERKER_STANCE, EFFECT_INDEX_0) && !GetMaster()->HasAura(BATTLE_STANCE, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_KINGS, *(GetMaster()));

    if (GREATER_BLESSING_OF_KINGS > 0 && GetMaster()->getClass() == CLASS_WARRIOR && !GetMaster()->HasAura(GREATER_BLESSING_OF_KINGS, EFFECT_INDEX_0) && !GetMaster()->HasAura(BERSERKER_STANCE, EFFECT_INDEX_0) && !GetMaster()->HasAura(BATTLE_STANCE, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_KINGS, *(GetMaster()));

    //Rogue
    if (BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_ROGUE && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_MIGHT, *(GetMaster()));

    if (GREATER_BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_ROGUE && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_MIGHT, *(GetMaster()));

    //Shaman
    if (BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_SHAMAN && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0) && !GetMaster()->HasAura(BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        ai->CastSpell (BLESSING_OF_MIGHT, *(GetMaster()));

    if (GREATER_BLESSING_OF_MIGHT > 0 && GetMaster()->getClass() == CLASS_SHAMAN && !GetMaster()->HasAura(GREATER_BLESSING_OF_MIGHT, EFFECT_INDEX_0))
        ai->CastSpell (GREATER_BLESSING_OF_MIGHT, *(GetMaster()));

    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
	Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetManaPercent() < 40)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }

    // hp check original
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 40)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(*pItem);
        ai->SetIgnoreUpdateTime(30);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(*fItem);
        ai->SetIgnoreUpdateTime(8);
        return;
    }

    // heal group
    if (GetMaster()->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(uint64 (itr->guid));
            if( !tPlayer || !tPlayer->isAlive() )
                continue;

             // heal player
             (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth()));
        }
    }
}
Пример #20
0
void PlayerbotShamanAI::DoNextCombatManeuver(Unit *pTarget)
{
    if (!pTarget || pTarget->isDead()) return;
    PlayerbotAI *ai = GetAI();
    if (!ai) return;
    Player *m_bot = GetPlayerBot();
    if (!m_bot || m_bot->isDead()) return;
    Unit *pVictim = pTarget->getVictim();
    Unit *m_tank = FindMainTankInRaid(GetMaster());
    if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); }
    if (!m_tank) { m_tank = m_bot; }
    uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth();
    float pDist = m_bot->GetDistance(pTarget);
    uint8 pThreat = GetThreatPercent(pTarget);

    uint8 reqHeal = 0;
    uint8 OwnPartyHP = GetHealthPercentRaid(m_bot, reqHeal);

    switch(ai->GetScenarioType())
    {
        case SCENARIO_DUEL:
            ((ai->GetHealthPercent() < 80 && CastSpell(LESSER_HEAL)) ||
            CastSpell(LIGHTNING_BOLT, pTarget));
            return;
    }

    // Cast CC breakers if any match found (include any dispels first)  does not work yet
    //uint32 ccSpells[4] = { R_ESCAPE_ARTIST, R_EVERY_MAN_FOR_HIMSELF, R_WILL_OF_FORSAKEN, R_STONEFORM };
    //if (ai->GetManaPercent() < 35) { ccSpells[0] = 0; ccSpells[1] = 0; } //We dont have any mana to waste...
    //if (castSelfCCBreakers(ccSpells)) {  } // Most of them don't trigger gcd


    #pragma region Choose Actions
    // Choose actions accoring to talents
    if (m_tank->GetGUID() == m_bot->GetGUID()) { m_role=BOT_ROLE_TANK; } // Hey! I am Main Tank
    else if (TALENT_ENHANCEMENT) { m_role = BOT_ROLE_DPS_MELEE; }
    else if (TALENT_ELEMENTAL) { m_role = BOT_ROLE_DPS_RANGED; }
    else if (TALENT_RESTO) { m_role = BOT_ROLE_SUPPORT; }
    else { m_role = BOT_ROLE_DPS_MELEE; } //Unknown build or low level.. Mainly attack

    // if i am under attack and if i am not tank or offtank: change target if needed
    if (m_tank->GetGUID() != m_bot->GetGUID() && isUnderAttack()  )
    {
            if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) {  } // My target is almost up to me, no need to search
            else //Have to select nearest target
            {
                Unit *curAtt = GetNearestAttackerOf(m_bot);
                if (curAtt && curAtt->GetGUID() != pTarget->GetGUID())
                {
                    m_bot->SetSelection(curAtt->GetGUID());
                    //ai->AddLootGUID(curAtt->GetGUID());
                    DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed..
                    return;
                }
            }
            //my target is attacking me
    }
    #pragma endregion

    // Choose Weapon Enchant
    if (ChangeWeaponEnchants()) return;

	if (TALENT_ELEMENTAL){ if (!m_bot->HasAura(WATER_SHIELD) && CastSpell(WATER_SHIELD,m_bot)) { return; }}
	if (TALENT_ENHANCEMENT){ if (!m_bot->HasAura(LIGHTNING_SHIELD) && CastSpell(LIGHTNING_SHIELD,m_bot)) { return; }}
	if (TALENT_RESTO){ if (!m_bot->HasAura(WATER_SHIELD) && CastSpell(WATER_SHIELD,m_bot)) { return; }}
    // Choose shield
	/*
    if (EARTH_SHIELD && ai->GetHealthPercent() < 80 && isUnderAttack()) { if (CastSpell(EARTH_SHIELD,m_bot)) { return; } }
    else if (WATER_SHIELD && ai->GetManaPercent() < 40) { if (CastSpell(WATER_SHIELD,m_bot)) { return; } }
    else if (LIGHTNING_SHIELD &&
        ( isUnderAttack() || m_tank->GetGUID() == m_bot->GetGUID() )  && !(m_bot->HasAura(WATER_SHIELD) && ai->GetManaPercent() < 80)
        ) { if (CastSpell(LIGHTNING_SHIELD,m_bot)) { return; } }
    else if (CastSpell(WATER_SHIELD,m_bot)) { return; }
	*/
    // If there's a cast stop
    if(m_bot->HasUnitState(UNIT_STAT_CASTING)) return;

    switch(m_role)
    {
        #pragma region BOT_ROLE_TANK / BOT_ROLE_OFFTANK
        case BOT_ROLE_TANK:
        case BOT_ROLE_OFFTANK:
             if (!TALENT_ELEMENTAL && !TALENT_RESTO) { TakePosition(pTarget); }
            else { TakePosition(pTarget,BOT_ROLE_DPS_RANGED); } // mob will come to you sooner or later no need to hurry

            // Do support stuff
            if (!m_bot->isMoving() && ChangeTotems(m_role)) { return; }
            if (ai->GetManaPercent() > 70 && DoSupportRaid(m_bot)) { return; }

            break;
        #pragma endregion

        #pragma region BOT_ROLE_DPS_MELEE
        case BOT_ROLE_DPS_MELEE:
            TakePosition(pTarget);
            // Do support stuff
            if (!m_bot->isMoving() && ChangeTotems(m_role)) { return; }
            if (ai->GetManaPercent() > 40 && DoSupportRaid(m_bot)) { return; }
            break;
        #pragma endregion

        #pragma region BOT_ROLE_DPS_RANGED
        case BOT_ROLE_DPS_RANGED:
            TakePosition(pTarget);
            // Do support stuff
            if (!m_bot->isMoving() && ChangeTotems(m_role)) { return; }
            if (ai->GetManaPercent() > 40 && DoSupportRaid(m_bot)) { return; }
            break;
        #pragma endregion

        #pragma region BOT_ROLE_SUPPORT
        case BOT_ROLE_SUPPORT:
            TakePosition(pTarget);
            // Do support stuff
            if (!m_bot->isMoving() && ChangeTotems(m_role)) { return; }
            if (DoSupportRaid(m_bot)) { return; }
            //heal pets and bots
            Unit *target = DoSelectLowestHpFriendly(40, 1000);
            if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; }

            break;
        #pragma endregion
    }
    #pragma region ShamanCommon


    //Defensive Stuff
    if (m_tank->GetGUID() != m_bot->GetGUID() && pVictim && pVictim->GetGUID() == m_bot->GetGUID() )
    {
        if (pDist > 5 && CastSpell(FROST_SHOCK, pTarget)) { return; }
        if ((pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST || pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_HUMANOID) && CastSpell(HEX, pTarget)) { return; } // no gcd
        if (CastSpell(WIND_SHEAR, pTarget)) { } // no gcd
    }
    if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && pTarget->IsNonMeleeSpellCasted(true) && CastSpell(R_ARCANE_TORRENT, pTarget)) { } //no gcd
    if (pTarget->IsNonMeleeSpellCasted(true) && CastSpell(WIND_SHEAR, pTarget)) { } //no gcd
    if (m_bot->getRace() == (uint8) RACE_TAUREN && pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; }

    //Catch
    if (pTarget->HasUnitMovementFlag(UNIT_FLAG_FLEEING))
    {
        if (CastSpell(FROST_SHOCK,pTarget)) return;
    }


    //Buff and restores
    if ( ( (ai->GetHealthPercent() < 60 && isUnderAttack()) ||
        (ai->GetManaPercent() < 30) ) && CastSpell(SHAMANISTIC_RAGE, m_bot)) { return; }
    if (m_bot->getRace() == (uint8) RACE_TROLL && CastSpell(R_BERSERKING,m_bot)) {} // no GCD
    if (m_bot->getRace() == (uint8) RACE_ORC && CastSpell(R_BLOOD_FURY,m_bot)) {} // no GCD
    if (!m_bot->HasAura(HEROISM) && !m_bot->HasAura(EXHAUSTION) && !m_bot->HasAura(SATED) && CastSpell(HEROISM,m_bot)) { return; }
    if (m_role != BOT_ROLE_SUPPORT && CastSpell(NATURES_SWIFTNESS, m_bot)) { } //healers keep it for healing no gcd
    else if (CastSpell(ELEMENTAL_MASTERY, m_bot)) { } //no gcd

    // If at threat limit, use WIND_SHEAR to reduce threat
    if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack())
    {
        if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!!
        {
            m_bot->SetSelection(m_tank->getVictim()->GetGUID());
            return;
        }
        else
        {
            if (CastSpell(WIND_SHEAR,pTarget)) { return; } //Lets see if we can manage
            else { return; } //use no spells and wait threat to be reduced
        }
    }


	if (TALENT_ELEMENTAL)
	{
		if (CastSpell(ELEMENTAL_MASTERY, m_bot)) { } //no gcd
		if (!pTarget->HasAura(FLAME_SHOCK,m_bot->GetGUID()) && CastSpell(FLAME_SHOCK,pTarget)) { return; }
		if (CastSpell(LAVA_BURST,pTarget)) { return; }
		if (CastSpell(CHAIN_LIGHTNING,pTarget)) { return; }
		if (CastSpell(LIGHTNING_BOLT,pTarget)) { return; }
	}

    //dps
    if (MAELSTROM_WEAPON)
    {
        Aura *maelaura = m_bot->GetAura(MAELSTROM_WEAPON);
        if (maelaura && maelaura->GetStackAmount() == 5)
        {
            if ((isUnderAttack(m_tank,3) || m_tank->GetGUID() == m_bot->GetGUID()) && CastSpell(CHAIN_LIGHTNING,pTarget,true,true)) { return; }
            if (CastSpell(LIGHTNING_BOLT,pTarget,true,true)) { return; }
        }
    }
	if (CastSpell(FLAME_SHOCK,pTarget)) { return; }
    if (CastSpell(STORMSTRIKE,pTarget,true,true)) { return; }

    //if (!TALENT_ENHANCEMENT && CanCast(LAVA_BURST,pTarget,true) && pTarget->HasAura(FLAME_SHOCK,m_bot->GetGUID()) && CastSpell(LAVA_BURST,pTarget,false)) { return; }
	if (CastSpell(FERAL_SPIRIT,m_bot)) { return; }
    if (CanCast(EARTH_SHOCK,pTarget,true) && (pTarget->HasAura(STORMSTRIKE,m_bot->GetGUID()) || pTarget->HasAura(FLAME_SHOCK,m_bot->GetGUID()) ) && CastSpell(EARTH_SHOCK,pTarget)) { return; }
    //if (CanCast(FLAME_SHOCK,pTarget) && CastSpell(FLAME_SHOCK,pTarget)) { return; }
	if (CastSpell(LAVA_LASH,pTarget,true,true)) { return; }
	if (CastSpell(FIRE_NOVA,pTarget)) { return; }
    //if ((isUnderAttack(m_tank,4) || m_tank->GetGUID() == m_bot->GetGUID()) && CastSpell(FIRE_NOVA,pTarget)) { return; }
    if (ai->GetManaPercent() > 60 && castDispel(PURGE,pTarget)) { return; } //PURGE but dont overpurge

    #pragma endregion


    // drink potion if support / healer (Other builds simply overuse mana and waste mana pots)
    if(ai->GetManaPercent() < 5 && (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) )
    {
        Item *pItem = ai->FindPotion();
        if(pItem != NULL)
        {
            if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown
            ai->UseItem(*pItem);
        }
    }


} //end DoNextCombatManeuver
Пример #21
0
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget)
{
    PlayerbotAI *ai = GetAI();
    if (!ai)
        return;

    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    Player* m_master = ai->GetLeader();
    if (!m_master)
        return;

    uint32 masterHP = m_master->GetHealth() * 100 / m_master->GetMaxHealth();

    ai->SetInFront(pTarget);
    Unit* pVictim = pTarget->getVictim();

    if (pVictim && ai->GetHealthPercent() >= 40 && m_master->GetHealth() >= m_master->GetMaxHealth() * 0.4)
    {
        if (pVictim == m_bot)
            SpellSequence = DruidTank;
    }
    else if (pTarget->GetHealth() > pTarget->GetMaxHealth() * 0.8 && pVictim)
    {
        if (pVictim != m_bot)
            SpellSequence = DruidSpell;
    }
    else if (ai->GetHealthPercent() <= 40 || m_master->GetHealth() <= m_master->GetMaxHealth() * 0.4)
        SpellSequence = DruidHeal;
    else
        SpellSequence = DruidCombat;

    switch (SpellSequence)
    {
        case DruidTank: // Its now a tank druid!
            if (!m_bot->HasInArc(M_PI_F, pTarget))
            {
                m_bot->SetInFront(pTarget);
            }
            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                m_bot->RemoveAurasDueToSpell(768);
            if (MOONKIN_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
                ai->CastSpell (MOONKIN_FORM);
            else if (DIRE_BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
                ai->CastSpell (DIRE_BEAR_FORM);
            else if (BEAR_FORM > 0 && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
                ai->CastSpell (BEAR_FORM);
            else if (DEMORALIZING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !pTarget->HasAura(DEMORALIZING_ROAR, EFFECT_INDEX_0) && ai->GetRageAmount() >= 10)
                ai->CastSpell(DEMORALIZING_ROAR, pTarget);
            if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0))
            {
                ai->CastSpell(FAERIE_FIRE, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (MOONFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (ROOTS > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (HURRICANE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {
                ai->CastSpell(HURRICANE, pTarget);
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (FORCE_OF_NATURE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12)
            {
                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
            else if (STARFALL > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (BARKSKIN > 0 && pVictim == m_bot && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
            {
                ai->CastSpell(BARKSKIN, m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (INNERVATE > 0 && m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0) && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
            {
                ai->CastSpell(INNERVATE, m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (ENRAGE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 2 && !m_bot->HasAura(ENRAGE, EFFECT_INDEX_0))
            {
                ai->CastSpell(ENRAGE, m_bot);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (SWIPE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 4 && ai->GetRageAmount() >= 20)
            {
                ai->CastSpell(SWIPE, pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (MAUL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && DruidSpellCombat < 6 && ai->GetRageAmount() >= 15)
            {
                ai->CastSpell(MAUL, pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (BASH > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && !pTarget->HasAura(BASH, EFFECT_INDEX_0) && DruidSpellCombat < 8 && ai->GetRageAmount() >= 10)
            {
                ai->CastSpell(BASH, pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (CHALLENGING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 10 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0) && ai->GetRageAmount() >= 15)
            {
                ai->CastSpell(CHALLENGING_ROAR, pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (GROWL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0) || m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0)) && pVictim != m_bot && DruidSpellCombat < 12 && !pTarget->HasAura(CHALLENGING_ROAR, EFFECT_INDEX_0) && !pTarget->HasAura(GROWL, EFFECT_INDEX_0))
            {
                ai->CastSpell(GROWL, pTarget);
                DruidSpellCombat = DruidSpellCombat + 2;
                break;
            }
            else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidSpell:
            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(768);

                break;
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);

                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);

                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);

                break;
            }
            if (FAERIE_FIRE > 0 && DruidSpellCombat < 1 && !pTarget->HasAura(FAERIE_FIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(FAERIE_FIRE, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (MOONFIRE > 0 && DruidSpellCombat < 2 && !pTarget->HasAura(MOONFIRE, EFFECT_INDEX_0) && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell(MOONFIRE, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (ROOTS > 0 && DruidSpellCombat < 3 && !pTarget->HasAura(ROOTS, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell(ROOTS, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (HURRICANE > 0 && DruidSpellCombat < 4 && ai->GetManaPercent() >= 91)
            {

                ai->CastSpell(HURRICANE, pTarget);
                ai->SetIgnoreUpdateTime(10);
                DruidSpellCombat++;
                break;
            }
            else if (WRATH > 0 && DruidSpellCombat < 5 && ai->GetManaPercent() >= 13)
            {
                ai->CastSpell(WRATH, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (INSECT_SWARM > 0 && DruidSpellCombat < 6 && !pTarget->HasAura(INSECT_SWARM, EFFECT_INDEX_0) && ai->GetManaPercent() >= 9)
            {
                ai->CastSpell(INSECT_SWARM, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (STARFIRE > 0 && DruidSpellCombat < 7 && ai->GetManaPercent() >= 18)
            {
                ai->CastSpell(STARFIRE, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (FORCE_OF_NATURE > 0 && DruidSpellCombat < 8 && ai->GetManaPercent() >= 12)
            {

                ai->CastSpell(FORCE_OF_NATURE);
                DruidSpellCombat++;
                break;
            }
            else if (STARFALL > 0 && !m_bot->HasAura(STARFALL, EFFECT_INDEX_0) && DruidSpellCombat < 9 && ai->GetManaPercent() >= 39)
            {
                ai->CastSpell(STARFALL, pTarget);
                DruidSpellCombat++;
                break;
            }
            else if (BARKSKIN > 0 && pVictim == m_bot && ai->GetHealthPercent() < 75 && DruidSpellCombat < 10 && !m_bot->HasAura(BARKSKIN, EFFECT_INDEX_0))
            {
                ai->CastSpell(BARKSKIN, m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (INNERVATE > 0 && ai->GetManaPercent() < 50 && DruidSpellCombat < 11 && !m_bot->HasAura(INNERVATE, EFFECT_INDEX_0))
            {
                ai->CastSpell(INNERVATE, m_bot);
                DruidSpellCombat++;
                break;
            }
            else if (DruidSpellCombat > 13)
            {
                DruidSpellCombat = 0;
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidHeal:

            if (m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(768);

                break;
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);

                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);

                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);

                break;
            }
            if (ai->GetHealthPercent() <= 40)
            {
                HealTarget (m_bot);
                break;
            }
            if (masterHP <= 40)
            {
                HealTarget (m_master);
                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;

        case DruidCombat:

            if (!m_bot->HasInArc(M_PI_F, pTarget))
            {
                m_bot->SetInFront(pTarget);
            }
            if (m_bot->HasAura(BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(5487);

                break;
            }
            if (m_bot->HasAura(DIRE_BEAR_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(9634);

                break;
            }
            if (m_bot->HasAura(MOONKIN_FORM, EFFECT_INDEX_0))
            {
                m_bot->RemoveAurasDueToSpell(24858);

                break;
            }
            if (CAT_FORM > 0 && !m_bot->HasAura(CAT_FORM, EFFECT_INDEX_0))
                ai->CastSpell (CAT_FORM);
/*
            if (COWER > 0 && m_bot->GetComboPoints() == 1 && ai->GetEnergyAmount() >= 20)
            {
                ai->CastSpell(COWER);

            }*/
            if (MAIM > 0 && m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true))
            {
                ai->CastSpell(MAIM, pTarget);

                break;
            }

            if (RAKE > 0 && m_bot->GetComboPoints() <= 1 && ai->GetEnergyAmount() >= 40)
            {
                ai->CastSpell (RAKE, pTarget);

                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 2 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, pTarget);

                break;
            }
            else if (MANGLE > 0 && m_bot->GetComboPoints() <= 3 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (MANGLE, pTarget);

                break;
            }
            else if (CLAW > 0 && m_bot->GetComboPoints() <= 4 && ai->GetEnergyAmount() >= 45)
            {
                ai->CastSpell (CLAW, pTarget);

                break;
            }

            if (m_bot->GetComboPoints() == 5)
            {
                if (RIP > 0 && pTarget->getClass() == CLASS_ROGUE && ai->GetEnergyAmount() >= 30)
                    ai->CastSpell(RIP, pTarget);

                else if (MAIM > 0 && pTarget->getClass() == CLASS_DRUID && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, pTarget);

                else if (MAIM > 0 && pTarget->getClass() == CLASS_SHAMAN && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, pTarget);

                else if (MAIM > 0 && pTarget->getClass() == CLASS_WARLOCK && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, pTarget);

                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_HUNTER && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, pTarget);

                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_WARRIOR && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, pTarget);

                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_PALADIN && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(FEROCIOUS_BITE, pTarget);

                else if (FEROCIOUS_BITE > 0 && pTarget->getClass() == CLASS_DEATH_KNIGHT && ai->GetEnergyAmount() >= 25)
                    ai->CastSpell(FEROCIOUS_BITE, pTarget);

                else if (MAIM > 0 && pTarget->getClass() == CLASS_MAGE && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, pTarget);

                else if (MAIM > 0 && pTarget->getClass() == CLASS_PRIEST && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, pTarget);

                else if (MAIM > 0 && ai->GetEnergyAmount() >= 35)
                    ai->CastSpell(MAIM, pTarget);

                break;
            }
            else
            {
                DruidSpellCombat = 0;
                break;
            }
            break;
    }
} // end DoNextCombatManeuver
Пример #22
0
void PlayerbotPaladinAI::DoNextCombatManeuver(Unit *pTarget)
{
    Unit* pVictim = pTarget->getVictim();
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return;

    switch (ai->GetScenarioType())
    {
        case PlayerbotAI::SCENARIO_DUEL:
            if (HAMMER_OF_JUSTICE > 0)
                ai->CastSpell(HAMMER_OF_JUSTICE);
            return;
        default:
            break;
    }

    // damage spells
    Player *m_bot = GetPlayerBot();
    Group *m_group = m_bot->GetGroup();
    float dist = m_bot->GetCombatDistance(pTarget);
    std::ostringstream out;

    //Shield master if low hp.
    uint32 masterHP = GetMaster()->GetHealth() * 100 / GetMaster()->GetMaxHealth();

    if (GetMaster()->isAlive())
        if (masterHP < 25 && HAND_OF_PROTECTION > 0 && !GetMaster()->HasAura(FORBEARANCE, EFFECT_INDEX_0) && !GetMaster()->HasAura(HAND_OF_PROTECTION, EFFECT_INDEX_0) && !GetMaster()->HasAura(DIVINE_PROTECTION, EFFECT_INDEX_0) && !GetMaster()->HasAura(DIVINE_SHIELD, EFFECT_INDEX_0))
            ai->CastSpell(HAND_OF_PROTECTION, *GetMaster());

    // heal group inside combat, but do not heal if tank
    if (m_group && pVictim != m_bot)  // possible tank
    {
        Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *m_groupMember = sObjectMgr.GetPlayer(itr->guid);
            if (!m_groupMember || !m_groupMember->isAlive())
                continue;

            uint32 memberHP = m_groupMember->GetHealth() * 100 / m_groupMember->GetMaxHealth();
            if (memberHP < 40 && ai->GetManaPercent() >= 40)  // do not heal bots without plenty of mana for master & self
                if (HealTarget(m_groupMember))
                    return;
        }
    }

    if (RIGHTEOUS_FURY > 0 && !m_bot->HasAura(RIGHTEOUS_FURY, EFFECT_INDEX_0))
        ai->CastSpell (RIGHTEOUS_FURY, *m_bot);

    if (SHADOW_RESISTANCE_AURA > 0 && !m_bot->HasAura(SHADOW_RESISTANCE_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_WARLOCK)
        ai->CastSpell (SHADOW_RESISTANCE_AURA, *m_bot);

    if (DEVOTION_AURA > 0 && !m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_WARRIOR)
        ai->CastSpell (DEVOTION_AURA, *m_bot);

    if (FIRE_RESISTANCE_AURA > 0 && !m_bot->HasAura(FIRE_RESISTANCE_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_MAGE)
        ai->CastSpell (FIRE_RESISTANCE_AURA, *m_bot);

    if (RETRIBUTION_AURA > 0 && !m_bot->HasAura(RETRIBUTION_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_PRIEST)
        ai->CastSpell (RETRIBUTION_AURA, *m_bot);

    if (DEVOTION_AURA > 0 && !m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_SHAMAN)
        ai->CastSpell (DEVOTION_AURA, *m_bot);

    if (DEVOTION_AURA > 0 && !m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_ROGUE)
        ai->CastSpell (DEVOTION_AURA, *m_bot);

    if (DEVOTION_AURA > 0 && !m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0) && pTarget->getClass() == CLASS_PALADIN)
        ai->CastSpell (DEVOTION_AURA, *m_bot);

    if (ai->GetHealthPercent() <= 40 || GetMaster()->GetHealth() <= GetMaster()->GetMaxHealth() * 0.4)
        SpellSequence = Healing;
    else
        SpellSequence = Combat;

    switch (SpellSequence)
    {
        case Combat:
            if (JUDGEMENT_OF_LIGHT > 0 && !pTarget->HasAura(JUDGEMENT_OF_LIGHT, EFFECT_INDEX_0) && CombatCounter < 1 && ai->GetManaPercent() >= 5)
            {
                ai->CastSpell (JUDGEMENT_OF_LIGHT, *pTarget);
                out << " Judgement of Light";
                CombatCounter++;
                break;
            }
            else if (SEAL_OF_COMMAND > 0 && !m_bot->HasAura(SEAL_OF_COMMAND, EFFECT_INDEX_0) && CombatCounter < 2 && ai->GetManaPercent() >= 14)
            {
                ai->CastSpell (SEAL_OF_COMMAND, *m_bot);
                out << " Seal of Command";
                CombatCounter++;
                break;
            }
            else if (HAMMER_OF_JUSTICE > 0 && !pTarget->HasAura(HAMMER_OF_JUSTICE, EFFECT_INDEX_0) && CombatCounter < 3 && ai->GetManaPercent() >= 3)
            {
                ai->CastSpell (HAMMER_OF_JUSTICE, *pTarget);
                out << " Hammer of Justice";
                CombatCounter++;
                break;
            }
            else if (CRUSADER_STRIKE > 0 && CombatCounter < 4 && ai->GetManaPercent() >= 5)
            {
                ai->CastSpell (CRUSADER_STRIKE, *pTarget);
                out << " Crusader Strike";
                CombatCounter++;
                break;
            }
            else if (AVENGING_WRATH > 0 && CombatCounter < 5 && !m_bot->HasAura(AVENGING_WRATH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
            {
                ai->CastSpell (AVENGING_WRATH, *m_bot);
                out << " Avenging Wrath";
                CombatCounter++;
                break;
            }
            else if (SACRED_SHIELD > 0 && CombatCounter < 6 && pVictim == m_bot && ai->GetHealthPercent() < 70 && !m_bot->HasAura(SACRED_SHIELD, EFFECT_INDEX_0) && ai->GetManaPercent() >= 12)
            {
                ai->CastSpell (SACRED_SHIELD, *m_bot);
                out << " Sacred Shield";
                CombatCounter++;
                break;
            }
            else if (DIVINE_STORM > 0 && CombatCounter < 7 && ai->GetAttackerCount() >= 3 && dist <= ATTACK_DISTANCE && ai->GetManaPercent() >= 12)
            {
                ai->CastSpell (DIVINE_STORM, *pTarget);
                out << " Divine Storm";
                CombatCounter++;
                break;
            }
            else if (HAMMER_OF_WRATH > 0 && CombatCounter < 8 && pTarget->GetHealth() < pTarget->GetMaxHealth() * 0.20 && ai->GetManaPercent() >= 14)
            {
                ai->CastSpell (HAMMER_OF_WRATH, *pTarget);
                out << " Hammer of Wrath";
                CombatCounter++;
                break;
            }
            else if (HOLY_WRATH > 0 && CombatCounter < 9 && ai->GetAttackerCount() >= 3 && dist <= ATTACK_DISTANCE && ai->GetManaPercent() >= 24)
            {
                ai->CastSpell (HOLY_WRATH, *pTarget);
                out << " Holy Wrath";
                CombatCounter++;
                break;
            }
            else if (HAND_OF_SACRIFICE > 0 && pVictim == GetMaster() && !GetMaster()->HasAura(HAND_OF_SACRIFICE, EFFECT_INDEX_0) && CombatCounter < 10 && ai->GetManaPercent() >= 6)
            {
                ai->CastSpell (HAND_OF_SACRIFICE, *GetMaster());
                out << " Hand of Sacrifice";
                CombatCounter++;
                break;
            }
            else if (DIVINE_PROTECTION > 0 && pVictim == m_bot && !m_bot->HasAura(FORBEARANCE, EFFECT_INDEX_0) && ai->GetHealthPercent() < 30 && CombatCounter < 11 && ai->GetManaPercent() >= 3)
            {
                ai->CastSpell (DIVINE_PROTECTION, *m_bot);
                out << " Divine Protection";
                CombatCounter++;
                break;
            }
            else if (RIGHTEOUS_DEFENSE > 0 && pVictim != m_bot && ai->GetHealthPercent() > 70 && CombatCounter < 12)
            {
                ai->CastSpell (RIGHTEOUS_DEFENSE, *pTarget);
                out << " Righteous Defense";
                CombatCounter++;
                break;
            }
            else if (DIVINE_PLEA > 0 && !m_bot->HasAura(DIVINE_PLEA, EFFECT_INDEX_0) && ai->GetManaPercent() < 50 && CombatCounter < 13)
            {
                ai->CastSpell (DIVINE_PLEA, *m_bot);
                out << " Divine Plea";
                CombatCounter++;
                break;
            }
            else if (DIVINE_FAVOR > 0 && !m_bot->HasAura(DIVINE_FAVOR, EFFECT_INDEX_0) && CombatCounter < 14)
            {
                ai->CastSpell (DIVINE_FAVOR, *m_bot);
                out << " Divine Favor";
                CombatCounter++;
                break;
            }
            else if (CombatCounter > 15)
            {
                CombatCounter = 0;
                //ai->TellMaster("CombatCounter Reset");
                break;
            }
            else
            {
                CombatCounter = 0;
                //ai->TellMaster("Counter = 0");
                break;
            }

        case Healing:
            if (ai->GetHealthPercent() <= 40)
            {
                HealTarget (m_bot);
                out << " ...healing bot";
                break;
            }
            if (masterHP <= 40)
            {
                HealTarget (GetMaster());
                out << " ...healing master";
                break;
            }
            else
            {
                CombatCounter = 0;
                //ai->TellMaster("Counter = 0");
                break;
            }
    }
    if (ai->GetManager()->m_confDebugWhisper)
        ai->TellMaster(out.str().c_str());

    if (AVENGING_WRATH > 0 && !m_bot->HasAura(AVENGING_WRATH, EFFECT_INDEX_0) && ai->GetManaPercent() >= 8)
        ai->CastSpell(AVENGING_WRATH, *m_bot);

    if (DIVINE_SHIELD > 0 && ai->GetHealthPercent() < 30 && pVictim == m_bot && !m_bot->HasAura(FORBEARANCE, EFFECT_INDEX_0) && !m_bot->HasAura(DIVINE_SHIELD, EFFECT_INDEX_0) && ai->GetManaPercent() >= 3)
        ai->CastSpell(DIVINE_SHIELD, *m_bot);

    if (DIVINE_SACRIFICE > 0 && ai->GetHealthPercent() > 50 && pVictim != m_bot && !m_bot->HasAura(DIVINE_SACRIFICE, EFFECT_INDEX_0))
        ai->CastSpell(DIVINE_SACRIFICE, *m_bot);
}
Пример #23
0
void PlayerbotDruidAI::DoNonCombatActions()
{
    PlayerbotAI *ai = GetAI();
    if (!ai)
        return;

    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    Player* m_master = ai->GetLeader();
    if (!m_master)
        return;

    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
    Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetManaPercent() < 30)
    {

        ai->UseItem(pItem);
        return;
    }
    else if (!pItem && INNERVATE > 0 && !m_bot->HasAura(INNERVATE) && ai->GetManaPercent() <= 20 && ai->CastSpell(INNERVATE, m_bot))
        return;

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {

        ai->UseItem(pItem);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {

        ai->UseItem(fItem);
        return;
    }

    // buff and heal master's group
    if (m_master->GetGroup())
    {
        // Buff master with group buff
       if (m_master->isAlive() && GIFT_OF_THE_WILD && ai->HasSpellReagents(GIFT_OF_THE_WILD) && ai->Buff(GIFT_OF_THE_WILD, m_master))
           return;

        Group::MemberSlotList const& groupSlot = m_master->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(itr->guid);
            if (!tPlayer || tPlayer == m_bot)
                continue;

            // Resurrect member if needed
            if (!tPlayer->isAlive())
            {
                if (ai->CastSpell(REVIVE, tPlayer))
                    return;
                else
                    continue;
            }
            else
            {
                // buff and heal
                if (BuffPlayer(tPlayer))
                    return;

                if (HealTarget(tPlayer))
                    return;
            }
        }
    }
    else
    {
        if (m_master->isAlive())
        {
            if (BuffPlayer(m_master))
                return;
            if (HealTarget(m_master))
                return;
        }
        else
            ai->CastSpell(REVIVE, m_master);

    }

    BuffPlayer(m_bot);
} // end DoNonCombatActions
Пример #24
0
void PlayerbotDruidAI::DoNonCombatActions()
{
    Player* m_bot = GetPlayerBot();
    Player* master = GetMaster();
    if (!m_bot || !master)
        return;

    PlayerbotAI* ai = GetAI();

    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = ai->FindDrink();
    Item* fItem = ai->FindBandage();

    if (pItem != NULL && ai->GetManaPercent() < 30)
    {
        ai->TellMaster("I could use a drink.");
        ai->UseItem(pItem);
        return;
    }
    else if (!pItem && INNERVATE > 0 && !m_bot->HasAura(INNERVATE) && ai->GetManaPercent() <= 20 && ai->CastSpell(INNERVATE, *m_bot))
        return;

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = ai->FindFood();

    if (pItem != NULL && ai->GetHealthPercent() < 30)
    {
        ai->TellMaster("I could use some food.");
        ai->UseItem(pItem);
        return;
    }
    else if (pItem == NULL && fItem != NULL && !m_bot->HasAura(RECENTLY_BANDAGED, EFFECT_INDEX_0) && ai->GetHealthPercent() < 70)
    {
        ai->TellMaster("I could use first aid.");
        ai->UseItem(fItem);
        return;
    }

    // buff and heal master's group
    if (master->GetGroup())
    {
        // Buff master with group buff
        if (!master->IsInDuel(master))
            if (master->isAlive() && GIFT_OF_THE_WILD && ai->HasSpellReagents(GIFT_OF_THE_WILD) && ai->Buff(GIFT_OF_THE_WILD, master))
                return;

        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = sObjectMgr.GetPlayer(itr->guid);
            if (!tPlayer || tPlayer == m_bot)
                continue;

            if (tPlayer->IsInDuelWith(master))
                continue;

            // Resurrect member if needed
            if (!tPlayer->isAlive())
            {
                if (ai->CastSpell(REVIVE, *tPlayer))
                {
                    std::string msg = "Resurrecting ";
                    msg += tPlayer->GetName();
                    m_bot->Say(msg, LANG_UNIVERSAL);
                    return;
                }
                else
                    continue;
            }
            else
            {
                // buff and heal
                if (BuffPlayer(tPlayer))
                    return;

                if (HealTarget(tPlayer))
                    return;
            }
        }
    }
    else
    {
        if (master->IsInDuel(master))
            return;

        if (master->isAlive())
        {
            if (BuffPlayer(master))
                return;
            if (HealTarget(master))
                return;
        }
        else
        if (ai->CastSpell(REVIVE, *master))
            ai->TellMaster("Resurrecting you, Master.");
    }

    BuffPlayer(m_bot);
} // end DoNonCombatActions
Пример #25
0
            void UpdateAI(const uint32 diff)
            {
                DoMeleeAttackIfReady();

                decrementTimers();

                if (IAmDead())
                    return;

                if (me->GetPower(POWER_MANA) < 400 && isTimerReady(uiPotion_Timer))
                {
                    doCast(me, SPELL_MANA_POTION);
                    uiPotion_Timer = 150;
                }

                if (me->GetPower(POWER_MANA)/me->GetMaxPower(POWER_MANA) < 10)
                {
                    if (uiOom_Timer == 0)
                        uiOom_Timer = 1;
                }

                BuffAndHealGroup(master);

                // Heal myself
                HealTarget (me, me->GetHealth() * 100 / me->GetMaxHealth());

                //the rest are combat so return if not fighting
                opponent = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);

                if (!opponent && !me->getVictim())
                {
                    DoNonCombatActions();
                    ResetOrGetNextTarget();
                    return;
                }

                //Cast totems.
                if (me->isInCombat() && isTimerReady(uiEarthTotem_Timer) && !master->HasAura(SPELL_STONE_SKIN_AURA, 0))
                {
                    doCast(me, SPELL_STONE_SKIN_TOTEM);
                    GiveManaBack();
                    uiEarthTotem_Timer = 90;
                    return;
                }

                if (me->isInCombat() && isTimerReady(uiFireTotem_Timer))
                {
                    doCast(me, SPELL_SEARING_TOTEM);
                    GiveManaBack();
                    uiFireTotem_Timer = 180;
                    return;
                }

                if (me->isInCombat() && isTimerReady(uiWindTotem_Timer))
                {
                    doCast(me, SPELL_WINDFURY_TOTEM);
                    GiveManaBack();
                    uiWindTotem_Timer = 180;
                    return;
                }

                if (me->isInCombat())
                {
                    switch(master->getClass())
                    {
                        case CLASS_WARRIOR:
                        case CLASS_DEATH_KNIGHT:
                        case CLASS_ROGUE:
                            if (isTimerReady(uiWaterTotem_Timer) && !master->HasAura(SPELL_HEALING_STREAM_AURA))
                            {
                                doCast(me, SPELL_HEALING_STREAM_TOTEM);
                                uiWaterTotem_Timer = 90;
                                GiveManaBack();
                                return;
                            }
                            break;
                        default: //everyone else gets a mana totem
                            if (isTimerReady (uiWaterTotem_Timer) && !master->HasAura(SPELL_MANA_SPRING_AURA, 0))
                            {
                                doCast(me, SPELL_MANA_SPRING_TOTEM);
                                uiWaterTotem_Timer = 90;
                                GiveManaBack();
                                return;
                            }
                    }
                }

                if (isTimerReady(uiFlameShock_Timer))
                {
                    doCast(opponent, SPELL_FLAME_SHOCK);
                    uiFlameShock_Timer = 120;
                    return;
                }

                if (isTimerReady(uiLightningBolt_Timer))
                {
                    doCast(opponent, SPELL_LIGHTNING_BOLT);
                    uiLightningBolt_Timer = 180;
                    return;
                }

                if (isTimerReady(uiEarthShock_Timer))
                {
                    doCast(opponent, SPELL_EARTH_SHOCK);
                    uiEarthShock_Timer = 250;
                    return;
                }

                //now try to heal bots and pets.  DoSelectLowestHpFriendly will get
                //everyone in group including bots and pets.  Unfortunately it can
                //not be triggered for % of lost HP, so we just set it to -1000.
                //This means low level players wont be healed because they wont have
                //enough HP.
                Unit* target = DoSelectLowestHpFriendly(40, 1000);

                if (target)
                {
                    if (CanCast(target, GetSpellStore()->LookupEntry (SPELL_CHAIN_HEAL)))
                    {
                        doCast(target, SPELL_CHAIN_HEAL, false);
                        uiOthersHeal_Timer = 50;
                    }
                }
                else
                {
                    target = DoSelectLowestHpFriendly(40, 500); //now try someone with less HP lost

                    if (target)
                    {
                        if (CanCast(target, GetSpellStore()->LookupEntry (SPELL_CHAIN_HEAL)))
                        {
                            doCast(target, SPELL_CHAIN_HEAL, false);
                            uiOthersHeal_Timer = 100;
                        }
                    }
                }

                ScriptedAI::UpdateAI(diff);
            }
Пример #26
0
void PlayerbotPriestAI::DoNonCombatActions()
{
    Player * m_bot = GetPlayerBot();
    if (!m_bot)
        return;

    SpellSequence = SPELL_HOLY;

    // buff myself
    if (FORTITUDE > 0)
        (!m_bot->HasAura(FORTITUDE, 0) && GetAI()->CastSpell (FORTITUDE, *m_bot));

    if (INNER_FIRE > 0)
        (!m_bot->HasAura(INNER_FIRE, 0) && GetAI()->CastSpell (INNER_FIRE, *m_bot));

    if (TOUCH_OF_WEAKNESS > 0)
        (m_bot->getRace()==5 /* undead */ && GetAI()->CastSpell (TOUCH_OF_WEAKNESS, *m_bot));

    // buff master
    if (FORTITUDE > 0)
        (!GetMaster()->HasAura(FORTITUDE,0) && GetAI()->CastSpell (FORTITUDE, *(GetMaster())) );

    // mana check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    Item* pItem = GetAI()->FindDrink();

    if (pItem != NULL && GetAI()->GetManaPercent() < 30)
    {
        GetAI()->TellMaster("I could use a drink.");
        GetAI()->UseItem(*pItem);
        GetAI()->SetIgnoreUpdateTime(30);
        return;
    }

    // hp check
    if (m_bot->getStandState() != UNIT_STAND_STATE_STAND)
        m_bot->SetStandState(UNIT_STAND_STATE_STAND);

    pItem = GetAI()->FindFood();

    if (pItem != NULL && GetAI()->GetHealthPercent() < 30)
    {
        GetAI()->TellMaster("I could use some food.");
        GetAI()->UseItem(*pItem);
        GetAI()->SetIgnoreUpdateTime(30);
        return;
    }

    //(!GetMaster()->HasAura(FORTITUDE,0) && GetAI()->CastSpell (FORTITUDE, *(GetMaster())) );

    // buff and heal master's group
    if (GetMaster()->GetGroup())
    {
        Group::MemberSlotList const& groupSlot = GetMaster()->GetGroup()->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *tPlayer = objmgr.GetPlayer(uint64 (itr->guid));
            if( !tPlayer )
                continue;

            // first rezz em
            if ( !tPlayer->isAlive() && !tPlayer->IsPlayerbot() )
            {
                std::string msg = "rezzing ";
                msg += tPlayer->GetName();
                GetPlayerBot()->Say(msg, LANG_UNIVERSAL);
                GetAI()->CastSpell(REZZ, *tPlayer);
                // rez is only 10 sec, but give time for lag
                GetAI()->SetIgnoreUpdateTime(17);
            }
            else if( tPlayer->isAlive() )
            {
                // buff and heal
                (!tPlayer->HasAura(FORTITUDE,0) && GetAI()->CastSpell (FORTITUDE, *tPlayer));
                (HealTarget(*tPlayer, tPlayer->GetHealth()*100 / tPlayer->GetMaxHealth()));
            }
        }
    }
} // end DoNonCombatActions
bool PlayerbotPaladinAI::DoNextCombatManeuver(Unit *pTarget)
{
    Unit* pVictim = pTarget->getVictim();
    PlayerbotAI* ai = GetAI();
    if (!ai)
        return false;

    Player* pMaster = ai->GetMaster();
    if (!pMaster)
        return false;

    ai->SetInFront(pTarget);
    Player *m_bot = GetPlayerBot();
    Group *m_group = m_bot->GetGroup();
    float dist = m_bot->GetDistance(pTarget);

    uint32 masterHP = pMaster->GetHealth() * 100 / pMaster->GetMaxHealth();

    if (pMaster->isAlive())
    {
        if ((masterHP < 25)
            && (HAND_OF_PROTECTION > 0)
            && (!pMaster->HasAura(FORBEARANCE, EFFECT_INDEX_0))
            && (!pMaster->HasAura(HAND_OF_PROTECTION, EFFECT_INDEX_0))
            && (!pMaster->HasAura(DIVINE_PROTECTION, EFFECT_INDEX_0))
            && (!pMaster->HasAura(DIVINE_SHIELD, EFFECT_INDEX_0))
            && (ai->CastSpell(HAND_OF_PROTECTION, *pMaster)))
            return true;
    }

    if (m_group
        && (pVictim != m_bot))
    {
        Group::MemberSlotList const& groupSlot = m_group->GetMemberSlots();
        for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
        {
            Player *m_groupMember = sObjectMgr.GetPlayer(itr->guid);
            if (!m_groupMember || !m_groupMember->isAlive())
                continue;

            uint32 memberHP = m_groupMember->GetHealth() * 100 / m_groupMember->GetMaxHealth();
            if ((memberHP < 40)
                && (ai->GetManaPercent() >= 40)
                && (HealTarget(*m_groupMember, memberHP)))
                return true;
        }
    }

    if ((RIGHTEOUS_FURY > 0)
        && (!m_bot->HasAura(RIGHTEOUS_FURY, EFFECT_INDEX_0))
        && (ai->CastSpell(RIGHTEOUS_FURY, *m_bot)))
        return true;

    if ((SHADOW_RESISTANCE_AURA > 0)
        && (!m_bot->HasAura(SHADOW_RESISTANCE_AURA, EFFECT_INDEX_0))
        && (pTarget->getClass() == CLASS_WARLOCK)
        && (ai->CastSpell(SHADOW_RESISTANCE_AURA, *m_bot)))
        return true;

    if ((DEVOTION_AURA > 0)
        && (!m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0))
        && (pTarget->getClass() == CLASS_WARRIOR)
        && (ai->CastSpell(DEVOTION_AURA, *m_bot)))
        return true;

    if ((FIRE_RESISTANCE_AURA > 0)
        && (!m_bot->HasAura(FIRE_RESISTANCE_AURA, EFFECT_INDEX_0))
        && (pTarget->getClass() == CLASS_MAGE)
        && (ai->CastSpell(FIRE_RESISTANCE_AURA, *m_bot)))
        return true;

    if ((RETRIBUTION_AURA > 0)
        && (!m_bot->HasAura(RETRIBUTION_AURA, EFFECT_INDEX_0))
        && (pTarget->getClass() == CLASS_PRIEST)
        && (ai->CastSpell(RETRIBUTION_AURA, *m_bot)))
        return true;

    if ((DEVOTION_AURA > 0)
        && (!m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0))
        && (pTarget->getClass() == CLASS_SHAMAN)
        && (ai->CastSpell(DEVOTION_AURA, *m_bot)))
        return true;

    if ((DEVOTION_AURA > 0)
        && (!m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0))
        && (pTarget->getClass() == CLASS_ROGUE)
        && (ai->CastSpell(DEVOTION_AURA, *m_bot)))
        return true;

    if ((DEVOTION_AURA > 0)
        && (!m_bot->HasAura(DEVOTION_AURA, EFFECT_INDEX_0))
        && (pTarget->getClass() == CLASS_PALADIN)
        && (ai->CastSpell(DEVOTION_AURA, *m_bot)))
        return true;

    if ((ai->GetHealthPercent() <= 40) || (pMaster->GetHealth() <= (pMaster->GetMaxHealth() * 0.4)))
        SpellSequence = Healing;
    else
        SpellSequence = Combat;

    switch (SpellSequence)
    {
        case Combat:

            if ((JUDGEMENT_OF_LIGHT > 0)
                && (!pTarget->HasAura(JUDGEMENT_OF_LIGHT, EFFECT_INDEX_0))
                && (CombatCounter < 1)
                && (ai->GetManaPercent() >= 5)
                && (ai->CastSpell(JUDGEMENT_OF_LIGHT, *pTarget)))
            {
                CombatCounter++;
                return true;
            }

            if ((SEAL_OF_COMMAND > 0)
                && (!m_bot->HasAura(SEAL_OF_COMMAND, EFFECT_INDEX_0))
                && (CombatCounter < 2)
                && (ai->GetManaPercent() >= 14)
                && (ai->CastSpell(SEAL_OF_COMMAND, *m_bot)))
            {
                CombatCounter++;
                return true;
            }

            if ((HAMMER_OF_JUSTICE > 0)
                && (!pTarget->HasAura(HAMMER_OF_JUSTICE, EFFECT_INDEX_0))
                && (CombatCounter < 3)
                && (ai->GetManaPercent() >= 3)
                && (ai->CastSpell(HAMMER_OF_JUSTICE, *pTarget)))
            {
                CombatCounter++;
                return true;
            }

            if ((CRUSADER_STRIKE > 0)
                && (CombatCounter < 4)
                && (ai->GetManaPercent() >= 5)
                && (ai->CastSpell(CRUSADER_STRIKE, *pTarget)))
            {
                CombatCounter++;
                return true;
            }

            if ((AVENGING_WRATH > 0)
                && (CombatCounter < 5)
                && (!m_bot->HasAura(AVENGING_WRATH, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 8)
                && (ai->CastSpell(AVENGING_WRATH, *m_bot)))
            {
                CombatCounter++;
                return true;
            }

            if ((SACRED_SHIELD > 0)
                && (CombatCounter < 6)
                && (pVictim == m_bot)
                && (ai->GetHealthPercent() < 70)
                && (!m_bot->HasAura(SACRED_SHIELD, EFFECT_INDEX_0))
                && (ai->GetManaPercent() >= 12)
                && (ai->CastSpell(SACRED_SHIELD, *m_bot)))
            {
                CombatCounter++;
                return true;
            }

            if ((DIVINE_STORM > 0)
                && (CombatCounter < 7)
                && (ai->GetAttackerCount() >= 3)
                && (dist <= ATTACK_DISTANCE)
                && (ai->GetManaPercent() >= 12)
                && (ai->CastSpell(DIVINE_STORM, *pTarget)))
            {
                CombatCounter++;
                return true;
            }

            if ((HAMMER_OF_WRATH > 0)
                && (CombatCounter < 8)
                && (pTarget->GetHealth() < pTarget->GetMaxHealth() * 0.20)
                && (ai->GetManaPercent() >= 14)
                && (ai->CastSpell(HAMMER_OF_WRATH, *pTarget)))
            {
                CombatCounter++;
                return true;
            }

            if ((HOLY_WRATH > 0)
                && (CombatCounter < 9)
                && (ai->GetAttackerCount() >= 3)
                && (dist <= ATTACK_DISTANCE)
                && (ai->GetManaPercent() >= 24)
                && (ai->CastSpell(HOLY_WRATH, *pTarget)))
            {
                CombatCounter++;
                return true;
            }

            if ((HAND_OF_SACRIFICE > 0)
                && (pVictim == pMaster)
                && (!pMaster->HasAura(HAND_OF_SACRIFICE, EFFECT_INDEX_0))
                && (CombatCounter < 10)
                && (ai->GetManaPercent() >= 6)
                && (ai->CastSpell(HAND_OF_SACRIFICE, *pMaster)))
            {
                CombatCounter++;
                return true;
            }

            if ((DIVINE_PROTECTION > 0)
                && (pVictim == m_bot)
                && (!m_bot->HasAura(FORBEARANCE, EFFECT_INDEX_0))
                && (ai->GetHealthPercent() < 30)
                && (CombatCounter < 11)
                && (ai->GetManaPercent() >= 3)
                && (ai->CastSpell(DIVINE_PROTECTION, *m_bot)))
            {
                CombatCounter++;
                return true;
            }

            if ((RIGHTEOUS_DEFENSE > 0)
                && (pVictim != m_bot)
                && (ai->GetHealthPercent() > 70)
                && (CombatCounter < 12)
                && (ai->CastSpell(RIGHTEOUS_DEFENSE, *pTarget)))
            {
                CombatCounter++;
                return true;
            }

            if ((DIVINE_PLEA > 0)
                && (!m_bot->HasAura(DIVINE_PLEA, EFFECT_INDEX_0))
                && (ai->GetManaPercent() < 50)
                && (CombatCounter < 13)
                && (ai->CastSpell(DIVINE_PLEA, *m_bot)))
            {
                CombatCounter++;
                return true;
            }

            if ((DIVINE_FAVOR > 0)
                && (!m_bot->HasAura(DIVINE_FAVOR, EFFECT_INDEX_0))
                && (CombatCounter < 14)
                && (ai->CastSpell(DIVINE_FAVOR, *m_bot)))
            {
                CombatCounter++;
                return true;
            }

            CombatCounter = 0;
            break;

        case Healing:

            if ((ai->GetHealthPercent() <= 40)
                && (HealTarget(*m_bot, ai->GetHealthPercent())))
                return true;

            if ((masterHP <= 40)
                && (HealTarget(*pMaster, masterHP)))
                return true;

            CombatCounter = 0;
            break;
    }

    if ((AVENGING_WRATH > 0)
        && (!m_bot->HasAura(AVENGING_WRATH, EFFECT_INDEX_0))
        && (ai->GetManaPercent() >= 8)
        && (ai->CastSpell(AVENGING_WRATH, *m_bot)))
        return true;

    if ((DIVINE_SHIELD > 0)
        && (ai->GetHealthPercent() < 30)
        && (pVictim == m_bot)
        && (!m_bot->HasAura(FORBEARANCE, EFFECT_INDEX_0))
        && (!m_bot->HasAura(DIVINE_SHIELD, EFFECT_INDEX_0))
        && (ai->GetManaPercent() >= 3)
        && (ai->CastSpell(DIVINE_SHIELD, *m_bot)))
        return true;

    if ((DIVINE_SACRIFICE > 0)
        && (ai->GetHealthPercent() > 50)
        && (pVictim != m_bot)
        && (!m_bot->HasAura(DIVINE_SACRIFICE, EFFECT_INDEX_0))
        && (ai->CastSpell(DIVINE_SACRIFICE, *m_bot)))
        return true;

    return false;
}