Пример #1
1
VOID
NTAPI
INIT_FUNCTION
DisplayBootBitmap(IN BOOLEAN TextMode)
{
    PBITMAPINFOHEADER BitmapInfoHeader;
    LPRGBQUAD Palette;

    PVOID Header, Band, Text, Screen;
    ROT_BAR_TYPE TempRotBarSelection = RB_UNSPECIFIED;

#ifdef CORE_6781_resolved
    UCHAR Buffer[64];
#endif

    /* Check if the system thread has already been created */
    if (SysThreadCreated)
    {
        /* Reset the progress bar */
        InbvAcquireLock();
        RotBarSelection = RB_UNSPECIFIED;
        InbvReleaseLock();
    }

    /* Check if this is text mode */
    ShowProgressBar = FALSE;
    if (TextMode)
    {
        /* Check if this is a server OS */
        if (SharedUserData->NtProductType == NtProductWinNt)
        {
            /* It's not, set workstation settings */
            InbvSetTextColor(15);
            InbvSolidColorFill(0, 0, 639, 479, 7);
            InbvSolidColorFill(0, 421, 639, 479, 1);

            /* Get resources */
            Header = InbvGetResourceAddress(IDB_LOGO_HEADER);
            Band = InbvGetResourceAddress(IDB_LOGO_BAND);
        }
        else
        {
            /* Set server settings */
            InbvSetTextColor(14);
            InbvSolidColorFill(0, 0, 639, 479, 6);
            InbvSolidColorFill(0, 421, 639, 479, 1);

            /* Get resources */
            Header = InbvGetResourceAddress(IDB_SERVER_HEADER);
            Band = InbvGetResourceAddress(IDB_SERVER_BAND);
        }

        /* Set the scrolling region */
        InbvSetScrollRegion(32, 80, 631, 400);

        /* Make sure we have resources */
        if ((Header) && (Band))
        {
            /* BitBlt them on the screen */
            InbvBitBlt(Band, 0, 419);
            InbvBitBlt(Header, 0, 0);
        }
    }
    else
    {
        /* Is the boot driver installed? */
        Text = NULL;
        if (!InbvBootDriverInstalled) return;

        /* Load the standard boot screen */
        Screen = InbvGetResourceAddress(IDB_BOOT_LOGO);
        if (SharedUserData->NtProductType == NtProductWinNt)
        {
            /* Workstation product, display appropriate status bar color */
            InbvGetResourceAddress(IDB_BAR_PRO);
        }
        else
        {
            /* Display correct branding based on server suite */
            if (ExVerifySuite(StorageServer))
            {
                /* Storage Server Edition */
                Text = InbvGetResourceAddress(IDB_STORAGE_SERVER);
            }
            else if (ExVerifySuite(ComputeServer))
            {
                /* Compute Cluster Edition */
                Text = InbvGetResourceAddress(IDB_CLUSTER_SERVER);
            }
            else
            {
                /* Normal edition */
                Text = InbvGetResourceAddress(IDB_SERVER_LOGO);
            }

            /* Server product, display appropriate status bar color */
            InbvGetResourceAddress(IDB_BAR_SERVER);
        }

        /* Make sure we had a logo */
        if (Screen)
        {
            /* Choose progress bar */
            TempRotBarSelection = RB_SQUARE_CELLS;

            /*
             * Save the main image palette and replace it with black palette, so
             * we can do fade in effect later.
             */
            BitmapInfoHeader = (PBITMAPINFOHEADER)Screen;
            Palette = (LPRGBQUAD)((PUCHAR)Screen + BitmapInfoHeader->biSize);
            RtlCopyMemory(_MainPalette, Palette, sizeof(_MainPalette));
            RtlZeroMemory(Palette, sizeof(_MainPalette));

            /* Blit the background */
            InbvBitBlt(Screen, 0, 0);

            /* Set progress bar coordinates and display it */
            InbvSetProgressBarCoordinates(257, 352);

            /* Display the boot logo and fade it in */
            BootImageFadeIn();

#ifdef CORE_6781_resolved
            /* Check for non-workstation products */
            if (SharedUserData->NtProductType != NtProductWinNt)
            {
                /* Overwrite part of the logo for a server product */
                InbvScreenToBufferBlt(Buffer, 413, 237, 7, 7, 8);
                InbvSolidColorFill(418, 230, 454, 256, 0);
                InbvBufferToScreenBlt(Buffer, 413, 237, 7, 7, 8);

                /* In setup mode, you haven't selected a SKU yet */
                if (ExpInTextModeSetup) Text = NULL;
            }
#endif
        }

#ifdef CORE_6781_resolved
        /* Draw the SKU text if it exits */
        if (Text) InbvBitBlt(Text, 180, 121);
#else
        DBG_UNREFERENCED_LOCAL_VARIABLE(Text);
#endif

        /* Draw the progress bar bit */
//      if (Bar) InbvBitBlt(Bar, 0, 0);

        /* Set filter which will draw text display if needed */
        InbvInstallDisplayStringFilter(DisplayFilter);
    }

    /* Do we have a system thread? */
    if (SysThreadCreated)
    {
        /* We do, set the progress bar location */
        InbvAcquireLock();
        RotBarSelection = TempRotBarSelection;
        //InbvRotBarInit();
        InbvReleaseLock();
    }
}
Пример #2
0
VOID
NTAPI
INIT_FUNCTION
InbvUpdateProgressBar(IN ULONG Progress)
{
    ULONG FillCount, BoundedProgress;

    /* Make sure the progress bar is enabled, that we own and are installed */
    if ((ShowProgressBar) &&
        (InbvBootDriverInstalled) &&
        (InbvDisplayState == INBV_DISPLAY_STATE_OWNED))
    {
        /* Compute fill count */
        BoundedProgress = (InbvProgressState.Floor / 100) + Progress;
        FillCount = 121 * (InbvProgressState.Bias * BoundedProgress) / 1000000;

        /* Acquire the lock */
        InbvAcquireLock();

        /* Fill the progress bar */
        VidSolidColorFill(ProgressBarLeft,
                          ProgressBarTop,
                          ProgressBarLeft + FillCount,
                          ProgressBarTop + 12,
                          15);

        /* Release the lock */
        InbvReleaseLock();
    }
}
Пример #3
0
VOID
NTAPI
InbvSolidColorFill(IN ULONG Left,
                   IN ULONG Top,
                   IN ULONG Right,
                   IN ULONG Bottom,
                   IN ULONG Color)
{
    /* Make sure we own it */
    if (InbvDisplayState == INBV_DISPLAY_STATE_OWNED)
    {
        /* Acquire the lock */
        InbvAcquireLock();

        /* Check if we're installed */
        if (InbvBootDriverInstalled)
        {
            /* Call bootvid */
            VidSolidColorFill(Left, Top, Right, Bottom, (UCHAR)Color);
        }

        /* FIXME: Headless */

        /* Release the lock */
        InbvReleaseLock();
    }
}
Пример #4
0
VOID
NTAPI
InbvNotifyDisplayOwnershipLost(IN INBV_RESET_DISPLAY_PARAMETERS Callback)
{
    /* Check if we're installed */
    if (InbvBootDriverInstalled)
    {
        /* Acquire the lock and cleanup if we own the screen */
        InbvAcquireLock();
        if (InbvDisplayState != INBV_DISPLAY_STATE_LOST) VidCleanUp();

        /* Set the reset callback and display state */
        InbvResetDisplayParameters = Callback;
        InbvDisplayState = INBV_DISPLAY_STATE_LOST;

        /* Release the lock */
        InbvReleaseLock();
    }
    else
    {
        /* Set the reset callback and display state */
        InbvResetDisplayParameters = Callback;
        InbvDisplayState = INBV_DISPLAY_STATE_LOST;
    }
}
Пример #5
0
VOID
NTAPI
INIT_FUNCTION
InbvEnableBootDriver(IN BOOLEAN Enable)
{
    /* Check if we're installed */
    if (InbvBootDriverInstalled)
    {
        /* Check for lost state */
        if (InbvDisplayState >= INBV_DISPLAY_STATE_LOST) return;

        /* Acquire the lock */
        InbvAcquireLock();

        /* Cleanup the screen if we own it */
        if (InbvDisplayState == INBV_DISPLAY_STATE_OWNED) VidCleanUp();

        /* Set the new display state */
        InbvDisplayState = Enable ? INBV_DISPLAY_STATE_OWNED:
                                    INBV_DISPLAY_STATE_DISABLED;

        /* Release the lock */
        InbvReleaseLock();
    }
    else
    {
        /* Set the new display state */
        InbvDisplayState = Enable ? INBV_DISPLAY_STATE_OWNED:
                                    INBV_DISPLAY_STATE_DISABLED;
    }
}
Пример #6
0
static VOID
NTAPI
BootImageFadeIn(VOID)
{
    UCHAR PaletteBitmapBuffer[sizeof(BITMAPINFOHEADER) + sizeof(_MainPalette)];
    PBITMAPINFOHEADER PaletteBitmap = (PBITMAPINFOHEADER)PaletteBitmapBuffer;
    LPRGBQUAD Palette = (LPRGBQUAD)(PaletteBitmapBuffer + sizeof(BITMAPINFOHEADER));

    ULONG Iteration, Index, ClrUsed;
    LARGE_INTEGER Interval;

    Interval.QuadPart = -PALETTE_FADE_TIME;

    /* Check if we're installed and we own it */
    if ((InbvBootDriverInstalled) &&
        (InbvDisplayState == INBV_DISPLAY_STATE_OWNED))
    {
        /* Acquire the lock */
        InbvAcquireLock();

        /*
         * Build a bitmap containing the fade in palette. The palette entries
         * are then processed in a loop and set using VidBitBlt function.
         */
        ClrUsed = sizeof(_MainPalette) / sizeof(_MainPalette[0]);
        RtlZeroMemory(PaletteBitmap, sizeof(BITMAPINFOHEADER));
        PaletteBitmap->biSize = sizeof(BITMAPINFOHEADER);
        PaletteBitmap->biBitCount = 4;
        PaletteBitmap->biClrUsed = ClrUsed;

        /*
         * Main animation loop.
         */
        for (Iteration = 0; Iteration <= PALETTE_FADE_STEPS; ++Iteration)
        {
            for (Index = 0; Index < ClrUsed; Index++)
            {
                Palette[Index].rgbRed = (UCHAR)
                    (_MainPalette[Index].rgbRed * Iteration / PALETTE_FADE_STEPS);
                Palette[Index].rgbGreen = (UCHAR)
                    (_MainPalette[Index].rgbGreen * Iteration / PALETTE_FADE_STEPS);
                Palette[Index].rgbBlue = (UCHAR)
                    (_MainPalette[Index].rgbBlue * Iteration / PALETTE_FADE_STEPS);
            }

            VidBitBlt(PaletteBitmapBuffer, 0, 0);

            /* Wait for a bit. */
            KeDelayExecutionThread(KernelMode, FALSE, &Interval);
        }

        /* Release the lock */
        InbvReleaseLock();

        /* Wait for a bit. */
        KeDelayExecutionThread(KernelMode, FALSE, &Interval);
    }
}
Пример #7
0
VOID
NTAPI
INIT_FUNCTION
FinalizeBootLogo(VOID)
{
    /* Acquire lock and check the display state */
    InbvAcquireLock();
    if (InbvGetDisplayState() == INBV_DISPLAY_STATE_OWNED)
    {
        /* Clear the screen */
        VidSolidColorFill(0, 0, 639, 479, 0);
    }

    /* Reset progress bar and lock */
    PltRotBarStatus = 3;
    InbvReleaseLock();
}
Пример #8
0
VOID
NTAPI
InbvBitBlt(IN PUCHAR Buffer,
           IN ULONG X,
           IN ULONG Y)
{
    /* Check if we're installed and we own it */
    if ((InbvBootDriverInstalled) &&
        (InbvDisplayState == INBV_DISPLAY_STATE_OWNED))
    {
        /* Acquire the lock */
        InbvAcquireLock();

        /* Do the blit */
        VidBitBlt(Buffer, X, Y);

        /* Release the lock */
        InbvReleaseLock();
    }
}
Пример #9
0
BOOLEAN
NTAPI
InbvDisplayString(IN PCHAR String)
{
    /* Make sure we own the display */
    if (InbvDisplayState == INBV_DISPLAY_STATE_OWNED)
    {
        /* If we're not allowed, return success anyway */
        if (!InbvDisplayDebugStrings) return TRUE;

        /* Check if a filter is installed */
        if (InbvDisplayFilter) InbvDisplayFilter(&String);

        /* Acquire the lock */
        InbvAcquireLock();

        /* Make sure we're installed and display the string */
        if (InbvBootDriverInstalled) VidDisplayString((PUCHAR)String);

        /* Print the string on the EMS port */
        HeadlessDispatch(HeadlessCmdPutString,
                         String,
                         strlen(String) + sizeof(ANSI_NULL),
                         NULL,
                         NULL);

        /* Release the lock */
        InbvReleaseLock();

        /* All done */
        return TRUE;
    }

    /* We don't own it, fail */
    return FALSE;
}