void NDUIDialog::Initialization() { NDUILayer::Initialization(); SetSwallowTouch(false); if (m_bUseMask) { InitMask(); } }
BOOL CGameDlg::OnInitDialog() { //mainBGM(); CDialogEx::OnInitDialog(); InitBackground(); InitElement(); InitMask(); InitComboMask(); InitComboInit(); Pause(); UpdateWindow(); Score = 0; ShowScore(); // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon return TRUE;// return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }
CMask::CMask ( RPCStream Object ) : CStream(Object) { InitMask(); }
CMask::CMask() : CStream() { InitMask(); }